Diablo® III

Wizard and Witch Doctor spells based on weapon damage?

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Posts: 15
Let's do some math:
for example on the one hand we have:
http://eu.battle.net/d3/en/item/bloodmagic-blade
http://eu.battle.net/d3/en/item/volume-of-fate
so 1h dagger + off-hand

on the other hand 2h staff
http://eu.battle.net/d3/en/item/the-grand-vizier

(both sets legendary, lvl 60 so those should have similar stats)

--1h+OH--

160,5 dps
52 - 162 dmg
1,5 aps

Adds 81-171% more damage to Wizards only
+20-25% Casting Speed
63-69% Better Chance of Finding Magical Items
Health globes grant +10-11 Life
+12-17 to all Attributes
+2 Random Properties

--2h--

255 dps
206 - 304 dmg
1 aps

+20-25% Casting Speed
+17-21 to all Attributes
25-29% Better Chance of Finding Magical Items
+2 Random Properties


And now let's take simple 'Magic Missile' spell, which deals 110% weapon damage:

--1h+OH--

52 - 162 dmg
+
Adds 81-171% more damage to Wizards only
+
110% weapon damage
=
(52x1,81x1,1) 103,5 - (162x2,71x1,1) 482,9 dmg ( avg - 293,2 dmg )

--2h--

206 - 304 dmg
+
110% weapon damage
=
226,6 - 334,4 dmg ( avg - 280 dmg )

So, when looking at average stats of both sets it turns out, that magic missile will do more damage while wearing 1h+OH, and those 2 will also provide better stats.
Of course, when You will find those 1h+OH with worst possible stats and random properties it can turn out worse than 2h (that is the beauty of randomization in this game :)

All i want to prove is that spells based on weapon damage will not force anyone to use heaviest 2h weapons with huge dmg because those can still turn out to be worse that tiny dagger and a book.

Best regards.

Posts: 12
Let me continue your example :D

Because your example is highly based on the fact that you get extra damage (81%-171%) from the 1H+OH setup. But a lot of items give that bonus. And as you get more and more of that "stat" it means less and less. If we for instance assume that this particular wizard is wearing this:

http://eu.battle.net/d3/en/item/tal-rashas-finespun-cloth

Then the calculation will look like this:

--1h+OH--

52 - 162 dmg
+
Adds 81-171% more damage to Wizards only
+
Adds 131-271% more damage to Wizards only
+
110% weapon damage
=
(52x(2,31+1,81)x1,1) 235,6 - (162x(3,71+2,71)x1,1) 1144 dmg ( avg - 689,8 dmg )

--2h--

206 - 304 dmg
+
110% weapon damage
+
Adds 131-271% more damage to Wizards only
=
(206x(2,31)x1,1) 523,4 - (304x(3,71)x1,1) 1240,6 dmg ( avg - 882 dmg )

So as you can see the 2H weapon wins this one :P

And looking over the item pages it seems that you will have a lot of items that give more damage to Wizards only.

Therefore i still think some sort of modifier is needed to keep Wizards using wands as suggested by Sinitive.
Posts: 15
Good point.
So, another aspect: if wizard is using his weapon to cast spells then logic dictates that weapon speed should affect those spells as well.
(to cover up all bases - from other items let's say that we have +500% dmg and +100% cast speed)

--1h+oh--
52 - 162 dmg - 107 avg
81 - 171 add. - 126% avg
+500% = 626% additional damage
107 x 7,26 x 1,1 = 854,5 damage

1,5 attacks per sec
+20 - 25% cast speed - 22,5% avg
+100% = 122,5% cast speed
1,5 x 2,225 = 3,3375 attacks per sec

DPS 2851,9

--2h--

206 - 304 dmg - 255 avg
+500% additional damage
255 x 6 x 1,1 = 1683 damage

1 attack per sec
+20 - 25% cast speed - 22,5% avg
+100% = 122,5% cast speed
1 x 2,225 = 2,225 attacks per sec

DPS 3744,6

-- http://eu.battle.net/d3/en/item/messerschmidts-reaver --

(340-351) - (405-419) dmg - 378,75 avg
+500% additional damage
378,75 x 6 x 1,1 = 2499,75 damage

1,35 - 1,39 attacks per sec - 1,37 avg
+100% cast speed
1,37 x 2 = 2,74 attacks per sec

DPS 6850 <- this cannot be right....

Ok, so i proved myself wrong xD Let's carry heaviest axes! :D
But seriously:
One way to fix it would be to add for weapons (might be seen only by WD and Wizard) Spell Weapon Damage... this could even up score for most weapons
Other way would be to add modifier: weapon damage to spell damage 1,5x for 1h, 1x for staves, 0,5x for 2h weapons.
Anyway, we need some fix here..
Edited by JohnBongo on 26/09/2011 10:51 BST
Posts: 729
IM pretty sure that bonuses like bonus damage % to wizard spells etc. will apply as last or they will multiply like:

52 - 162 dmg - 107 avg
81 - 171 add. - 126% avg
+500% additional damage
107 x 6,00 x 1,1 = 706,2 damage +126% additional damage to wizard only = ~1700dmg

If that's not correct, then using 2 handed weapons will slow spellcasting speed or wizard spells will just require wizard items to give full potential of spell damage.

Anyway counting that stuff without knowing other mechanics is pointless
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