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I prefer Leap for mobility really. Overpower will be my aoe dmg/heal in one ability. Also I really don't like the long cooldown abilities... 2 minutes is too much imo, in such a fast paced game as Diablo. How do you decide when you are going to pop it? As for Bash with Clobber, I found it ridiculously overpowered in the open beta so I'll probably avoid it. Will have to see how stun duration is affected in later difficulties though.
I Feel like Inspiring Presence is one of the worst passives. I haven't been able to justify picking it over something else. The shout increase is useless because I'll be refreshing Warcry every time it goes off cooldown for the Fury generation anyway. And 1% health regen? Meh. I'd pick Weapon Master, Animosity, or Juggernaut over it any day. |
I prefer Leap for mobility really. Overpower will be my aoe dmg/heal in one ability. Also I really don't like the long cooldown abilities... 2 minutes is too much imo, in such a fast paced game as Diablo. How do you decide when you are going to pop it? As for Bash with Clobber, I found it ridiculously overpowered in the open beta so I'll probably avoid it. Will have to see how stun duration is affected in later difficulties though. 1% can be quite much, even if you getting healthorbs or just want to stun something and kite. WotB is good if you need to kill something fast, also it doesn't just give you offensive stats. Inspiring Presence makes all shouts have a double duration. Now take War Cry with the Invigorate rune. That gives you 10% max hp and x hp/s, +Inspiring Presence. Less thinking about using your defensive abilities and more concentration goes to the battle. More on WotB. Stun something, pop WotB, unleash massive damage. Though all these builds are just speculations. If the cd will seem to long, I will probably switch WotB for Battle Rage, but I like that you get defensive stats when using WotB, not just offensive. |
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This is one of my builds : http://eu.battle.net/d3/en/calculator/barbarian#acSdik!VYb!ZaZbaa
Havent completely decided on the following: Rend: Ravage or Lacerate Ancient spear/Dread spear or Revenge/vengeance is mine |
This is one of my builds : http://eu.battle.net/d3/en/calculator/barbarian#acSdik!VYb!ZaZbaa I'd keep Ancient Spear runed with Dread Spear and change the Ravage rune on Rend to Blood Lust. I would recommend getting a stun. Furious Charge with Bull Rush can be quite effective, that is if you have lots of crit chance. Bash with the Clobber rune is very good aswell. |
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My AOE farm(level up) build 2H
Not sure about rune on Cleave http://eu.battle.net/d3/en/calculator/barbarian#bcXVgi!Ydg!aaYcba |
My AOE farm(level up) build 2H You would need a defensive passive. If you want a nice fury gain, use the Reaping Swing rune on Cleave. |
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http://eu.battle.net/d3/en/calculator/barbarian#bZPTSk!VSb!YcYbZb
This is supposed to be an allround build that can handle AoE and single target needs without having to swap skills. Most of the skills are self explanatory, those that are not are explained. Also I intend to play with shield + 1hand. Cleave - Broad Sweep - runed for extra damage. HotA - Birthright - extra treasure, might take the extra damage/smaller AoE though. Furious Assault - Merciless Assault - Less CD the more you hit with it! Warcry - Invigorate - Extra HP en regen. These skills will probably stick in the base build, of the remaining 2 Im not entirely certain. Still has to be seen how useful they are. I really like them, but if they're worth using I do not know. WotB - runed for extra dodge, intention here is to be able to go toe to toe with a boss. Earthquake - Striding Giant - No cost of fury and cd reduction. To make clearing adds/champion packs easier. Alternatives to this are; Revenge - Provocation Ignore Pain - Ignorance is Bliss Threatening Shout - Grim Harvest/Demoralize (when playing with others) It also seems Ancient Spear is used by some people, although I don't really like the skill. But then again I havnt really used it so it might be really good. And then we still have the passives, Boon of Bul-Kathos - Basicly chose this because I really like the flavor on it and I use 2 of the 3 skills effected by it. This one is the most likely to change to Weapons Master or Juggernaut Tough as Nails - This one seems too good to pass up, 25% more armor is just awesome. For the thorns part, dont know if it'll be useful. Nerves of Steel - Also seems really good, though in beta it was dissapointing. But the gear obtained there isnt that great ;) |
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http://eu.battle.net/d3/en/calculator/barbarian#bhiPQX!ZUY!bbYbZc
This is my Crit based build on barbarian. Any toughts ? i have whirlwind and cleave as my main damagedealing abilities and leap for engaging / escaping. Heavy buffs to have extra crit and whirlwind lifeleech and relentless as defencive ability. |
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http://eu.battle.net/d3/en/calculator/barbarian#bhiPQX!ZUY!bbYbZc You will get instakilled in later difficulties without any defensive buffs. You don't have any single target dps power, and the cleave rune will be extremely counterproductive. If you get below 20% life, I don't think the 50% reduced damage will be enough to keep you alive. |
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I have never played any of the Diablo series and was just fooling around with the builds. Hoping to get to Hell, as I hear Inferno is meant to be !@#$ING hard, but hopefully I'll get there too.
Thought this build was kind of okay since it had good utility+defence, and the health regen is nice http://eu.battle.net/d3/en/calculator/barbarian#WZXSdf!ZfV!ccccbZ I chose Frenzy because i am going dual wield (hopefully) and it seems to do more damage with faster weapons. Hammer with birthright is good because of high damage and it might drop health globes. Not to mention more treasure is always nice. Leap is my OH %^-* skill for going in or going out, even better with stun. Furious Charge is my Health Regen or get away spell or damage dealer, since 8% health for every enemy is NOIIIICCCEE. Ancient Spear has more health regen. And Weapon throw for more ranged death dealing. Passives were Ruthless to complement ancient spear crit proc, and also let me get more rage to spam hammer. No escape keeps consistent rage, and is complemented by ruthless. And tough as nails is nice for survival. As I said, I am new to Diablo and am open to any and all criticism :) |
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Seems though your AoE damage seems on the low side. Other as that it looks quite good, I'd rather have some defensive skills though (As ignore pain or just a shout that increases armor/health/dodge)
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Here is my build.
http://eu.battle.net/d3/en/calculator/barbarian#bZSikV!bYV!YZZcac Gonna use it with a 2h mace/axe Please discuss. |
Thanks for feedback ! though, what i had in mind was cleave as furygenerator, therefore i want to keep enemies awayfrom me as possible minimizing melee hits i'm gonna get, and whirlwind as my primaryattack with berserkerrage, i get aoe dmg with each crit hit, including lifeleech. since my primary defencive ability is relentless, my gear would focus on these 3 things : lifeleech, life and crit hits. I would be lots of time lowhp, and that's why it's SC char build really with lifeleech keeping me alive when 50% reduced dmg is working efficiently. only problem i see in this build personally is furygeneration since whirlwind is gonna eat a wholelot of fury. And ofcourse defencive is pretty low, but i'll see how it works when game gonna get released ;F |
Here is my build. Your build looks good. Although I would change change the rune in Furious Charge for Dreadnought. To be sure that I have an ability that I can use to heal myself, not just a proc from Revenge. Cleave with the Broad Sweep rune is good. Consider using Reaping Swing vs. large groups of enemies, to have a very good fury gain. |
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http://eu.battle.net/d3/en/calculator/barbarian#WhRikP!chY!cYbYZc
Emphasis on wotb and keeping it active with high attackspeed and fury gain. |
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http://eu.battle.net/d3/en/calculator/barbarian#bZXVik!VZg!YZaZaa
This is what i have in mind for Inferno AFTER farming like a madman in Hell for gear. And, most likely, plow through Inferno Act 1 for gear aswell. Hopefully, from Act 2 onward, i will have good enough gear to make my build work. It will only work with some fat loot, i am well aware of that. Hence the need for life leech, vitality and some crit gear. This build is intended to have great damage/big crits proc as much as possible while having enough damage mitigation and mobility to withstand the damage inflicted. If need be i´ll drop Brawler for NoS. Once i finish Hell, i will "start" the path down that goal with a much safer approach. http://eu.battle.net/d3/en/calculator/barbarian#bkgXVZ!Vbg!YbaacZ Thoughts? |
http://eu.battle.net/d3/en/calculator/barbarian#WhRikP!chY!cYbYZc I don't understand. Will you ever get the advantage of Berserker Rage? I mean you reach your max fury and then what? You use one fury spender for 1 attack and then the max fury buff disappears... |
http://eu.battle.net/d3/en/calculator/barbarian#WhRikP!chY!cYbYZc Berserker Rage seems to be good if you are using Cleave/Bash as your main ability. Cleave with Broad Sweep for max damage or Bash with either Clobber or Onslaught. And no spenders besides War Cry/Threating Shout/Battle Rage. I would change the Unforgiving passive for Inspiring Presence. You would get a double duration on your shouts, which means that you can use them fewer times than needed and that results in more Cleave/Bash usage. |
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