So at BlizzCon Jay Wilson threw the number 2.8 trillion character builds around.

But did he mean per character class or in total?

And what does that mean for the number of skills available to each class?

And will all the classes even get the same number of skills to choose from?

I made some quick calculations this morning to try to get an idea of the numbers of skills we will get to play around with. If you're a wizard with numbers then please tell me if I have made any errors. Ok, here we go:

The

You get 22 skills to choose from for the first skill slot and can combine that with any of the 5 available rune stones.

22 x 5 = 110 possibilities

For the second slot you only have 21 skills left to choose from and still 5 rune stones.

21 x 5 = 105

And so on.

20 x 5 = 100

19 x 5 = 95

18 x 5 = 90

17 x 5 = 85

Ok, and for the 3 passive slots:

15 possibilities for the first one

14 possibilities for the second one

13 possibilities for the third one

Multiply all the results with each other to get the total number of builds.

110 x 105 x 100 x 95 x 90 x 85 x 15 x 14 x 13 = 2 291 551 762 500 000 or 2.29 trillion builds

2.29 trillion builds just for the Barbarian?

Lets do the same for the

23 x 5 = 115

22 x 5 = 110

21 x 5 = 105

20 x 5 = 100

19 x 5 = 95

18 x 5 = 90

13

12

11

115 x 110 x 105 x 100 x 95 x 90 x 13 x 12 x 11 = 1 948 781 835 000 000 or 1.95 trillion

In total: 2.29 + 1.95 + 1.05 + 1.11 + 3.42 = 9.82 trillion

So it would seem that the number 2.8 trillion will actually be per character class! Does this mean that the Monk and the Witch doctor will get a few more skills each before release, Demon Hunter and Barbarian one or so more but the Wizard might actually lose one?

At any rate we are looking at a crapload of combinations! 9.82 trillion is huge, but if everyone is to get 2.8 trillion that will make 14 trillion in total.

All of those combinations will not be viable, of course, but Jay Wilson said their goal was to make as many as possible viable and make it difficult to find synergies that are too optimal. If they succeed with that then I bet we will see some very interesting builds in the months and years following the release of the game :)

But did he mean per character class or in total?

And what does that mean for the number of skills available to each class?

And will all the classes even get the same number of skills to choose from?

I made some quick calculations this morning to try to get an idea of the numbers of skills we will get to play around with. If you're a wizard with numbers then please tell me if I have made any errors. Ok, here we go:

The

**Barbarian**has got 22 active skills and 15 passive ones so far.You get 22 skills to choose from for the first skill slot and can combine that with any of the 5 available rune stones.

22 x 5 = 110 possibilities

For the second slot you only have 21 skills left to choose from and still 5 rune stones.

21 x 5 = 105

And so on.

20 x 5 = 100

19 x 5 = 95

18 x 5 = 90

17 x 5 = 85

Ok, and for the 3 passive slots:

15 possibilities for the first one

14 possibilities for the second one

13 possibilities for the third one

Multiply all the results with each other to get the total number of builds.

110 x 105 x 100 x 95 x 90 x 85 x 15 x 14 x 13 = 2 291 551 762 500 000 or 2.29 trillion builds

2.29 trillion builds just for the Barbarian?

Lets do the same for the

**Demon Hunter**with 23 known actives and 13 known passives:23 x 5 = 115

22 x 5 = 110

21 x 5 = 105

20 x 5 = 100

19 x 5 = 95

18 x 5 = 90

13

12

11

115 x 110 x 105 x 100 x 95 x 90 x 13 x 12 x 11 = 1 948 781 835 000 000 or 1.95 trillion

**Monk:**1.05 trillion**Witch Doctor:**1.11 trillion**Wizard:**3.42 trillionIn total: 2.29 + 1.95 + 1.05 + 1.11 + 3.42 = 9.82 trillion

So it would seem that the number 2.8 trillion will actually be per character class! Does this mean that the Monk and the Witch doctor will get a few more skills each before release, Demon Hunter and Barbarian one or so more but the Wizard might actually lose one?

At any rate we are looking at a crapload of combinations! 9.82 trillion is huge, but if everyone is to get 2.8 trillion that will make 14 trillion in total.

All of those combinations will not be viable, of course, but Jay Wilson said their goal was to make as many as possible viable and make it difficult to find synergies that are too optimal. If they succeed with that then I bet we will see some very interesting builds in the months and years following the release of the game :)

Edited by Weazle on 26/10/2011 12:14 BST