| Level | Skill | Skill Runes |
|---|---|---|
1 |
Fists of ThunderPrimary
Generate: 6 Spirit per attack Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. |
|
2 |
Lashing Tail KickSecondary
Cost: 30 Spirit Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. |
|
3 |
Deadly ReachPrimary
Generate: 6 Spirit per attack Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. |
|
4 |
Blinding FlashDefensive
Cost: 10 Spirit Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
|
5 |
Tempest RushSecondary
Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. |
|
8 |
Breath of HeavenDefensive
Cost: 25 Spirit A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. |
|
9 |
Dashing StrikeTechniques
Cost: 25 Spirit Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. |
|
11 |
Crippling WavePrimary
Generate: 6 Spirit per attack Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. |
|
12 |
Wave of LightSecondary
Cost: 75 Spirit Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. |
|
13 |
Exploding PalmTechniques
Cost: 40 Spirit Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. |
|
14 |
Cyclone StrikeFocus
Cost: 50 Spirit Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. |
|
15 |
Way of the Hundred FistsPrimary
Generate: 6 Spirit per attack Unleash a rapid series of punches that strikes enemies for 140% weapon damage. |
|
16 |
SerenityDefensive
Cost: 10 Spirit You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. |
|
17 |
Seven-Sided StrikeFocus
Cost: 50 Spirit Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. |
|
19 |
Mantra of EvasionMantras
Cost: 50 Spirit Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra. You can only have one Mantra active at a time. |
|
21 |
Mantra of RetributionMantras
Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. |
|
21 |
Sweeping WindTechniques
Cost: 75 Spirit Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. |
|
22 |
Inner SanctuaryDefensive
Cost: 30 Spirit Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. |
|
22 |
Mystic AllyFocus
Cost: 25 Spirit Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. |
|
26 |
Mantra of HealingMantras
Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 1240.4 Life per second. This is a Mantra. You can only have one Mantra active at a time. |
|
30 |
Mantra of ConvictionMantras
Cost: 50 Spirit Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. |
|

Aggra (Português)
Frostmane
Outland
Kazzak
The Maelstrom
Lightbringer
Nordrassil
Stormrage
Bronzebeard
Khadgar
I can't sleep, I can't eat, I can't get a moment of clarity and rest..
Please Blizzard let the reign of emotional pain and waiting end soon.
The Maelstrom
Stormscale
Im gonna play monk for sure.
Kazzak
Sylvanas
Bloodfeather
Magtheridon
Neptulon
Stormscale