| Level | Skill |
|---|---|
10 |
Thrill of the HuntEvery 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. |
10 |
Tactical AdvantageWhenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
13 |
VengeanceYour maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. |
16 |
|
20 |
|
20 |
Night StalkerCritical Hits have a chance to restore 1 Discipline. Discipline is used to fuel many of your tactical and defensive skills. |
25 |
|
27 |
|
30 |
ArcheryGain a bonus based on the weapon type of your main hand weapon: |
30 |
Numbing TrapsEnemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. |
35 |
PerfectionistReduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
40 |
Custom EngineeringThe duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. Increases the maximum number of Sentries to 3 and Spike Traps to 6. |
45 |
GrenadierIncreases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. |
50 |
SharpshooterGain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit. |
55 |
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