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So everybody can go tl;dr.
Hardcore Monk (first character): http://eu.battle.net/d3/en/calculator/monk#UWXdeQ!cbT!cZbbZZ Spirit Generators:
Techniques:
Mantra:
Passives:
The main Spirit Generator would be Way of the Hundred Fists, the main spender would be Wave of Light, plus various utility spells (healing, mobility). A rather rounded spec, which I will tweak I suppose if I have to battle elites+ with tricky combinations. |
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Build for Softcore for all around offensive/defensive power. Suppose would work for PvP also with some modifications.
http://eu.battle.net/d3/en/calculator/monk#aUdgTk!gUT!Zcbaaa Spirit Generators
Techniques
Mantra
Passives
Pretty Spirit light build. Should do high damage just by spamming WHF 3rd hit with capacity to very high burst damage Activating Mantra and hitting SSS. Also comes with Defensive utility. Very customizable because of low Spirit need. Your combo should go most of the time Crippling -> WHF -> WHF First hit 110% weapon damage debuffing enemy for +10% damage taken and giving you 8% damage buff from Combination strike, second hit 140% weapon damage increasing your damage buff to 16%, third hit launching the 250% weapon damage WHF blast with 16% damage buff and +10% damage taken debuff on target.
Edited by Atech#2831 on 23/04/2012 03:22 BST
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I've managed to theory-craft a pure PvP build. Problem is, I don't know if it'll work as intended due to nill practical knowledge of higher level skills and runes.
Glass Shatterer - http://eu.battle.net/d3/en/calculator/monk#aWdiTS!Zed!ZYcZaa Spirit Generators
Techniques
Mantra
Passives
General gameplan So the basic idea of this build is to have as much dodge as possible to irritate attackers (possibly making them attack others first - here's where mantra comes to effect) and to be a thorn in the enemy team's side while aiding my team as much as possible. The goal for this build is to pick off wizards, demon hunters and witch doctors (mantra's Retaliation rune reflects their attacks). SSS/Dashing Strike closes the distance, while Sweeping Wind with Blade Storm rune adds some extra damage for obliterating them. Since my enemies are glass cannons, Resolve helps manage the incoming damage. Possible Downsides As I said at the beginning, I have no idea how dodge accumulates with some of these skills, so I'll have to test that. Also need to check for exceptions for Mantra of Retribution. Lastly, I have no idea if I can generate/keep enough spirit for seamless execution of this build.
Edited by Larthak#2228 on 23/04/2012 10:37 BST
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