Diablo® III

Level Skill Skill Runes

1

Hungering Arrow

Primary

Generate: 3 Hatred

Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.

Requires Bow

  • Puncturing Arrow
  • Cinder Arrow
  • Shatter Shot
  • Devouring Arrow
  • Spray of Teeth

2

Impale

Secondary

Cost: 25 Hatred

Impale a target for 265% weapon damage.

  • Impact
  • Chemical Burn
  • Overpenetration
  • Awareness
  • Grievous Wounds

3

Entangling Shot

Primary

Generate: 3 Hatred

Imbue an arrow with shadow energy that deals 90% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

Requires Bow

  • Chain Gang
  • Shock Collar
  • Heavy Burden
  • Justice is Served
  • Bounty Hunter

4

Caltrops

Defensive

Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

  • Hooked Spines
  • Torturous Ground
  • Jagged Spikes
  • Carved Stakes
  • Bait the Trap

5

Rapid Fire

Secondary

Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 438% weapon damage as Physical.

Requires Bow

  • Withering Fire
  • Web Shot
  • Fire Support
  • High Velocity
  • Bombardment

8

Smoke Screen

Defensive

Cost: 14 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

  • Displacement
  • Lingering Fog
  • Breathe Deep
  • Special Recipe
  • Choking Gas

9

Vault

Hunting

Cost: 8 Discipline

Tumble acrobatically 35 yards.

  • Action Shot
  • Rattling Roll
  • Tumble
  • Acrobatics
  • Trail of Cinders

11

Bola Shot

Primary

Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.

Requires Bow

  • Volatile Explosives
  • Thunder Ball
  • Acid Strike
  • Bitter Pill
  • Imminent Doom

12

Chakram

Secondary

Cost: 10 Hatred

Fire a swirling Chakram that does 170% weapon damage as Physical to enemies along its path.

  • Twin Chakrams
  • Serpentine
  • Razor Disk
  • Boomerang
  • Shuriken Cloud

13

Preparation

Hunting

Cooldown: 45 seconds

Instantly restore all Discipline.

  • Invigoration
  • Punishment
  • Battle Scars
  • Focused Mind
  • Backup Plan

14

Evasive Fire

Devices

Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Shoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.

Requires Bow

  • Hardened
  • Parting Gift
  • Covering Fire
  • Displace
  • Surge

15

Grenades

Primary

Generate: 3 Hatred

Throw out three grenades that explode for 95% weapon damage as Fire each.

  • Tinkerer
  • Cluster Grenades
  • Fire Bomb
  • Stun Grenades
  • Gas Grenades

16

Shadow Power

Defensive

Cost: 14 Discipline

Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.

  • Night Bane
  • Blood Moon
  • Well of Darkness
  • Gloom
  • Shadow Glide

17

Fan of Knives

Devices

Cost: 20 Hatred
Cooldown: 10 seconds

Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.

  • Crippling Razors
  • Retaliate
  • Hail of Knives
  • Fan of Daggers
  • Assassin's Knives

17

Companion

Hunting

Cost: 10 Discipline
Cooldown: 30 seconds

Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.

  • Spider Companion
  • Bat Companion
  • Boar Companion
  • Ferret Companion
  • Wolf Companion

19

Strafe

Archery

Cost: 12 Hatred

Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.

Requires Bow

  • Emberstrafe
  • Drifting Shadow
  • Stinging Steel
  • Rocket Storm
  • Demolition

20

Elemental Arrow

Secondary

Cost: 10 Hatred

Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.

Requires Bow

  • Ball Lightning
  • Frost Arrow
  • Screaming Skull
  • Lightning Bolts
  • Nether Tentacles

21

Marked for Death

Hunting

Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

  • Contagion
  • Valley of Death
  • Grim Reaper
  • Mortal Enemy
  • Death Toll

22

Multishot

Archery

Cost: 30 Hatred

Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

Requires Bow

  • Fire at Will
  • Burst Fire
  • Suppression Fire
  • Full Broadside
  • Arsenal

22

Spike Trap

Devices

Cost: 30 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

  • Echoing Blast
  • Sticky Trap
  • Long Fuse
  • Lightning Rod
  • Scatter

25

Sentry

Devices

Cost: 30 Hatred
Cooldown: 8 seconds

Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.

  • Spitfire Turret
  • Vigilant Watcher
  • Chain of Torment
  • Aid Station
  • Guardian Turret

27

Cluster Arrow

Archery

Cost: 50 Hatred

Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.

Requires Bow

  • Dazzling Arrow
  • Shooting Stars
  • Maelstrom
  • Cluster Bombs
  • Loaded for Bear

30

Rain of Vengeance

Archery

Cooldown: 30 seconds

Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.

Requires Bow

  • Dark Cloud
  • Beastly Bombs
  • Stampede
  • Anathema
  • Flying Strike

Loading Comments…

An error has occurred loading comments.