Diablo® III

Does DPS/attack speed matter or only raw Damage Range?

80 Undead Warlock
0
Since spells scale with weapon damage I'm curious if the speed of the weapon actually matters.

a 1000 DPS weapon that does 1-1 damage but hits 1000 times a second could potentially only give us 1 damage to scale off if speed does not affect the spell system.
Likewise a 1000-1000 damage once a minute hitting weapon could mean a 1000 base damage.

so does DPS mean anything for the witch doctor or is it useless and we gonna ignore the big white number and keep looking at the actual damage range?

Anyone tested this?
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80 Orc Death Knight
0
Hello.

I like to link you to my threat about such things...

http://eu.battle.net/d3/en/forum/topic/3660206725#1

look under Attack speed. If you like. :)
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80 Undead Warlock
0
so does that mean it reduces the actually cast animation for direct hits / summoning spells? I dunno, I think you can't cut the GCD and many spam able spells don't really have a cool down to begin with or it would yield a miniscule, not worthwhile decrease. Also for instant high cool down spells it would be pointless.

also, does it simply increases the tick speed (a 10 sec dot finishes in 8 seconds) or does it "add" more ticks according to the speed of the weapon? (instead of 1 tick / second = 10 ticks / 10 seconds it increases to 0.8 ticks per second = 12.5 ticks / 10 seconds)?
secondly since DoTs are also spell they would benefit twice from weapon speed, which would be kinda unbalanced (not meant as in too strong).

I think more ticks / second would be the case for channeled spells. tho, does the mana consumption is per tick, or per time interval? According to your wording I'm guessing it's per tick.

Based on your testing I'd say it's all about the raw damage after all and that weapon speed is rather useless for WD unless you don't sacrifice damage for it. a slow 9-10 weapon will prolly be much much much more effective then a faster 5-6 weapon. if anything, it would need to reduce cool down to be of any sort of use. Will take some time to actually look at the small numbers and ignore the big white number.
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80 Orc Death Knight
0
Hello.

What the hack? What are you talking about? Since when do we have a global cooldown in d3?
And why does speed decrese cool down at all???? Where are you coming from?

I clearly state that dot spells do not change their overall time.
And why do get dot spells double bonus? Yes the animation is shorter like for all other skills and spells but if you would not get a bonus for the tick speed it would no useful increase at all.

Speed is useful for nearly all builds. It is an strong dps bonus.

29/04/2012 16:27Posted by Zukuu
a slow 9-10 weapon will prolly be much much much more effective then a faster 5-6 weapon


I really have no idea what you are talking about.
Edited by Parallaxe#2133 on 29/04/2012 16:44 BST
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80 Undead Warlock
0
Hello.

What the hack? What are you talking about? Since when do we have a global cooldown in d3?
And why does speed decrese cool down at all???? Where are you coming from?

I clearly state that dot spells do not change their overall time.
And why do get dot spells double bonus? Yes the animation is shorter like for all other skills and spells but if you would not get a bonus for the tick speed it would no useful increase at all.

Speed is useful for nearly all builds. It is an strong dps bonus.

a slow 9-10 weapon will prolly be much much much more effective then a faster 5-6 weapon


I really have no idea what you are talking about.

Speed does not decrease Cooldown, which is my point exactly. IF it would be it would be more worthwhile.

I mean not exactly a WoWish GCD but rather a limit of how fast you can cast. It needs some testing to actually see how much the weapon speed will effect the casting speed. [as casting speed is actually rather strong, but needs to be stacked through items; I just mean the increase through weapon speed alone]. I can't think that it'll be better then actual damage tho. Which brings me to my example:

a slow 9-10 weapon will prolly be much much much more effective then a faster 5-6 weapon

that's just some numbers I made up to show my point. That's at least what I GUESS will be the case: a slow 9-10 weapon with a shown DPS of 4.6 will most likely be more effective as a 6 DPS weapon with a min/max damage of 5-6 for the Witch Doctor.

I said it's not meant as in "too strong", I simply noted that DoT spells get affected twice while other spells only get a bonus from weapon speed once. ^^

I must have read over the "does not decrease the overall time". Good to know as this is the better option.
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80 Orc Death Knight
0
Hello.

Attack speed is directly connected to casting speed. D3 uses an animation length system and not the wow cooldown system. Every thing you do has an animation length and this time gets decreased the faster your wepon is. Striking with an axe or using Poison Dart. There will be an cap but I doubt you will ever come close to it.

The attribute +%casting speed is long gone. There is only speed.

No you are wrong. For nearly all skills/spells dps is more important. Only high CD or triggered skills that can not be spammed are different.
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80 Undead Warlock
0
well I'm mainly concerned about PvP for that matter so DPS is not a stat you can calculate per se.

Like I said, I need to know how much exactly will attack speed from the weapon equal casting speed (aka less animation). lets presume poison dart has a 1 sec casting animation without gear. does that mean a 0.5 hitting dagger will yield a 0.5 casting animation of dart?
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80 Orc Death Knight
0
Hello.

yes.
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80 Undead Warlock
0
then it's actually something to take into consideration. thanks for clearing it up.
I still think it's only worthy if the damage drop you take for having a faster weapon is rather small. kinda like a balanced mix in favor of damage; for PvP at least.
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