Diablo III

Topic The Aftermath!
Megaflare #235
Megaflare
Edited by Megaflare on 22/01/12 09:23 (UTC)
This ain't a whine post, it's a pure discussion thread and I give ample reasons as to why I think the way I do so if you have something meaningful to add, please feel free to do so.

Well, after creating the thread about "Reactions to Jay Wilson's post." where I raged quite a bit over his news post, I have now calmed down quite a bit and had a chance to look at the issue with a serene mind.

First off, I'll do a brief recap of Jay's post and my thoughts about it. Then end with a general discussion about it all.

1. Scrolls of Identification are no longer in the game
Thoughts: Well, I don't really care tbh, since items are still unid and you still have to inspect it for about X amount of seconds . All they did was cut out an item that does the same thing. All in all, I like it. Nothing is lost and you gain more inventory space.

2. Moving the fifth quick slot button, which is becoming a dedicated potion button
Thoughts: Well, I disagree quite a bit with this one. Maybe I was using the fifth slot for potions, but problem is that it's now mandatory. If im in a party as a wizard, I'm unlikely to use potions as much as melee players in that party, so maybe I wanna use the nice buff item (scrolls/potions) in that slot or keep it for an escape mechanic such as teleport for instance. On the other hand, I can see the upside of it, but more for casual gamers who wants the game more simplified. Suggestion would be that you can by choice in interface options use it for something else. If that won't happen, I hope in the future we get some experienced modders to make a UI pack for D3.

3. The Mystic is gone.
Thoughts: Personally I would like to have enhancement system over the gem system, since they can do so much more with it than they can with the gem system. I was amazed the first time we got to see the introduction video and the barbs weapons was glowing with lightning and frost. The gem system as it stands now only has a small amount of gems of different strengths and I feel that it limits us over the enhancement system. This is the problem that I have with Blizzard though, in every game they've done they go nuts with fueling the hype such as "We're gonna put this in it and we're gonna put that in it", but in the end they keep deciding to remove all the cool stuff we were looking forward to, giving us a skeleton version of what we initially were hyped about. Maybe she'll be back though, we'll see.

4. Removed the Cauldron of Jordan and Nephalem Cube.
Thoughts: This is something I really disagree with, because they're basically saying "Stop your enjoyment of slaughtering beasts and various monsters and go back to town to talk to people". The biggest problem I had with D2 was that my inventory filled so fast, that I had to stop what I was doing and go back to town to sell or I would choose to just not pick up stuff. I think that removing these is doing a complete 180 to what drawn me to D3, that we would stay in the fight and kept going. This feels like a huge step backwards to me, don't show me something new and exciting and then take it away from me.

5. Changing core character attributes to Strength, Dexterity, Intellect, and Vitality.
Thoughts: This on the other hand, I can get behind. Mostly because by changing the stat system so that the different stats apply to different classes, it actually increases cooperation within the game because now you're more likely to pick up gear that might not be good for you, but might be good for your friend. It also benefits the auction houses, by having item that are easily displayed and seen and so you aren't spending hours looking, you're spending hours buying. With stats now having secondary effects, I do feel that the wizard and witch doctor are getting the short end of the stick, I mean "More health from health globes"? There's gotta be something better than this, like +resistances, magic damage reduction or more resource regen. I think more health from health globes should be moved to vitality.

6. Now displaying character stats directly on the inventory UI
Thoughts: Love it, love everything about it. This was something you couldn't see in D2 and so you had to do your own calculations for magic find or such. Only thing I hope they add is that you can collapse the individual sections when pressing "Details", so you don't have to scroll up and down when looking for a specific stat, not a big issue I know, it's just a suggestion.
Megaflare #235
Megaflare
Edited by Megaflare on 22/01/12 09:21 (UTC)
Overall thoughts: There are so many huge changes that took place and they're reverting on so many things, things that first made me super hyped about playing D3. I still love the game and I am sure I will love it when it gets released, but I almost wish I hadn't heard of any of that stuff. If I hadn't known any of this existed, I would have had no issue with it at all.

Here comes the main issue I have: There's a post on the US forums where Bashiok commented "Jay Wilson Post Reactions" where he actually said: "Keep in mind that everything detailed in this article today is already in the game, and most of its complete." If most of this stuff is already complete, they have obviously known that they were going to do this for quite some time, which could be the reason they haven't made any patches lately, besides bug fixes and introduction of battle tags. Maybe it's not going to delay the game if most of its already done, but that brings up the question of what they're working on. The article was supposed to inform us about what they’re working on and why the game is taking so long, but if most of this is done then what’s taking them so long?

Thank you for reading and please give me your opinions!
Panmisiek
Silvermoon
Panmisiek
85 Human Warrior
7040
Stats system changes are useless completely, cuz its only cause months of testing/reworking entire game together with item stats changes, monster damage/health and check if game will be balanced even months after reaching lvl 60

MAIN REASON for delayed game
Akuseru #508
Akuseru
So, basically you've watched the latest Diablocast and copied their arguments to here?
Maybe it's just a coincidence but this is pretty much spot on what they said.

I do, however mostly agree with you..
Phex #514
Phex
22/01/2012 09:18Posted by Megaflare
The biggest problem I had with D2 was that my inventory filled so fast, that I had to stop what I was doing and go back to town to sell or I would choose to just not pick up stuff.


People seem to ignore the fact that Bag space is much bigger and Items take up less space.

You also gain even more space as you dont need to pick up white items for mats now.
Hazê
Lightning's Blade
Hazê
85 Troll Shaman
0
4. Removed the Cauldron of Jordan and Nephalem Cube.
Thoughts: This is something I really disagree with, because they're basically saying "Stop your enjoyment of slaughtering beasts and various monsters and go back to town to talk to people". The biggest problem I had with D2 was that my inventory filled so fast, that I had to stop what I was doing and go back to town to sell or I would choose to just not pick up stuff. I think that removing these is doing a complete 180 to what drawn me to D3, that we would stay in the fight and kept going. This feels like a huge step backwards to me, don't show me something new and exciting and then take it away from me.


This ^^
Difuid #830
Difuid
Edited by Difuid on 22/01/12 15:09 (UTC)
4. Removed the Cauldron of Jordan and Nephalem Cube.
Thoughts: This is something I really disagree with, because they're basically saying "Stop your enjoyment of slaughtering beasts and various monsters and go back to town to talk to people". The biggest problem I had with D2 was that my inventory filled so fast, that I had to stop what I was doing and go back to town to sell or I would choose to just not pick up stuff. I think that removing these is doing a complete 180 to what drawn me to D3, that we would stay in the fight and kept going. This feels like a huge step backwards to me, don't show me something new and exciting and then take it away from me.


This ^^

Sure, because picking up EVERY item that drops does not slow you down?

Scenario:
Because items drop separately it can happen that while a room is filled with items for one player the other(s) may get very few or just gold. Now they have to wait and fiddle their thumbs until you manage to pick up everything and sell or salvage it with your cauldron/cube. If that is not a major interruption of the continous monster bashing then I do not know what is.

Now the white and grey items do not worth picking up(confirmed by Bashiok), meaning you quickly scan the room for runes and blue or better quality items then you can go on without the sense that you just lost a small fortune by leaving the vendor trash there.

So a few seconds per room vs spending minutes. Yet you pick the latter option, why?

2. Moving the fifth quick slot button, which is becoming a dedicated potion button
Thoughts: Well, I disagree quite a bit with this one. Maybe I was using the fifth slot for potions, but problem is that it's now mandatory. If im in a party as a wizard, I'm unlikely to use potions as much as melee players in that party, so maybe I wanna use the nice buff item (scrolls/potions) in that slot or keep it for an escape mechanic such as teleport for instance. On the other hand, I can see the upside of it, but more for casual gamers who wants the game more simplified. Suggestion would be that you can by choice in interface options use it for something else. If that won't happen, I hope in the future we get some experienced modders to make a UI pack for D3.


You have 6 skills and 2 mouse buttons plus 4 quick slot buttons so you are covered in that regard. About buffs the only thing granting a combat related buff is a potion so you can have the option to put it there if you do not need or want to chug health potions. It can work but indeed an extra button for auto attack and an extra buff quick button would not hurt.
rauta #832
rauta
Regarding Cauldron and Cube the fact is that we don't have as much information (i.e. none) on high-end gameplay as Blizzard does and the question pretty much boils down to whether you think Blizzard knows how to develop games or not. This of course is true for any change they make, but I digress. Personally I've never been disappointed in their products but that's of course subjective.

I do however argue that from what I've seen and read, your inventory won't be filling half as fast as it did in D2 (inventory's bigger, there's less stuff to carry with you all the time, items take less space etc.) so it's not like you need to port to town all the time.

The removal of identify scrolls is good IMO. The removal of Mystic, I see where they come from and if they think they can do better with it later, that's fine too. Stone of Recall changed to Town Portal is just semantics.

About the dedicated potion button, I think that's fine too since you really wouldn't be binding any other consumable on its place I'm sure. You always take damage in Diablo, caster or not, and since health potions are even more of an OH!@#$ button than before I wouldn't imagine using anything else on their place. And the stats change, I didn't really mind the old ones either but the new ones have at least more flavor.
Megaflare #235
Megaflare
Because items drop separately it can happen that while a room is filled with items for one player the other(s) may get very few or just gold. Now they have to wait and fiddle their thumbs until you manage to pick up everything and sell or salvage it with your cauldron/cube. If that is not a major interruption of the continous monster bashing then I do not know what is.

Now the white and grey items do not worth picking up(confirmed by Bashiok), meaning you quickly scan the room for runes and blue or better quality items then you can go on without the sense that you just lost a small fortune by leaving the vendor trash there.

So a few seconds per room vs spending minutes. Yet you pick the latter option, why?


The scenario you mention, especially that a room filled with mobs might only drop alot of stuff for one person is highly unlikely. It could happen, but it would imo be a rare occurence. Also, using the cauldron or cube was a matter of seconds spent, not minutes. And no offence, but did you play D2? Was there EVER a time where you took minutes to pick up loot?

As you get more used to Diablo, you gain the ability to, as you said, quickly scan the room for stuff worth picking up. But that also applies to selling and scavenging stuff in inventory, atleast for me.

With these things in mind, I find it highly unlikely that partymembers have to wait at all.
Plintstorm #904
Plintstorm
It does not take minuts to pick up the loot but the time it takes you to pick up all items and then salvage them will probly take more then 1 minut

so +1 Minut vs. +- 10 sec (if the item is far away)
Megaflare #235
Megaflare
t does not take minuts to pick up the loot but the time it takes you to pick up all items and then salvage them will probly take more then 1 minut

so +1 Minut vs. +- 10 sec (if the item is far away)


Could see that, but never as much time as Difuid described.
Swen #609
Swen
Basically, your review is a copy paste from http://youtu.be/RI1cwDPbyXg

I agree with the scroll of id., fifth slot and stat changes.
But according to gem system, isn't there a chance they will add more benefits from gems compared to D2? Therefore making it more customized.
Megaflare #235
Megaflare
Basically, your review is a copy paste from http://youtu.be/RI1cwDPbyXg

I agree with the scroll of id., fifth slot and stat changes.
But according to gem system, isn't there a chance they will add more benefits from gems compared to D2? Therefore making it more customized.


Indeed they are, but I share Force's view on them, so in the end it doesn't really matter where it comes from as long as the opinions are the same.

Well, regarding gems, sure they can do it that way, but personally I'd prefer the Missing Page type. You find X amount of pages and give those to Mystic for a new recipe. It seems easier to do instead of adding more gems, since you gotta add more than you would have to in enhancement.

Rare enhancements could be done by dropping a legendary type page from act bosses or such.
Mczeka
Darkmoon Faire
Mczeka
85 Troll Mage
7005
I will just copy small part from us forums
"The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot."
ergo we can choose what to put in that famous fifth sloth.
If you dont believe me look here
http://us.battle.net/d3/en/forum/topic/3123246179
Nakatoir
Nakatoir
Community
22/01/2012 09:18Posted by Megaflare
3. The Mystic is gone.

We removed the mystic because she was not really adding anything spectacular to the game as she was. In her current form she was simply the gemming and sockets system named differently, as such we hope to revisit her at a later point to improve on the system. So the Mystic might not be gone for good, we will be looking at her again in the future.

22/01/2012 09:18Posted by Megaflare
4. Removed the Cauldron of Jordan and Nephalem Cube.

The designers actually feel there is a need to break up the action in Diablo III and that there are many benefits to doing this. With how the game was in patch 9, you were in the action all the time killing enemies and you would get burnt out quite quickly from the near constant cycle of slaughtering demons.

We removed these particular items so that players would have a natural resting point to break that combat cycle, a time where little action occurs such as going back to town or even a story sequence occurring, you are then re-invigorated once again when you return back to combat the legion of hell!

22/01/2012 09:20Posted by Megaflare
Overall thoughts:

We understand that you are not pleased by the fact that we are removing some of the things you were looking forward to, however this does not stop us from revisiting such concepts in the future such as the Mystic after the release of the game. Our goal is as it always has been, to create the best possible game for everyone to enjoy as much as possible 

We hope that you all look forward to the game as much as you did before and hope to get Diablo III in your hands “Soon™”.
Rebound #217
Rebound
I actually love them all to be honest...

@Nakotir, can u confirm something for me please, related to party-drop system? So Player 1 and Player 2 are in the same party. They kill Bob the friendly aggressive monster.

Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?

In that case..what if P2 picks up an item i might need from the ground, and run away with it even if we agreed that if item X falls we should trade..and so on? Any loot management for random parties?
Murvats #603
Murvats
24/01/2012 14:15Posted by Nakatoir
“Soon™”.
Phex #514
Phex
24/01/2012 14:19Posted by Rebound
so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?


Pritty much this I believe. Loots isn't ever shared so people don't fight each other for loot
Nasabot #892
Nasabot
Edited by Nasabot on 24/01/12 14:26 (UTC)
I can say for 95% sure:

Every player has his own loot.

If 2 player kill a monster drops, are calculated for each player sepperatly, so it can happen that one player gets a rare while the other gets nothing. You can only see your own loot.

Also you can join a party with high MF gear and exploit them, but I guess you probably get kicked if you cant contribute to fighting the monsters ;)
Rebound #217
Rebound
Edited by Rebound on 24/01/12 14:30 (UTC)
Cool then, can't wait to go out in random parties, get an item someone from the party REALLY REALLY wants...and then brag about that item "Look how cool it is, i wonder how much it sells for" .. "oh u want it? np, because u helped 5 straight hours to finish my game, i am going to lower the market price from 5k to 4.5k just for u bro!"

@nasabot doesn't MF effect only the player that has that set on him? meaning just he gets the good drops rest are the killing slaves of the group. U can even go undercover in a group while u ware a MF set. They will never see the good drops hahaha profit $$$

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