In diablo 1 and 2 , loot would drop onto the area surrounding the boss on kill.
Im SURE there are other who have either experienced the "bosslagg" issue (where the game would lagg alittle on kill , and upon regaining controll , all loot was gone.) , or simply , someone quick on the trigger. (example , necro grabbing that obvious paladin/barbarian armor)
hence , seeing that legend item or set item , dissapear in a flash , together with any chance of a "fair" trade.
There was really a margin of split seconds to be first on grab.
Now , that system worked good and all whenever gaming with friends or solo.
but seeing as the AH system now offers the chance to make a mint on items , im guessing any chance of "fair" loot distribution , is out the window.
(Except for when you're playing with friends / trusted gamers).
Let's face it , ninjaing items , is a common occurence , you can almost hear the QQ'ing allready.
And how are you supposed to "trust" a fellow player to NOT grab that sword that just dropped , he wants the cash , you need it to kill stuff. Trial and error?
i'm hoping for something implemented for multiplayer or somesuch , but still maintaining that level of fairness.
There has got to be a better way for a open multiplayer game to go about the items than "first come first serve" like in the previous games.
Personally , i like how you can get someone random in your group (like in wow) , and they turn out to be really good people you can keep gaming with later.
shame if noone cared about the social aspect of a multiplayer game , and simply went for grabbing loot like every man for himself.
That really puts a damper on the whole "getting to know that awsome barbarian player" for future bossruns.
EDIT: But PLEASE , don't make another "roll" system. even if i AM clueless to how one would make a fair system for this.