Diablo® III

Crafted weapons are too powerful at the beginning

I agree with Nestea here. I don't have Beta-acces, so I have't played D3 myself. I didn't really opt in either, but that's a different story...

The beginning of Diablo is always easy, even if your weapon is bad. Getting some OP weapon from crafting would take out the '' challenge '' of normal.

There is nothing more tedious than being OP in a game, so crafting in normal should have it's limits.

On the other hand, in D2 Hell was pretty impossible with some classes if you didn't have non-bad gear. So in later difficulties you should be able to craft powerful things, as long as crafting materials aren't abundant.

Also, annex, if this game is too hard for you without OP stuff, you can always play in Nightmare difficulty.
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12/03/2012 17:35Posted by Barragor
Also, annex, if this game is too hard for you without OP stuff, you can always play in Nightmare difficulty.

I don't think you know what that sentence means.
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05/02/2012 04:53Posted by DrSuperGood
You are aware that within 45 minutes of the real game you will probably be long past the content of the beta where mobs are much tougher? If you are not and you managed to craft a strong wand then you will only be one hitting mobs for a shot while because you will soon run into tougher enemies in the areas that are after the beta. By the time you hit nightmare mode your wand will likely be useless and to craft a nightmare grade wand will need hours of grinding for crafting level. By the time you hit hell you will need even more considerable grinding to even craft hell items. At inferno difficulty you will be getting consumed by the demons of hell even if you have inferno crafted items since they will always out level both you and your items.


This.
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90 Gnome Mage
7080
Edited by bobane on 09/02/12 13:32 (UTC)
i dont get it why people cry so much about crafted items... I installed d2 some weeks ago, im in hell act3 and still have some !@#$ items (like half of them) that are for lvl 20-35... that is like end of normal/begining of nm i think... it suck to %^-*ing farm nm so long and get so many random/other class items that you simply sell to vendor when i culd destroy them and use mats to make the item i need...like got so many items that wuld be great on other class/spec but not for what i need...Crafting is just great!


Indeed... as we can now craft items your gear/weapons will be allways updated,
not like you are for example level 53 and still wearing items for lvl 30 - 45 just becouse
you cant find any better items for your level.
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85 Orc Warrior
3180
I don't get it ...
If they don't drop then you can just buy them from RMAH or Gold AH I'm 1000% sure will be plenty of items .

In my opinion there will be little to no need of those items from crafting since with gold needed to lvl up u can just buy a couple ...more ...
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[quote]
The notion that "crafted weapons are too powerful at the beginning" is an oxymoron, it has no meaning.


Annex, i dont think you fully understand the term "oxymoron".

Saying "Crafted weapons are to powerfull at the beginning" is a perfectly valid statement, and is NOT inherently flawed. There are no contradictions or paradoxes connected to that statement.

Example of a valid oxymoron:

"Everything i write is a lie" <- hidden oxymoron
"Bitter sweet" <- obvious

Just saying.....
Edited by Sequenze on 29/03/2012 10:23 BST
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It's not overpowered. To craft 1 decent itemyou need to salvage 4 items. If you play the full game and not the beta - which is more than just the skeleton king - you will find yourself equipping nearly everything, leaving nothing for salvaging. Even if you get 4 items you can't craft more than 1 item, which is good because you probably didn't find shoulders yet!
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90 Human Paladin
12980
You do need to pay some gold before you get the recipe (can't remember when you got to the weapons), so I'm not sure that you will be able to craft the wep for your first char when you reach lvl 5. If you have done the content before, then I can't see the issues with getting the crafted weapon for your second char to speed the lvling up, on content you have done before.
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OH MY GOD ITS NESTEA!!!!!!!
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90 Worgen Warrior
7520
27/01/2012 01:10Posted by Nestea
I think this makes walkthrough a bit less interesting and damage should be nerfed

lol
the magic of the game will start at lvl 60
i wanna see you then say dmg should be nerfed
beta = 13 lvl's that's like 0.1% of the game
it's supposed to be easy it's for people to see the gameplay and to have a point in crafting the items to help u in the begging
Edited by Dragonasul on 12/04/2012 12:59 BST
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What everyone is failing to realize is this beta is only normal difficulty. Enjoy the game in normal because they released a video with a bunch of loser looking dudes saying you will get your asses kicked past normal. So..... you might want to beef up on those "OP" crafted items they might come in handy.
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85 Gnome Mage
5195
You guys should realize they said beta is only tutorial... Look other games tutorials ofc its easy and your way too powerfull. And personaly i like this kind of tutorial way more
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Compared to the drops i've seen from SK, some of the yellows he drops are way better then the carfts, also some of the crafts have some good affixes but with poor stats, don't forget that most persons stating that is because they craft gear for level 12-13 when the beta is for level 7-8 and therefore the gear you carf is OP (even tough the term isn't properly used since you wouldn't compare level 50 to level 60 gear either).
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84 Blood Elf Paladin
5985
Diablo II normal mode also is total faceroll (especially considering that you can spam pots with no cooldown). Maybe late act III is where you should start to be slightly more careful.
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You kill Leoric at around level 7-9. At this point you do not have access to the more powerful crafted weapons, which require level 15. At level 15, you aren't grinding Skeleton King anymore, you're way, way past it, with new, more powerful loots. Thinking the beta is the whole game is your mistake, OP.
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The first crafting items will get outleveled very fast, which renders them useless.

Also:
Normal difficulty is super easy, it is meant to allow new and casual players to get accustomed to the game, like a tutorial. The game "starts" at nightmare difficulty.
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Dunno... when i played beta i found that my craftman was so outleveled that normal merchants were way better...
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Well in beta I got better weapons by merchants, but crafted armors were better than ones that merchants sold.
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There is nothing more tedious than being OP in a game, so crafting in normal should have it's limits.

i agree Barragor, which is prob why WD dgger,s totems,and DH one handed bows are not craftable at the begining.
so its balanced , and please try to remember you wont be stuck at the begining for 4 months come the 15th
45 mins to craft a wand ??? so what it takes 25 mins to kill the king, means youll be half way through act 2 and finding better drops, or still grinding mats in act 1 for an obselete wand ....
you just cant make statments like this till the game goes live.
personally i wont craft till im 60...i have a cunning plan.
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ok so it takes 45 mins to craft an item thats op you say, but after 30 mins you already killed the skeleton king, so your point is invalid

the thing is during those 15 mins when the game is live you are not just gonna farm the same area over you are going to go to the next area and getting even better stuff, thus if you delay to craft the said item you'll be behind. thus its not op at all
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