Diablo® III

Level Skill Skill Runes

1

Hungering Arrow

Primary

Generate: 3 Hatred

Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

Requires Bow

  • Puncturing Arrow
  • Serrated Arrow
  • Shatter Shot
  • Devouring Arrow
  • Spray of Teeth

2

Impale

Secondary

Cost: 20 Hatred

Throw a knife that impales an enemy for 620% weapon damage.

  • Impact
  • Chemical Burn
  • Overpenetration
  • Ricochet
  • Grievous Wounds

3

Entangling Shot

Primary

Generate: 3 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Requires Bow

  • Chain Gang
  • Shock Collar
  • Heavy Burden
  • Justice is Served
  • Bounty Hunter

4

Caltrops

Defensive

Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

  • Hooked Spines
  • Torturous Ground
  • Jagged Spikes
  • Carved Stakes
  • Bait the Trap

5

Rapid Fire

Secondary

Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 525% weapon damage as Physical.

Requires Bow

  • Withering Fire
  • Web Shot
  • Fire Support
  • High Velocity
  • Bombardment

8

Smoke Screen

Defensive

Cost: 14 Discipline
Cooldown: 2 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

  • Displacement
  • Lingering Fog
  • Healing Vapors
  • Special Recipe
  • Choking Gas

9

Vault

Hunting

Cost: 8 Discipline

Tumble acrobatically 35 yards.

  • Action Shot
  • Rattling Roll
  • Tumble
  • Acrobatics
  • Trail of Cinders

11

Bolas

Primary

Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around the enemy. After 1 seconds, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.

  • Volatile Explosives
  • Thunder Ball
  • Acid Strike
  • Bitter Pill
  • Imminent Doom

12

Chakram

Secondary

Cost: 10 Hatred

Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.

  • Twin Chakrams
  • Serpentine
  • Razor Disk
  • Boomerang
  • Shuriken Cloud

13

Preparation

Hunting

Cooldown: 45 seconds

Instantly restore 30 Discipline.

  • Invigoration
  • Punishment
  • Battle Scars
  • Focused Mind
  • Backup Plan

14

Fan of Knives

Devices

Cooldown: 10 seconds

Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

  • Pinpoint Accuracy
  • Bladed Armor
  • Knives Expert
  • Fan of Daggers
  • Assassin's Knives

14

Evasive Fire

Primary

Generate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 15 yards. You may backflip once per 3 seconds.

Requires Bow

  • Hardened
  • Parting Gift
  • Covering Fire
  • Displace
  • Surge

15

Grenade

Primary

Generate: 3 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.

  • Tinkerer
  • Cluster Grenades
  • Grenade Cache
  • Stun Grenade
  • Gas Grenades

16

Shadow Power

Defensive

Cost: 14 Discipline

Draw in the power of the shadows, gaining 8253 Life per Hit for 5 seconds.

  • Night Bane
  • Blood Moon
  • Well of Darkness
  • Gloom
  • Shadow Glide

17

Spike Trap

Devices

Cost: 30 Hatred

Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as Fire to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

  • Echoing Blast
  • Sticky Trap
  • Long Fuse
  • Lightning Rod
  • Scatter

17

Companion

Hunting

Cooldown: 30 seconds

Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.

  • Spider Companion
  • Bat Companion
  • Boar Companion
  • Ferret Companion
  • Wolf Companion

19

Strafe

Archery

Cost: 12 Hatred

Shoot at random nearby enemies for 400% weapon damage while moving at 75% of normal movement speed.

Requires Bow

  • Emberstrafe
  • Drifting Shadow
  • Stinging Steel
  • Rocket Storm
  • Demolition

20

Elemental Arrow

Secondary

Cost: 10 Hatred

Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.

Requires Bow

  • Ball Lightning
  • Frost Arrow
  • Screaming Skull
  • Lightning Bolts
  • Nether Tentacles

21

Marked for Death

Hunting

Cost: 3 Discipline

Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds.

  • Contagion
  • Valley of Death
  • Grim Reaper
  • Mortal Enemy
  • Death Toll

22

Multishot

Archery

Cost: 25 Hatred

Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

Requires Bow

  • Fire at Will
  • Burst Fire
  • Suppression Fire
  • Full Broadside
  • Arsenal

25

Sentry

Devices

Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

  • Spitfire Turret
  • Impaling Bolt
  • Chain of Torment
  • Aid Station
  • Guardian Turret

27

Cluster Arrow

Archery

Cost: 40 Hatred

Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire.

Requires Bow

  • Dazzling Arrow
  • Shooting Stars
  • Maelstrom
  • Cluster Bombs
  • Loaded for Bear

30

Rain of Vengeance

Archery

Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area.

Requires Bow

  • Dark Cloud
  • Shade
  • Stampede
  • Anathema
  • Flying Strike

61

Vengeance

Devices

Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 15 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack.

  • Personal Mortar
  • Dark Heart
  • Side Cannons
  • Seethe
  • From the Shadows

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