I was thinking the exactly same here. here is how i was going to build:
skill 1: bash with golden runestone = 13 fury from each hit + damage dealt to keep the buff running.
skill 2: frenzy with crimson runestone = the core ability of this build, 75% ias to FRENZY (not that this is not an overall ias buff but to frenzy only) and 120% dmg dealt to everything.
skill 3: warcry with golden runestone = more sustainability to wrath of the berserker, i feel this is better than furious charge as you can use it even if you need the fury instantly but there are no far away mobs to charge or you don`t want to back off from your pack. afaik you can`t charge to a mob right in front of you, allthough i am not sure...
skill 4: sprint with crimson runestone = for faster movement to the next pack as there is no charge and this might be more convienient on not so far away mobs and probably a quality of life issue + it fits the frenzy baba theme, hit furiously, move fast ;)
skill 5: battle rage with crimson runestone = our priority fury dump.
skill 6: wrath of the berserker with golden runestone: core of the whole build and everything is around keeping this up
anomosity: 10% fury generation and 20% to maximum
weapons master: mighty weapons +1 fury per each hit
bloodthirst: to stay alive. 10 dmg back as life.
now you need to gain 9 fury per second to keep this going forever. much to my shame i have to admit i don`t know how ias will work in D3 and if there is a gcd or are there
frames similar to d2 or how it will be so my theory will be flawed but i`ll use the asumption you can use one skill per second.
the passive with mighty weapons gives static +1 fury to all fury regeneration, other passive adds flat 10% to all existing fury regens.
so these taken in to consideration the following can be said about abilities at disposal
bash = 1 + (1.1x13) = 15,3 fury per hit
frenzy = 1 + (1.1x3) = 4.3 fury per hit, need to be used atleast once in 4 seconds to keep buff up.
warcry = 1.1 x 51 = 56 fury, 30 sec cooldown
the roation could be something like this: get your game going and stack frenzy to max stacks, then wrath, warcry instantly afterwards to get the cd running, battle rage or
sprint to burn some fury, the bash and frenzy away. 3 bashes gives 5 extra seconds so that can be used as a something to keep in mind when evaluating the ratio between bash
and frenzy. sprint is to be used to burn fury and you will have a lot so it will always be on (possibly so much you could remove the time duration boost with something else)
and always cry when it is on cd.
hit somebody to get 5 stacks to frenzy. then:
GCD 1: warcry, 56 fury gained, +6 seconds to cooldown, +2 excess fury
GCD 2: frenzy refresh, +6,3 excess fury
GCD 3: battle rage -20 fury, +6,3 excess fury
GCD 4: bash, +2 seconds, +3,6 excess fury
GCD 5: frenzy refresh, +7,9 excess fury
GCD 6: bash, +2 seconds, +5,2 excess fury
GCD 7: sprint -20 fury, +5,2 excess fury
GCD 8: frenzy refresh, +1 second, 0,5 excess fury
GCD 9: bash, +1 second, 6,8 excess fury
GCD 10: bash, +2 seconds, 4.1 excess fury
so 10 GCDs would give you 14 extra seconds. based on this it shouldn`t bee too hard to keep the buffs rolling. priority list would be something like
1. i have hit two other abilities than frenzy in a row?! i must be grazy! HIT FRENZY!
2. warcry is on cooldown?! oh my... FOR THE HORDE!!!! or whatever he yells in hes warcry
3. battlerage or sprint are not rolling? go for it.
4. bash to sustain wrath.
what you are getting out of this build as a constant passive bonus is:
critical hit 10%
attack speed 45%
dodge chance 20%
movement speed 20%
75% increased attack speed to frenzy ONLY (!)
120% increased damage (as it now read it states that increased damage not increased damage to frenzy only so asumption is that it affects bash too but don`t count on it.)
100% increased damage
critical hit 4%
110% movement speed
all these constantly up and hopefully all this damage in mind the 10% life leech from the passive will keep us alive indifinetely too :)
note: do NOT take any of my calculations or anything else in that matter as any type of fact. i have no idea how many abilities you can squeeze in to a second in D3 and fury
regen might be off so this is just speculation at this point but anyway it seems pausible and i like the idea of a barbarian that needs to be quick also in the brain area to stay deadly all the time ;)
TL;RD; MOVE LIKE LIGHTNING AND CHOPCHOPCHOP
Edited by Nassukka on 13/09/2011 21:26 BST