Ich bin über einen sehr aufschlussreichen Post von Bashiok gestoßen. Wozu Betatester einstellen, wenn es Millionen von Menschen gibt, die dafür auch noch 60 Euro zahlen?
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.
I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct.
We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page.
Eine sehr interessante Antwort auf diese Aussage Bashioks war:
Please explain this to me. You guys didn't go through Inferno all the way? You guy's weren't able to progress through it all the way? WHAT?
What do you mean only a few skilled players? What do you mean root out problems!? That's what Beta's for! Please elaborate Bashiok because it sounds like someone wasn't doing their job in Alpha/Beta.
*Sigh* I... I know you're trying to do your best with Blizzard North's game, I know. Please take this as feedback, push back a game if need be, so long as it runs relatively smoother than what this is.
Was denkt ihr? Angemessenes Verhalten oder läuft bei Blizzard derzeitig / oder seit längerem etwas grundsätzlich schief?