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I believe it's a bit unfair to have Wizards lose so much their defenses for getting less damage output increase than what Demon Hunters get, from basically just standing out of harms way, what Wizards and Demon Hunters will do anyway.
Or is this 5% difference justified by the amount of AoE Wizards can throw vs Demon Hunters? Seems like Demon Hunters can do pretty darn good area spells also. ps. Just to compare: Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 20%. Glass Cannon: Increases all damage done by 15%, but decreases Armor and resistances by 10%.
Edited by Neveres#2155 on 16/05/2012 09:54 BST
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Oh god, the balance rants have already started.
I could start whining at all the goodies of Wizard for the sake of hoping my class to become more powerful in the next patch. |
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Go ahead, I'd like to have a debate :3 |
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Its hard to keep 10y range past normal difficulty when mobs gets blinks/teleports/vortex/jumps etc. Theres always atleast one mob biting you.
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