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Well the basic idea is simple if i use illusionist and keep my char vulnerable enough, can I spam teleport with the calamity rune effect(low wave of force) fast enough to make it my main damage spell?
If any of you have some beta experience with the damage output of teleport that would be helpful Also there is the little detail of survival, if I have to constantly take damage I need some form of healing galvanizing ward (life gain and duration for armor spells)seems a good choice for that ( correct me if am wrong), stats would probably have to be low armor and hp with high dodge and resistance. Agan seems that feasible? Then there is the question what armor skill to take storm armor would help with offense or might be used to reduce arcane cost, however I more tend to energy armor with force armor rune(limit to the maximum amount of hp you can lose in one hit), which however is counterproductive to having low armor. Also there is the question if the rune for wave of force also effects the teleport forcewave , will the exploding wave runes secondary waves have normal damage? So anyone a thought or experience from beta? EDIT: and if one does not need prodigy or something else for arcane maybe unstable anomaly as third passive? First draft: http://eu.battle.net/d3/en/calculator/wizard#WcQdOP!cdf!bZccYc
Edited by Welwordion on 29/04/2012 15:40 BST
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Short version: Not a good idea.
You need to take 15% of your life ina single hit to pop that CD-reset, and you can only take so many on those.. It could work in theory, but it would require you to teleport away every 20sec or so to regen health (aka wait for potion CD or so), which needless to say is a waste of time ;p stuff will die, but very very slowly. would most definitely not work for the harder difficulties. |
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While your estimations are quite clear and fit some of my suspicions, I am still curious enough to try this as a fun build at some point(not as a first char obviously) so a last piece of information(besides nitty gritty details like dodge trough items etc) would be nice is the rune effect for the wave of force also applied to the lesser wave of calamity?
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If you dodge you don't get damaged, thus Illusionist won't trigger...
Now, let's say theoretically you could get tons of life steal and I have a sneaking suspicion that you don't HAVE to get your life actually drop 15%, but only need to take damage equal to that, then you could do this: http://eu.battle.net/d3/en/calculator/wizard#WZQXTP!hdf!YYccab It does not use Teleport as a nuke (since it is a really crappy nuke anyway), but it uses Mirror Image nicely and has a crapton of PBAoE damage. Don't think it will be viable in hell+, but it will be fun to try. Also, don't count on Galvanizing Wind to keep you up much, 310 life per second sound cool, but level 60 pots heal for 12k HP, so I guess the health pools there will be around that amount.
Edited by Zelas#2388 on 30/04/2012 13:59 BST
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Well if your in a mob of enemies getting hit is not the problem, but instead of quantity you need quality of hits and as I understand it thats runs counter to blizzard damage design thats why i consider dodge.(though you still take a hit so dodge would not combine as good with ancient guardian I think :( )
The build you showed gaidax is interesting but there are 2 big questions for me with it, do they explode when recast and are the decoys of fracture the same as mirror images? When yes then fracture might be a better choice then calamity . |
While your estimations are quite clear and fit some of my suspicions, I am still curious enough to try this as a fun build at some point(not as a first char obviously)...Why not? You can change to it once you're high enough level. If it doesn't work, you can change back to what you were using before. Being able to try out "silly" builds like this without having to level a new character is part of the charm of the D3 skills system. That said, I'm pretty sure it won't work out very well, but you might as well try it and see. |
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Well I will probably play a Witchdoctor first, I already have a build in mind that I like and I learned from mistake in diablo 2, that it is better to first make yourself a high level char in order to have some items at your disposal when making and lvling fun chars.
Now why I do not make a wizard high lvl build first? Because I first need to have an alternative character build that appeals to me enough to continue playing it if I find out the teleporter build does not work. (currently I have 1 witchdoctor build, 1 babarian build, 1 monk build, 1/2 of a demonhunter build and this wizard built that appeal to me) EDIT:Though I might have 1/2 of a wizard build in mind right now EDIT: Well completed the idea but I still will start with the witchdoctor build
Edited by Welwordion on 01/05/2012 18:08 BST
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