I've been messing around with this build for about an hour now and it seems to work really well in hell. I rarely die and can finally take out elite mobs with ease. I'm using a life leech wep, with life after every kill, and combined with this my health is always 75%+
One thing I would be interested in before getting gear specifically for this is how it holds up in inferno act 2 (since that is where people say it gets crazy hard).
This is probably one of the best (if not the best) builds I have used so far. It's great to be able to surv elite mobs and not spamming revenge.
picked up a 69 str, 63 vit, 30 res all, -3 to cost for throwing weapon belt today on the auction house for .. well, i paid a lot.
there were some cheaper ones with less good secondary stats, but the point i m trying to make is that the mod exists. It makes a massive difference. I v seen -4 too, but that was lvl 60 and I m not there yet. If there is such a thing as -5 ... imagine what that would do for this build. You could probably drop 1 of the rage generators for something else.
Edited by lebigmac#2343 on 21/05/2012 16:07 BST
I can handle Mortars, but I'm pretty useless against any elite mob with the immortality shielding, the temporary one is fine because when it drops I can slow them with my axes, and when they have their shields up I try to keep maximum distance with Leap and Furious Charge.
Here is another compilation of me attacking different elite mobs in Act 1 Inferno, I have just reached Inferno Act 2 but I need to gear up a lot more for this difficulty, with the exception of my Main Two-Handed Mace the rest are practically Hell difficulty gear.
Edited by Zeltak#2770 on 23/05/2012 22:44 BST
why doesnt anyone use Rage Flip with ancient spear?
i m currently on act3 hell, and still a tank...but i m respeccing so i can train ranged play for act2 inferno +
i m not letting go of my barb :)
need some advice though.
rage flip looks like a sound choice for battlefield manipulation over the lifesteal and increased fury runes.. also, animosity doesnt look very appealing to me, considering you ll keep scoring crits.
warcry sure seems a legit way to get a nice periodic bulk of 60 fury, but you could as well just spear, jump in and use your stomp/charge out and then you ll have a nice fury reserve to keep going relying on crits. looks to me like you cannot spare the comfort of furious charge or even leap. you need both + warstomp to get around. its the cc that keeps you alive longer, not 4-5 free weapon throws gained by an otherwise useless shout.
also if leap is actually proven to be obsolete, how about swapping the warcry for overpower/10% crit rune?. more crits should get you throwing ricochets indefinately.
i need some feedback on the rageflip. if played correctly with ricochet and all the cc, it should maximise battlefield manipulation, making it all easier. pulling enemies on me for a splinter of health or a meager 15 fury? better send them further away and slow them with the weapon throw/ricochet until cooldowns are up. looks good on paper.
feedback? i d like to know if ths build will run out of fury or not. in my head and out of what i ve read it may also be viable to go for a high dex (dodge) gear choice and/or with a high chance blocking shield, as to mimic monkey survivability
Edited by Nurel#2947 on 22/05/2012 09:52 BST
i m in act 1, and just finished spider queen.
i have a belt with -3 cost on throw.
i still have rage problems vs some champs etc. Trust me, you do not want to charge in for rage generation vs the majority of champ/rare packs.
as for that rage-on crit thing. Not sure that works with thrown. It might? have you tested it? For instance, i tested out having weapon mastery with a mighty weapon and that didnt give me any cheaper throws.
Edited by lebigmac#2343 on 23/05/2012 19:45 BST
To anyone who watches my linked Youtube clips, one of the videos have mysteriously disappeared I apologize, unfortunately I do not have the file anymore on my computer.
I will answer some of these posts shortly, I must sort out these clips first.
Whether or not your build will run out of fury will entirely be based on how good your chances of performing critical hits are, since that will replenish the fury wasted by using Weapon Throw.
Rage Flip can work in your favor during the course of a battle if you want the enemy to fall behind you, personally I feel the 60% lifesteal of the Dread Rune weighs over that ability. The reason is that with my Ancient Spear I can crit up to 70 K damage sometimes and this gives me two things, a huge one-hit lifesteal, almost like using a potion and the Ancient Spear cooldown resets with the "No Escape" passive skill which gives me the ability to use it again when life or fury is needed. Of course, almost every build revolving around the No Escape passive skill is best used when you have a lot of critical hit chance.
Thank you and your comment about the demand for a high DPS weapon is partially true. It is true in the sense of the Inferno difficulty, but then again all classes and all builds need good gear to do Inferno effectively.
As for the Hell difficulty, I managed just fine using a 750 DPS Axe that I bought for no more than 190 K gold. Easily attainable once you reach this difficulty. I even got it after I had wasted all my cash on Blacksmithing!
I think you misunderstood the point I was trying to make about Weapon Mastery & Ruthless Passive Skills. The first one, Weapon Mastery, when combined with a Two-Handed Mace or Axe, you gain 10% more critical hit chance. Ruthless gives you 5% more critical hit chance regardless of what weapon you have equipped. This provides more chances for you to critical hit when you attack an enemy.
Now if you use as your third and last passive skill, the "No Escape" passive, it will generate 14 fury for you if you manage to perform a critical hit with Weapon Throw, it also synergies with Ancient Spear. If you critical hit with Ancient Spear the cooldown for it will reset. Since those two other Passive Skills will give you more critical hit chance, you will also have a higher chance of getting back the fury wasted by using Weapon Throw.
If you use a Mighty Weapon along with Weapon Mastery, the tooltip says it generates 3 fury per hit, this might only be when you perform a standard attack (I'm not sure), if it doesn't generate 3 fury when you use Weapon Throw the best recommended Weapon will be either an Two-Handed Axe, or a Two-Handed Mace. A mighty weapon would in this case be worthless with the "Weapon Mastery" passive skill, taking this Passive out would be ideal in that case.
For all the others, thank you for your reviews and good luck in the future. Feel free to give more input and all criticism is welcomed, you can bash my guide as much as you want as long as you give good arguments. This will only provide me with more information for ways to improve this guide.
Edited by Zeltak#2770 on 23/05/2012 23:01 BST
I have made some changes in the build:
Since my axes now cost 6 fury with my -4 cost belt I can spam it without going out of fury with 32.5% crit chance because I have 2 chances to get 14/15 fury back :)
warcry -> Battle Rage -> Spam axes!
If I do get low on fury I still have Leap and Stomp.
Ignore Pain with Ignorance is Bliss could be any skill to be honest, I find it nice to have if there are mortars or ranged mobs nuking you.
some replacement for ignore pain could be Earth Quake with Chilling Earth or The Mountain's Call, Wrath of The Berserker with Insanity (guarantee out of fury, i tried edit2: actually not guaranteed.), Ancient Spear or Furious Charge.
Edited by Caelestis#2185 on 23/05/2012 23:51 BST
Very interesting changes and yes, the Ignore Pain is an awesome ability that literally works with any build since it basically provides you with a temporary damage reduction shield that could be crucial at times.
These changes you have put in to your personal build is a good evidence that once you get better gear that lets you perform more critical hits and more damage as well as items that lowers the fury cost for Weapon Throw leads to possible changes in the "standard build".
I would say the build I presented in my first post is one that excels in three things:
- Generating fury (particularly Warcry with Charge! rune)
- Survivability (two escape mechanisms and two ways to quickly leech back hp)
- Crowd control (Leap stun and Ground Stomp stun)
However it comes at the cost of some extra DPS. That extra DPS can be gained when you allocate good enough equipment which can cover your survivability instead of being forced to use Leap and/or Furious Charge, opening up an ability slot to be used, for example Battle Rage as shown by the build Caelestis presented.
Edited by Zeltak#2770 on 24/05/2012 00:40 BST
Battle Rage is not only there for the dps though, its mainly there to get yet another chance to get 15 more fury on crit through the rune. The dps is just a bonus. Anyone with a belt and 9.5% crit from gear should be able to do what I do, because that's all I have. It might be viable with less, I haven't tried.
To use Battle Rage, or not, is just a matter of "will i crit enough to make it worth the 20 fury spent on Battle Rage".
Edited by Caelestis#2185 on 24/05/2012 01:17 BST
I'd like to say thanks for sharing this awesome build. Trying it out now and works like a charm. Was struggling slightly with elite packs on hell act 2. But that goes smooth now as well with this build.
One question though. Is this build good with chasing the small goblins that drop a lot of gold n stuff?
great guide, actually killing elites in inferno now. Kind of worried though since every other class that could do inferno got hot-fixed will this trend continue on.
I can see the blue post now
"Barbarians were not intended to be able to solo inferno without buying items from the real money AH therefore we have removed Barbarians ability to do anything until a real money AH purchase has been made where blizzard will make a $100 cut"
on a more serious note.. seriously inc blizzards clumsy ogre with its 10 tonne nerf bat. :(
Edited by winton#1254 on 24/05/2012 08:16 BST
battle rage also offers a flat 3% bonus on critical hit chance.
that, paired with wrath of the berserker/thrive in chaos and some good crowd control for ricochet placement may eliminate your need for that stupid warcry/charge.
i hate that shout so much. i would like to see ancient spear/lifesteal or IP/lifesteal in its place. or even warcry/dodge. 30 more rage every now and then cant compare to 15 extra dodge. its good, but not nearly good enough
seriously, with good critchance, 1 spear noncrit should get you going. no need for this warcry. except on bosses where you may run out. however with wrath of the berserker and 40-50 crit chance i dont see how that may happen. you ll be splitting skulls.
never expected ranged barb to be so much fun. way more fun than in d2, even with the fury liability. limited fury makes it even more fun, you cannot get going with the slaughter unless you play the game good enough. leave it to DHs to run after globes for hatred. we get fury on our precious crits. anyone claiming that barb sucks because of range or imbalance need to get their facts straight on all levels. have any of the whiners ever played a barb on d2 hell? doubtful.
i ll give this a spin once i get home. i ll need a pair of movement boosting boots for it to work even better.
Edited by Nurel#2947 on 24/05/2012 09:06 BST
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