StarCraft II Multiplayer Panel at BlizzCon 2011

StarCraft II Multiplayer Panel at BlizzCon 2011

Dustin Browder, David Kim, and Josh Menke from the StarCraft II development team took the opportunity to talk about the state of play in StarCraft II, and of course, new multiplayer units for Heart of the Swarm on the Panel Discussion stage this afternoon at BlizzCon 2011.

Game Director Dustin Browder got the discussion started with a look at balance in StarCraft II: Wings of Liberty, from global aggregate matchups to tournament results. For the most part, the observed balance across matchups was even, with some exceptions like masters' level ZvP favoring zerg on the European ladder, and terrans dominating GSL Code S in tournament play. The team has recently been examining the effects of patch 1.4 changes on the protoss vs. terran matchup which had aimed to reduce the effectiveness of the Terran 1/1/1 build, among other things. The increase to range on immortals has helped. Currently the development team is considering a nerf to EMP, as well as other changes, to further improve overall balance.

The coming of the Heart of the Swarm expansion set gives the development team opportunities to address game balance in multiplayer StarCraft II in more over-arching ways than would be possible through patches. With the chance to add and remove units, Heart of the Swarm will allow the team to more effectively address race weaknesses, spice up certain stale matchups such as ZvZ or PvP, and address missed opportunities in existing units. Browder reiterated that the game is a work in progress, nothing is final, feedback is crucial, and the forthcoming StarCraft II: Heart of the Swarm beta will be extremely useful and informative.

Game Designer David Kim continued with an in-depth appraisal of all three races. Here's an outline of what's new in Heart of the Swarm multiplayer:

Terrans

  • Issues and weaknesses
    • Thor is too slow and clumsy
    • Race has difficulties in handling mass zealots in late game
  • New units and abilities
    • New "battle mode" for hellion - transforms like a viking
      • Battle mode hellion has more hit points, moves more slowly
      • Shorter, wider arc on flame attack, and stronger
      • Gives terran a beefy front-line fighter in the late game
    • Warhound
      • Smaller, more nimble version of Thor
      • Effective anti-mech ground weapon to help break siege tank lines
      • Anti-air attack with splash damage
    • Shredder
      • Robot that emits channeled, area of effect damage when immobilized
      • Damage automatically shuts off when an ally moves into range
      • Gives terran cheap zone control, but can't be used near main army
      • Is still very work-in-progress
    • Thor
      • Moved to late game, more hit points and damage
      • Can only have one, like mothership from Wings of Liberty

Zerg

  • Issues and weaknesses
    • Mid-game difficulties with siege and controlling areas
    • Missed opportunities with certain units like ultralisk and corruptor
  • New units and abilities
    • Ultralisk
      • Existing version is bulky and has difficulties engaging in battle
      • New burrow charge ability lets it dive underground and get into the fight easily
    • Viper
      • New caster unit with detection -- replaces overseer
      • Has abilities like blinding cloud to help break entrenched positions
      • Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls
    • Swarm host
      • Zerg artillery for map control and siege
      • Burrows into the ground, and continuously generates small creatures to attack
      • Feels very zerg-y

Protoss

  • Issues and weaknesses
    • Needs more raiding options
    • Needs area of effect, anti-air attacks
  • New units and abilities
    • Tempest
      • New protoss capital ship, replaces carrier
      • Anti-air splash damage for mutalisks and other aircraft
      • Has direct air-to-ground attack as well that isn't splash
    • Replicant
      • Special unit that can clone itself into any non-massive unit
      • Allows protoss to also take siege tanks or infestors from enemies
      • Is very expensive
      • Still very much a work-in-progress, not-final unit
    • Oracle
      • Caster unit used for raiding and harassment
      • Can disable enemy structures, or prevent miningwith its abilities
      • Doesn't actually kill or damage anything
      • Mothership is cut in favor of this unit
         

There were some other adjustments and additions in multiplayer Heart of the Swarm. Some of the more interesting changes include the reaper gaining the ability to quickly regenerate health when out of combat, though its building attack has been removed. Battlecruisers will also get a new cooldown-based ability for a speed boost.

On the zerg side, banelings will be able to move while underground, through a late-game upgrade, while hydralisks will get a speed upgrade for off-creep movement. Corruptors will also have a new channeled ability called siphon. Siphoned buildings take damage over time, while the zerg player gains minerals as the building is being damaged.

Finally for the protoss, two new abilities have been added to the nexus. One is a mass recall, allowing protoss players to quickly return armies home, while the other is a defensive ability that temporarily gives any structure additional shield and building armor, as well as a weapon similar to a photon cannon.

Before taking questions, the StarCraft II developers reminded everyone that everything is still very much work in progress and subject to change.

What do you think about the StarCraft II multiplayer experience?

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Comments (199)

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PrOXYCumShOT #453
PrOXYCumShOT
05/09/2012
NO SWARM HOST PLEASE , REALLY PLEASE ? EVERYTHING BUT NOT THIS UNIT!!!
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JaGGsaW #658
JaGGsaW
13/04/2012
out of all the new units, i like the protoss replicant the most... the possibilities with this ability is endless (almost)... hope to !@#$ they change the way they work on SCV's and drones as its really unfair to "steal" your opponents race/abilities/units etc.
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HardCore #174
HardCore
07/01/2012
lol , poor zerg.....its like blizzard would be singing happy birthday to terran at the zerg's birthday :(
LOL warhound looks like something cut out of a cheap Japanese anime
LOL battle helion dosent really make sence....and seriously if sc2 starts looking like transformers....im out
LOL if a small Odin is called Thor , then a big Thor is called....Thor ? ...lol
LOL viper needs a better deathgrip , or....yeah , abduction animation cuz it dosent make seance....pulling a collosus like that would mean him falling off his feet , and pulling a marine would mean killing him ....
LOL....ohh nvm , blizzard knows best (PS: did u see the newest wow expansion ?)
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Jeffrey #986
Jeffrey
28/11/2011
Idiot blizzard, Protoss get 2 removed units.. and Terran 0.
Mothership is cut.. Carrier is cut.. Thor is cut?? No. Moved to late game.
I am not going to buy HotS until it get changed.
Not fair.
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DeuS #252
DeuS
18/11/2011
Siphoned buildings take damage over time, while the zerg player gains minerals as the building is being damaged.
and
One is a mass recall, allowing protoss players to quickly return armies home

Man will there will be abuse with this things Me myself thing this is very dumb idea
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MajorOne #908
MajorOne
18/11/2011
PLEASE, MAKE ALL UNITS MICRO THEMSELVES PLUS AN IN-GAME BOARD WITH ALL TIMINGS AND ALL STRATEGIES SO YOU DO NOT HAVE TO REMEMBER THEM. PLEASE, LET THE FIRST WORKERS SPLIT THEMSELVES.
I HATE TO MACRO SO PLEASE ADD AN BUTTON TO ALL STRUCTURES THAT BUILDS UNITS AND LET IT AUTOMATICLY BUILD UNITS.

//CASUAL GAMER
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Riorus
Hellfire
Riorus
24/11/2011
@themangokid: Oh sweet jesus, please be trolling!
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Maxìm
Neptulon
Maxìm
16/11/2011
how about paralizing effect of the Ghost...the one made by 2 invisibles. Paralizy on alive units for 3 seconds in the area.
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Nyrîa
The Sha'tar
Nyrîa
15/11/2011
One comment to -every- single post!

Dictionary.com Use it.
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Nyrîa
The Sha'tar
Nyrîa
15/11/2011
@Nyrîa: (This is ment with the people who seem to have serious grammar issues, it is very difficult 2 no wt u meen whn u sx @ srsl tpng crlty.... -.- )
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hwbgCroNIkaL #129
hwbgCroNIkaL
14/11/2011
hm ... i cant understand what is logic such a heavy assautl unit like ultralist to have burrow charge .. that`s the idea of BIG and heavy to fight in open field .. why u DONT MAKE BLINK On THOR in my opinion it`s too imba .... so u are terran ... and instantly u get attacked by .. 40 zerglins and 5 ultras and some banelinkg under ground ... and may be some muttas .. ur tanks are useless in this battle .. zerglin close .. ultras close and if there is 3 infestors to immobilize ur army ? ur marines will die for 4 secconds from tank and ultras spash ..it`s just not right for me! and what is this unit that can pull over ur units ? the main force of terran is vaporised ... so .. viper can pull my tanks in dead ball of zerglins and ultralisk can charge to the marines ?! what is the counter? bashees? with that viper detection i dont thing so .. or this warhound it`s looks like a stronger marauder which is not good against many zerglins and i think it will be expensive.
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FoTL #937
FoTL
15/11/2011
@ChroNIckaL: Dude just shut op... Do some more resurch and find out how the units realy work, then come back and comment, otherwise dont borther..
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TOBBE #675
TOBBE
12/11/2011
to me the new protoss abillties are wery defensive and protoss can alredy were esaly go inn to a defensive play so plz make the protoss mere agro
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TOBBE #675
TOBBE
12/11/2011
@TOBBE: more*
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FoTL #937
FoTL
13/11/2011
@TOBBE: Toss can be plenty aggresive, you are just to low a league to know how, but they could realy use the abillitys given to them, to help keep early T and Z aggro at bay...
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Fort #124
Fort
11/11/2011
Nice!
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HungryShark #413
HungryShark
11/11/2011
And again.. I read these comments of players below again.
And yes, still too many players think that the Warhound is very Ugly.
(How it looks, and the design of the unit.)
It's pretty freaky and what the most says ''Ugly''
I am not complaining about the role of the unit, Just the DESIGN.

I am very happy that the Warhound isn't a final unit , and here is your feedback Blizzard about the Warhound, pls redesign it.
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SlyFinnigan #576
SlyFinnigan
11/11/2011
lol @ terran weaknesses "Thor is too slow and clumsy /
Race has difficulties in handling mass zealots in late game " - what kind of f#cking super specific "weaknesses" are those? So the only way u can win is mass zealot or hope they built Thors? Farking OP lol , can't wait till Terran is nerfed ;D. Just trolling
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TheArchitect #121
TheArchitect
10/11/2011
I'm seriously going to miss Carriers. I mean they were like the most Protoss units ever ...
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SlyFinnigan #576
SlyFinnigan
11/11/2011
@TheArchitect: Yeh, I am hoping new unit will be more like carrier V2.0 though . Carriers were the truth!
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i'm worried.......... i loved mass THOR so much.... and even thoug carrier kinda sucks, well, it was so awesome :( same for the mothership :(
you've got a good thing here. why so eager to stir the waters? (that's a retorical question).... anyways i'm looking forward to the campaign but not so much the changes + it's gonna be real hard to lore explain why toss scraped the building plans for their 2 biggest ships
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Hassoun #164
Hassoun
10/11/2011
@Bug: thor sucks in most situations :)
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Haldis
Kul Tiras
Haldis
12/11/2011
@Bug: On why they scrapped Carrier for lore reasons: Multiplayer dont reflect lore, its all about balance. Carrier will still be found in the campaign, as well as the mothership that reflect the lore.
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Qnott #778
Qnott
10/11/2011
I don't know exactly how the warhound looks like but when i see all coments they all say that ther is a bad design, soo i think blizzard should change that and let the goliath looks a lot better and i always wanted it to be in the multiplayer.

If they would do that i would be really happy and I should buy the game of course, couse goliath are so cool and it would be so better.
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Hassoun #164
Hassoun
10/11/2011
@Qnott: they may have said the same things about some of WoL units before its release :)
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Qnott #778
Qnott
10/11/2011
do I need HoTS if i wanna play sc2 multiplayer when it comes?
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FoTL #937
FoTL
10/11/2011
@Qnott: No, you can continue in WoL if thats what you want, the only difrends for you is you will only incounter other ppl that have made the same choice as you, to not get the HotS...
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Kromgash
Kazzak
Kromgash
10/11/2011
heh the reason goliaths aren't going into MP is that they are too versatile, you could effectively mass them and win since they shoot ground and air at the same time. Personally i think the warhound looks decent.

As for the mass recall, dont nay say till you have seen the energy cost, right now your nexus should never have energy due too boosts, but now your gonna have to choose between mass recalling or building forces, i dont see a problem, only a choice.
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Hassoun #164
Hassoun
10/11/2011
@Kromgash: I am sorry i was not clear enough, I was talking about late game where protoss will have extra energy especially on maps like tal darim :) I hope it will cost like 100 125 energy :)
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Jeffrey #986
Jeffrey
10/11/2011
Like the most said in the EU: the warhound has a good role but the design, it looks freaky and very ugly.
Goliath looked a lot better, pls change the model and redesign the Warhound.
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Hassoun #164
Hassoun
10/11/2011
If Protoss gets recall from nexus How is Terran supposed to harass?
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crystaLfist #260
crystaLfist
10/11/2011
Overlords and Firebats I liked the most from all units, ever.. now they are both gone :( ..meh I say
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grasp #962
grasp
09/11/2011
No unique unit for Zergs, as the new Thor or Mothership?
Such as Cerebrate orTorrasque or..a super Hive known as : Zerg
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Palimerr
Vek'nilash
Palimerr
09/11/2011
no... more..... mothership............
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Bloodmoth #618
Bloodmoth
09/11/2011
So they will introduce the Zerg host instead of bringing back the damn lurker who everyone LOVES and that ugly as hell Warhound instead of Goliath. Those people at Blizzard should realise they shouldn't try so hard to make something new when the old wasn't broken.
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FoTL #937
FoTL
09/11/2011
@Bloodmoth: Dude they have to make something new, otherwise ppl will get bored, maybe we loved some of thoes old units, but this isent BW 2.0, its HotS, we have to get new exating units...
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SMASHER #899
SMASHER
09/11/2011
THEY removed the overseer !!!!!!!!
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Defcom
Skullcrusher
Defcom
09/11/2011
when does it releases? ;p
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Skirus
Frostmane
Skirus
09/11/2011
nrgblaze u obv havent played protoss and felt what its like to lose so much to mutas coz they can pretty much do whatever the hell they want we need tempests, and as for early aggression what u think its fair tht a protoss player can get owned by a 12 pool and anyways zerg get kickass units tht stop colos and other units from being as effective as they are
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NRGBlaze #229
NRGBlaze
08/11/2011
As a Zerg I personally dislike the changes. Yeah the new burrow movements and the Viper will change the game's mechanics, but still... The Protoss will have the chance to hit you with splash on land AND air at the same time while denying your mining. The new photon buildings and shredders will deny any early aggression, the Terrans will not only harass you mineral line, but will also have the option to DEFEND IT when they transform! Zergs a cheap detection (optional harass) unit and gain a SIEGE WEAPON?!? I mean - come on, how many times did you have to siege as a Zerg? I dont even want to get into the "mass recall" ability which negates any surprise attack or evasion tactic (the Protoss can now take the gold location on my side of the map and move their army as they please if I decide to counter attack).
Also the siphon ability looks strange and unusable to me as 2-3 marines will kick your (everything) at the same time as you dont have ground attacks.
Of course all this is in my personal opinion and according to my limited experience, so I could be wrong.