World of Warcraft Class Talent System

World of Warcraft Class Talent System

World of Warcraft Game Director Tom Chilton, and Lead Systems Designer Greg Street took to the stage this morning to discuss the direction of class balance for World of Warcraft, as well as the new talent system coming in Mists of Pandaria. Their panel focused on the philosophies and goals of this new system, what’s changing, and what expectations players should have as they level up in Pandaria and beyond.

 

Philosophies and Goals

In Cataclysm, we made some pretty radical adjustments to the talent trees. Some of those changes worked out really well, while others didn't really help us achieve the goals we set out to reach. We really liked offering players a choice of class specialization at level 10, for example, and how streamlining each of the talent trees made room for meaningful choices and greater character customization. We didn't like that there was still a lot of "bulk" left in the talent trees despite our clean-up efforts, though, and that it remained possible for players to "miss" really important performance talents. Looking back, we feel that the Cataclysm talent trees are roughly 80% composed of class role-defining talents that are crucial to rotations and performance, while the other 20% are interesting utility talents, and that's where the real choices were happening.

For Mists of Pandaria, we want to move toward something that feels more flexible, yet eliminates many of the flaws of the old system at the same time. More importantly, we want players to gain access to important class performance abilities easily while ensuring that the more engaging utility abilities, where all the choices a player makes are meaningful, are front and center. Getting there will take some major changes.

 

The New Class Talent System

Perhaps the most exciting of these changes is the removal of the old talent tree system. Rather than each class having three separate trees, one for each specialization, players will now choose talents from individual sets which are awarded every 15 levels. Each class will have its own selection of talents, and the entire list will be available to all characters of that class regardless of  specialization.

Each talent set is comprised of three talents which fall into a clear "theme." Some sets will offer utility such as movement speed increases and boosts to survivability, while others will reduce the costs of certain situational abilities. Currently, the goal is to avoid making any particular talent mandatory or to have them play a role in ability rotations directly. Instead, they're intended to give players interesting ways to customize their characters according to their preferred playstyle.

In total, there will be six talent sets, with players unlocking a new set every 15 levels. This means that there will be fewer talents overall, but each talent you choose has the potential to have a much more dramatic effect on your gameplay.


Examples of possible talents for paladins in Mists of Pandaria
 

Another big change being made is how talents are selected. Instead of "purchasing" talents with a predetermined number of points (earned as you level), talent selection will be toggle-based. For each set of three talents players unlock, they will get to choose one talent to activate, for a total of six active talents at level 90. (Talent ranks have been completely removed.)

Similar to current functionality, talents selections will be finalized by clicking "Learn" at the bottom of the talent pane; however, a big benefit of removing talent points is that it allows us to let players "re-talent" with more flexibility. Even after players have activated their talents, they won't be completely locked into their choices as they are now. If at any point a player feels that another talent may be more appropriate or fun, he or she can simply select that talent from their tree and click "Learn" again. This can be done on a talent-by-talent basis or, if the situation demands it, all talents can be changed out at once.

As a result, talents can be changed out when switching specs, as well as when running dungeons, raids, and battlegrounds. While re-talenting will most likely be disabled during combat and will incur a small fee (either in the form of gold or a reagent), it will still give players more opportunities to adapt their characters to better meet the challenges they expect to face while playing.


Examples of possible talents for rogues in Mists of Pandaria

 

Class Talents vs. Specialization Abilities

So what does this mean for important spec-based spells and abilities like Hammer of the Righteous and Circle of Healing?

At level 10, players will still select a specialization and unlock an iconic class specialization ability. As players level up, they will then automatically learn both class-based and specialization-specific abilities at set intervals. The specialization abilities you learn will be largely comprised of old talents we feel players should have, as well as core class abilities that not every spec needs.

For example, for a level 25 Protection paladin, his or her training list may look a little something like this:
 

Level 10: Avenger's Shield (Protection ability)
  Judgments of the Wise (Protection ability)
Level 12: Rightous Fury (Class ability)
Level 13: Redemption (Class ability)
Level 14: Flash of Light (Class ability)
Level 15: Hand of Reckoning (Class ability)
Level 16: Lay on Hands (Class ability)
Level 18: Divine Shield (Class ability)
Level 20: Hammer of the Righteous (Protection ability)
Level 22: Supplication (Class ability)
Level 24: Consecration (Class ability)

 

These spells and abilities will be trained in the field, appearing immediately in players' spellbooks once they reach the appropriate level. As a result, there will no longer be a need to visit class trainers save to re-spec or purchase Dual Specialization, keeping players engaged and doing what they enjoy.

With this new method of distributing abilities, we can ensure that players are receiving role-defining talents at levels that make sense and will benefit them the most as well as deliver fun and meaningful choices along the way.

Be sure to visit or tune in to the World of Warcraft Classes/Items/Professions Q&A tomorrow at 22:00 CEST in Hall D of the Anaheim Convention Center to learn more about the direction we’re taking with class balance in Mists of Pandaria.

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Comments (4,264)

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omg why
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Theldukan
Aggramar
Theldukan
21/10/2011
Ok i get the concept but seriously blizzard you kidding me? i hope this pans out well or the game is gonna have one huge rent in it and i really would love it if that didnt happen.

PS i hope you stop hating ret palas so much aint logged mine after he hit 85 cos the specs broken but thats of course like the expansion tho not so much the pandas but monks ftw
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Ashka
Turalyon
Ashka
21/10/2011
Even less customisation, what the fuuuck?
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Zittra
Bloodscalp
Zittra
21/10/2011
Why does blizzard completely change talents? I don't get it.
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Shorukh
Grim Batol
Shorukh
21/10/2011
New shaman talents, srsly, fml. If it get's like that, I quit shaman srsly, fml
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Æon
Azjol-Nerub
Æon
21/10/2011
To the QQ...... these are prototyps nothing is set in stone.... Nice movie though finding emo
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Rotrika
Balnazzar
Rotrika
21/10/2011
i liked the talent system for its !@#$ing choice! i dont care if its a cookie cut talent tree, i never looked at websites for a "perfect tree"
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Recanto
Bloodhoof
Recanto
21/10/2011
Looks boring and does not give a lot of options to choose from.
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Like Rift and other !@#$.. dont wannabe, WoWs own talent system is cool!
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Pagliacci
Darksorrow
Pagliacci
21/10/2011
SOLD r.i.p wow
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Вейер
Blackscar
Вейер
21/10/2011
Terrible. The system itself is amazing. But the choice is too small.
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Larwinya
Azuremyst
Larwinya
21/10/2011
I really don't get it :S
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Skippér
Argent Dawn
Skippér
21/10/2011
Looks nice;D
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Bloodjustice #427
Bloodjustice
21/10/2011
Doesnt make it look very customisable :/
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Rogues get the same skills at lvl 90 THE!@#$ BLIZZ?
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Slondon
Twilight's Hammer
Slondon
21/10/2011
@Msi: its an example moron, gosh.
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Pazko
Neptulon
Pazko
21/10/2011
I dont get it
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Andos #771
Andos
21/10/2011
wow R.I.P
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@Andos: Agree
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Fijsgivo
Shattered Hand
Fijsgivo
17/11/2011
@Andos: :(
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Destructicon
Azuremyst
Destructicon
21/10/2011
looks amazing. Every spec looks the same these days. This is gonna diferentiate people of the same spec. So many new talents!
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Anstriber
Frostmane
Anstriber
21/10/2011
yay it sucks:(((
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Ganondalf
Emeriss
Ganondalf
21/10/2011
This really looks awsome!
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Rhysboy
Kazzak
Rhysboy
21/10/2011
dont get it
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Brumby
Darkspear
Brumby
30/10/2011
@Rhysboy: Neither dose half the adult community .. thinking of what mastery will do to talents