I have strong faith in Blizzard that they'll make diablo III at least as much fun as diablo II. However recently I came to the following which disturbs me in such a matter that I had to make this suggestion. First of all, will there will be a ladder system for leveling, like the one in diablo II? I do not know, do you? The problem is if this system will be implemented, the level 60 cap will probably be way wáy WAY more easy to achieve then the level 99 cap in diablo II which basicly comes down to that this ladder system has no value, especially due to the reason you can buy level 60 characters directly from blizzard.
What I would suggest to counter this situation is the following: Forget the leveling ladder system and design something completely new. When you hit the cap you should still gain experience and "level-up" without actually leveling past 60 and make a ladder out of this. I'm thinking of something where we can compare this to, but nothing comes to mind right now, so I hope you understand what I mean. With this system you can actually really start competing with other players and really stand out from others if you want to be on the top of the ladder, plus it never ends. I must say I do suggest resetting this ladder once in a while would be a good idea because of keeping this ladder up for, for example 4 years, there is no way for a new player to compete with others.
Personally when I still played diablo II, the only thing that mattered to me was how huge my e-peen grew when I was amongst the top players on the ladder. This is what made the game most fun for me. The items I worked my !@#$ off to get, came second.
My question to you guys is, what do you think of this suggestion? Did you also play diablo ii ladder to race with others and actually be on the ladder. Or am I just babbling and living in a dream world?