Diablo® III

Non fury spender build with surviveability

86 Worgen Druid
6085
Hey diablo freaks. My turn to post a build suggestion, i've been looking at so many builds the past 1-2 month and want'ed to give the world my version of the "perfect" high lvl build.

I reckon the whole idea about making a build without any fury-spenders is pretty cool, seeing that there's a lot of good single- and AOE dmg abilities that doesnt require fury. Which makes Berserker Rage very attractive. The whole idea of the build is made up arround + % dmg and mobility + some decent survivability.

http://eu.battle.net/d3/en/calculator/barbarian#WbSViR!cYg!caccab

Active abilities:
Frenzy with Manic: gives a stack of 75% attackspeed + 20% increased dmg.

Cleave with Rupture: Gives the ability to do very good AOE seeing that the build evolves arround % dmg increase.

Furious Charge with Dreadnought: Gives the ability to both be agressive and defensive meanwhile haveing the ability to heal you for every enemy hit.

Revenge with Provocation: Good AOE with healing for survivability. 30% chance to proc makes it a lifesaver in many situations.

Battle Rage with Marauder's Rage: Just pure +% dmg increase (only fury spender in the build).

Ignore Pain with Ignorance is Bliss: For pure survivability with plenty of lifesteal.

Passives:
Berserker Rage: A must for this kind of build, 25% dmg increase.

Weapons Master: The build is so far based on Swords for 15% dmg increase. Might change to mighty weapons and change this passive with more survivability if needed or eg. Ruthless.

Brawler: When don't we have 3 or more mobs next to us :) ? 30% dmg increase.

So in action with Frenzy roaming the build gives a total of 120% dmg increase, 75% increased attack speed and have plenty of survivability.

Ppl, please leave out the comments like "You wont survive a single mob on Inferno" and so on...... Non of you know how hard the !@#$ will be :) kkthx bye.

/See you ingame!
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Hi.
Since you asked so nicely... i´ll just link a video blizzard released. :)
Not sure if you have seen it or not, but you should if you haven´t, and then think about your "high end" build.
Cheers.

http://www.youtube.com/watch?v=U0F2wPZWdYk
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80 Orc Death Knight
0
Hello.because of this:

16/04/2012 19:47Posted by Xstatic
Ppl, please leave out the comments like "You wont survive a single mob on Inferno" and so on...... Non of you know how hard the !@#$ will be :) kkthx bye.


You will do okay in inferno. No need to worry. It will be a walk in the park. Just relax and let them come. Your super high dmage and health reg will safe you. Your normal 65% damage reduction is far enough to withstand the damage of champion packs and your life won't drop to zero in seconds. All people with the high def builds are just plain over cautious. When the devs of blizz said you will need to stack defense in high diff they where just appealing to the stupid casual gamers.

I hope, I satisfied your demands.

Now, I will go to the bath as I need to wash my mouth with soap. I feel dirty.
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16/04/2012 20:10Posted by Rhaloz
Now, I will go to the bath as I need to wash my mouth with soap. I feel dirty.


Rega.
I love the smell of irony in the evening.
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86 Worgen Druid
6085
16/04/2012 19:58Posted by Mentat
http://www.youtube.com/watch?v=U0F2wPZWdYk


Yes its gonna be hard. And yes it requires you to look at your defensive stats and think in some defensive abilities, which mobility and lifesteal also is.

16/04/2012 20:10Posted by Rhaloz
Your normal 65% damage reduction is far enough to withstand the damage of champion packs and your life won't drop to zero in seconds. All people with the high def builds are just plain over cautious. When the devs of blizz said you will need to stack defense in high diff they where just appealing to the stupid casual gamers.


And your point is ? That only one set of passives works for inferno ? that you can only survive with 3 defensive based passives ? Have you ever played a blizzard game before ? dont you know that their whole filosofi arround game diversity is about making it as individual and optional as possible. When they in the movie say "You realy have to watch your defensive stats" they dont talk only about abilities. I rly think ppl should get down of their high-game-knowledge-horse and look at diversity and different kinds of survivability in the late game.

But w'll see when we get there. I dont think we should be all so worried about the outcome of inferno. It will be hard for sure. But again, if you have ever played a Blizz game, you would also know, that you can beat it in any way you want with a reasonable build, nothing is to hard...
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Hi.
I do not speak for Rhaloz...but i agree with his pov.
Inferno is going to be...well...Inferno.
You will pain through the hardest difficulty of the game. That´s a no brainer.

How can you overcome it? There are 2 ways. Build and/or gear.
And...unless you farm like a madman OR spend some pretty penny @ the AH, it is a lot easier to be ready for Inferno if you choose the build road..
There is no way in hell you will be able to make it with a dps focused build. At least initially.
I´ll bet my net worth on it.
You never get ubber gear in your 1st run in the level. So... the safest approach is through a "round" build. With enough damage AND mitigation/cc/survival to be able to finish the game. Crystal cannons don´t stand a chance. And yes... i have played EVERY single game Blizzard has shipped.

Question. Can you tank in feral spec? And i´m not talking about dungeons here. No. Ofc you cannot. Why? Because your skills are not adequate enough. Even in full tank gear you would get your feral behind handed to you.
Now i am well aware that the 2 games are scarcely comparable, but i hope you see my point.
Gear can mitigate a lot of things, but it does not make up for a sub par build. As you get through the game in Inferno and pick up some "fat lewt" then you can tweak your build into something less defensive.

Variety is good. And i do agree that there are different builds that will work in Inferno. But in the very beginning, i can assure you... ALL of them have a heavy focus on defense.
It´s not
16/04/2012 21:10Posted by Xstatic
high-game-knowledge-horse
it´s common sense.
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86 Worgen Druid
6085
First of all
16/04/2012 19:47Posted by Xstatic
"perfect" high lvl build.
which refered to the build is 59-60. And lets asume that we dont hit Inferno in lvl 60. This results in no posibility for the build to be complete in anyway when i hit inferno, and can there for be modified with whatever defense is necisarry.

There is no way in hell you will be able to make it with a dps focused build. At least initially.
And this build is not pure dps, espcially not initially since we are not lvl 59 when we hit Inferno most probably.

16/04/2012 22:40Posted by Mentat
Question. Can you tank in feral spec? And i´m not talking about dungeons here. No. Ofc you cannot. Why? Because your skills are not adequate enough. Even in full tank gear you would get your feral behind handed to you.
Answer: yes you can. Sounds like you've never played WoW. Even in MC we now and then used ferals as tanks.

16/04/2012 22:40Posted by Mentat
Variety is good. And i do agree that there are different builds that will work in Inferno. But in the very beginning, i can assure you... ALL of them have a heavy focus on defense.
High-end/game-end build as mentoined in the original post...
Posted by Xstatic
high-game-knowledge-horse

it´s common sense.

Read the post and you'll see that the common sense is there. No one can predict how inferno is gonna be, and im just as sure as you are not, that this will work just fine as a high lvl build...

Build using Mighty Weapons instead of Swords (lvl59-60):
http://eu.battle.net/d3/en/calculator/barbarian#WbSViR!cbg!caccab
Edited by Xstatic on 17/04/2012 11:44 BST
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Hmmmm...
Although you can enter Inferno as early as lvl58, lets assume you only do so when you ding 60.
In order to have all skills/runes unlocked. You then can have your build tailored to your hearts desire.
You can get some nice gear in Hell or... you can spend a pretty penny @ the AH.
I recall an interview with Jay Wilson where he stated that the min lvl to go to Inferno is 58. However, lvl 60 AND gear grinding in Hell was advised.

You must be aware that the fat lewt required for a more "dps oriented" build comes only AFTER you enter Inferno. And grind for a "while". Unless, once again, you resort to the AH.

You say:
17/04/2012 11:30Posted by Xstatic
And this build is not pure dps, espcially not initially since we are not lvl 59 when we hit Inferno most probably.


I fail to see where the non "pure" dps build is. Only exception to dps is Ignore Pain and NoS.
And about NoS, i have a question i have yet to see answered. Maybe you can provide me one. I have NoS as well in my build. Now...here comes the pickle. Does any item/gem saying "increase max hp by 2%" or "increase your hp by 500" count towards the NoS effect?
Cause hp is one thing, Vitality is another. I am concerned that maybe only Vitality stated effects will count towards the bonus, and increasing hit points won´t.
Have been wondering about this for quite some time. If anyone knows the answer, i would appreciate a heads up.

I am aware you have a good amount of healing, but that is not what i´m talking about. I am talking about damage mitigation. IP and NoS. And, imho, it seems a bit short for early (no Inferno drops) Inferno. Whilst you can mitigate a lot of damage when IP is up, you´ll only have 10s of mitigation every minute. NoS will help, no doubt, but it does feel a bit underwhelming damage mitigation. Maybe it´s just me.
I do believe however, that a "similar" approach to Inferno will work. Once you have the aforementioned fat lewt. Then you can start dropping some D for more O.

About feral tanking... i was talking about feral kitty (dps spec) being a MT. And that will never happen. OT... in some special occasions maybe.
I did not run MC or BWL back in Vanilla. I was still leveling my main and TBC hit the shelves before i set foot there.

17/04/2012 11:30Posted by Xstatic
No one can predict how inferno is gonna be, and im just as sure as you are not, that this will work just fine as a high lvl build


You cannot predict. Correct.
We can, however, have a reasonable close estimate on how hard it will be. And it will be hard. As it should.
I retain in my mind a blue post statement about Inferno: "Tears will be shed."

I have stated my opinion and stand by my pov.
If you feel your build will work in Inferno... by all means... go for it and godspeed.
Slay away!
Edited by Mentat on 17/04/2012 17:09 BST
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28 Worgen Druid
0
I like the idea of a non-fury spending build. I might try it myself also.

Heres my version of your build.

http://eu.battle.net/d3/en/calculator/barbarian#WQVTik!ZYc!ccZbab

Same idea, but some different skills.

Taking brawler is tempting, but I prefer ruthless since brawler wont have a 100% uptime against bosses.
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86 Worgen Druid
6085
Also interesting build, but all your AOE's are dependent on something to happen or a CD. Dont you think thats gonna be a bit annoying in the long run. You might have to change WM to a defensive passiv when you enter act 1 on Inferno. But i dont see any problem in keeping two dps passives for it.

Redit my own build a little bit for the entry of Inferno Act I. Havent nerfed any dmg just changed some defensive based abilities: http://eu.battle.net/d3/en/calculator/barbarian#WbSikg!bcg!cacacZ

If my gear from Hell is sufficient at the time i ding 60 for hell, i would go with this instead: http://eu.battle.net/d3/en/calculator/barbarian#WbSikg!Zcg!cacacZ

17/04/2012 15:04Posted by Mentat
Now...here comes the pickle. Does any item/gem saying "increase max hp by 2%" or "increase your hp by 500" count towards the NoS effect?

I cant say for sure, but i dont think we should count on it, unless its a HUGE tooltip mistake...

You cannot predict. Correct.
We can, however, have a reasonable close estimate on how hard it will be. And it will be hard. As it should.
I retain in my mind a blue post statement about Inferno: "Tears will be shed."
I still dont think a reasonable close estimate is choosing 3 defensive passivs and 2 defensive abilities. The mobs on Act I is 60-61 and would have a huge healthpool. So we gotta finde the fine balance between dps and survivability. If we go full defensive, you wont be able to kill !@#$ either.
Also, if you take a look arround the newest update vids on youtube about Inferno, you will see that they talk a lot more about GEAR than the actual builds and abilities.
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I still dont think a reasonable close estimate is choosing 3 defensive passivs and 2 defensive abilities. The mobs on Act I is 60-61 and would have a huge healthpool. So we gotta finde the fine balance between dps and survivability. If we go full defensive, you wont be able to kill !@#$ either.
Also, if you take a look arround the newest update vids on youtube about Inferno, you will see that they talk a lot more about GEAR than the actual builds and abilities.


I probably haven´t stated it in this particular thread... I am aware that my build is a bit "heavy" on the defensive side (2 Defensive passives + 2 Defensive abilities). It is intended to be so.
My build is not, however, full defense. I will use a 2h. And i won´t set foot in Inferno until i have a juicy one.
Being able to "spam" HotA+Smash and having a 30% proc chance on Revenge is not something i would call crap damage. It´s not ubber... but you can´t have it all in one build.
Early runs through Inferno will be easier this way.
I am confident i won´t get pwned by bosses/leets/champions because i lack damage mitigation. And, if i approach an encounter the right way, my not so shiny damage won´t be that much of an issue.
As i pick up late game gear i intend to tweak my build in order to pack a heavier punch.

17/04/2012 18:38Posted by Xstatic
Also, if you take a look arround the newest update vids on youtube about Inferno, you will see that they talk a lot more about GEAR than the actual builds and abilities


That´s what i have been saying all along!
Gear mitigates shortcomings in ones build. But for that to happen... you have to have the fat lewt. Derp.
And fat lewt is only available in Inferno. And then only after a few runs. Unless, ofc, one plans to rely on the AH.

Edit:

I cant say for sure, but i dont think we should count on it, unless its a HUGE tooltip mistake...

Yeah... that´s the way i feel about NoS... i wish i had solid intel on that passive.
Maybe someone out there has an answer.
Edited by Mentat on 17/04/2012 19:16 BST
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I took a look at your build and made a few changes. Changed Ignore Pain for War Cry with Impunity, and I also changed the Weapons Master passive to Nerves of Steel. You keep your offensive build with a few more defensive specs. This will make a difference at Inferno even though I don't believe it is defensive enough. I am gonna use this spec for Hell at least :)
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28 Worgen Druid
0
I still dont think a reasonable close estimate is choosing 3 defensive passivs and 2 defensive abilities. The mobs on Act I is 60-61 and would have a huge healthpool. So we gotta finde the fine balance between dps and survivability. If we go full defensive, you wont be able to kill !@#$ either.
Also, if you take a look arround the newest update vids on youtube about Inferno, you will see that they talk a lot more about GEAR than the actual builds and abilities.


If you played Diablo 2 a lot, you can probably guess a bit what Inferno will be like. Its probably comparable to playing Hell in Diablo II on a to low level. You have to be more carefull and the killing is a lot slower.

Agree with the argument that gear will trump things like skills and passives. Diablo is only about gear. Its the thrill of killing and never knowing whats going to drop.

About the passives. They probably added passives for everyones playstyle. Some passives are better in pvp, some are usefull in hardcore. I dont think passives will make or break your character. If you go full offensive you might die more but you also kill faster, its just what you prefer. When playing non-harcore dying isnt such a big thing.

Your right about that my build is a lot reactive. Main damage will come from a fury builder. Overpower will have a 15 sec cooldown, but the cooldown is low enough to use it, walk to next group, use it again. And revenge tends to proc a lot when fighting multiple mobs. So im not that afraid that I dont have anything to do. When I hit inferno ill probaly change revenge to a 30% proc rate (up form 15%) to get more lifegaining.
The earthquake is my emercency button. The damage is that high that I think it will solve a lot of problems when encountering tough special mobs. Like you said, you can go defensive, or just kill faster.
I see warcry more as a passive. You got 6 skills and only 3 real passives. I will try to use the real passives for bonus damage and try to increase survivability through skills, like warcry and overpower (8% life per monster hit) and revenge (5% life per monster hit).
Edited by Silvertooth on 18/04/2012 10:30 BST
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Im definitely gonna try this, seemse like a nice build. Specially the Berserker Rage, would make a nice extra damage.
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86 Worgen Druid
6085
probably haven´t stated it in this particular thread... I am aware that my build is a bit "heavy" on the defensive side (2 Defensive passives + 2 Defensive abilities). It is intended to be so.
My build is not, however, full defense. I will use a 2h. And i won´t set foot in Inferno until i have a juicy one.
I havent mentioned your build at any point ? was simply refering to the general defensive opinion in this forum section.

That´s what i have been saying all along!
Gear mitigates shortcomings in ones build. But for that to happen... you have to have the fat lewt. Derp.
And fat lewt is only available in Inferno. And then only after a few runs. Unless, ofc, one plans to rely on the AH.
The act IV hell gear you find will be so very similar to act I Inferno. This is done to ensure that the more casual players dont get brickwalled by the dificulity bridge between Hell and Inferno. Tho the act II, III and IV will be a lot harder. By this i mean that, the items and stats you get pre Inferno from Hell act IV could be sufficient for you to go and survive in act I Inferno with an okay dps and defensive balance build.

Read this blue post from Bashiok:
http://us.battle.net/d3/en/forum/topic/4254459132?page=33#654

18/04/2012 09:48Posted by D3BETA
took a look at your build and made a few changes. Changed Ignore Pain for War Cry with Impunity, and I also changed the Weapons Master passive to Nerves of Steel. You keep your offensive build with a few more defensive specs. This will make a difference at Inferno even though I don't believe it is defensive enough. I am gonna use this spec for Hell at least :)
I have changed it a little bit myself in order to get the best defensive abilities that i think is needed, without lowering the dps output, which i think is gonna be a huge deal just as huge as the defensive way of thinking. You want to finde the golden way between killing stuff fast and efficient without beeing a glasscanon and dying instantly.
One thing we should take into account is also resistance. This was also a huge factor in D2.

My small changes:
Redit my own build a little bit for the entry of Inferno Act I. Havent nerfed any dmg just changed some defensive based abilities:
http://eu.battle.net/d3/en/calculator/barbarian#WbSikg!bcg!cacacZ

If my gear from Hell is sufficient at the time i ding 60 for Inferno, i would go with this instead:
http://eu.battle.net/d3/en/calculator/barbarian#WbSikg!Zcg!cacacZ

18/04/2012 11:54Posted by Hcsvamp
m definitely gonna try this, seemse like a nice build. Specially the Berserker Rage, would make a nice extra damage.
Im glad you like it :).
Edited by Xaphan#2377 on 18/04/2012 15:49 BST
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