Diablo III

The Portrait of a Champion Contest is Coming

They say that a picture is worth a thousand words. If so, then a brush stroke may portend the beginning of a saga; the merest scratch of a pen on parchment can be the seed of a legend. Hone your craft, for the time has come for you to take up your tools… and bring a hero to life.

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Play Diablo III and Win Beta Keys with Blizzard at CeBIT 2012!

CeBIT is a unique exhibition of digital technology, games and much more which takes place every year in Hannover, Germany. At the 2012 show, which starts on March 6, Blizzard Entertainment will be showcasing the Diablo III beta in the free gaming area, in partnership with ESL.

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Skill and Rune Changes

Last August we held a Diablo III press tour, and it was with a small group of fansites that I first revealed significant changes were still in store for the rune system. Since then, we've been hard at work on the rune and skill systems, and today we'd like to share details on the changes you'll see in Beta patch 13. We're confident that these changes will make Diablo III a better game, and to help illustrate why, I'll start with a high-level explanation of our goals for these systems as well as the feedback we were responding to in making these changes.

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New Wallpaper Available

We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we’ll be offering you help regularly by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.

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Blizzard Cinematics Wins Award for “Black Soulstone”

The Visual Effects Society has announced the winners of its 10th Annual VES Awards, which recognizes outstanding visual effects artistry in 23 categories of film, animation, television, commercials, special venues, and video games.

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Get Ready to Die

At BlizzCon 2011, the Diablo III Gameplay panel included this video from 3D Artist Kevin K. Griffith, Environment Artist Nate Bowden, Senior Artist Nick Eberle, and 3D Artist Richie Marella. In the video, they try to answer the question: “How hard is this game going to be in Nightmare difficulty (and above)?”

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New Battle.net Balance Feature Now Available

Battle.net Balance is now live! As we announced previously, Battle.net Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their Battle.net accounts.

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New Wallpaper Available

We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we’ll be offering you help regularly by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.

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Sword of Justice Issue #2 Now Available!

From the explosive team of Aaron Williams (North 40) and famed French artist Joseph Lacroix (L'Encyclopédie du mal) comes Diablo: Sword of Justice.

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Blizzard Announces 2012 Battle.net World Championship Event

Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

Read on Blizzcon.com

Systems Changes — Jay Wilson

While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

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