Diablo® III

An honest critical look at the flaws of Diablo 3

TLDR: There is no sense of direction in diablo. Blues are as good as legendaries, bosses are as easy as elite packs, blacksmithing is useless, community is isolated, classes aren't balanced, elite packs are broken, auction house is a grind, graphics hurt my eyeballz, monster scaling is lazy. No mention of lag because that's the least of my complaints.

Graphics - they're great, just not for diablo. They look more suited for WoW than diablo if I'm perfectly honest. The colors are too bright, and ruin the mood rather than set it. It's supposed to be a dark game, so the graphics are brightly glowing...makes sense.

No sense of community - In d2 you were forced to interact with people and trade. There was a real sense of community you could see and feel. In diablo 3 it seems very isolating, if you're not playing with friends the closest thing to interaction with others is a little public chat window at the menu screen or joining a random game where you just go through the campaign. Where is trading, where is dueling? How am I supposed to show off all my epic loot?

Unbalanced - simply put, classes aren't balanced, especially in inferno. Any ranged class has a huge advantage. Barbarians especially get the shaft in inferno, their solo survivability is horrible. Even with the best gear off the AH, including legendaries I'm 2 shot in inferno. When I could be blazing through it on a wizard without getting hit at all. Which is why people have already solod diablo now as ranged...mark my words, you will not see 1 barb solo it for a very long time.

Elite packs - there should be limits on magic property combinations, getting jailed on top of an arcane orb or pulled back into a freezing bomb etc. things like that are completely unavoidable for the most part. Especially for hardcore characters, it should be changed.

Bosses - Easier than elite packs, what's the fun in that? They feel a lot less epic and anticlimactic now. Why don't you just rename elites to "bosses", it all seems backwards.

Monster scaling - Instead of making monsters smarter in inferno or setting things up so there is actual skill involved they just increased the stats of everything. Really lazy, and we all feel it in the game play. Classes aren't individually adjusted for the stat changes either, which really makes you want to face palm.

Auction house - really should never have been put in. It has turned diablo from adventure into mindless gold grinding. The whole gambling like aspect which made d2 addicting is out the window, I don't even care what drops really. All I know is I'll be buying and selling everything on the AH. Not only was it a bad idea to implement an AH into d3, they didn't even do a great job with it. Limiting items to 10 hasn't stopped people from manipulating the AH prices, it just pissed everyone off. I've bought every stash space and it's completely full of items I wish I could sell but I'm afraid to. It all feels like a chore.

Items - Blues aren't just as good as legendaries and set items, they're better...and not just a little bit better. Where is the sense of direction here, why did you even color coordinate anything. They're better than crafted items as well and cost way less on the AH...which instantly makes crafting next to useless. It all makes absolutely no sense, you guys really messed up on the items big time.

Exploits - Town portal and leave the game then re-enter and elite packs/chests are back again. Most people I know farming gold just do this over and over again instead of actually playing the game. Co-op rezzing on bosses, and other exploits being hotfixed as well, they're so obvious and in your face that the game really seems unfinished.

Crafting - what's the point when everything is on the AH. Especially when the stuff you can make with the blacksmith is so underwhelming compared to AH items. It cost 50k + materials just to make a chest armor that's 2x worse than one at the same price on the AH.

Overall I came into diablo 3 very excited and hoping for the best and it was fun for the first 30-40 hours. But for all the reasons above, I've lost interest and I believe many others will as well. I hate to say it, but I believe there was just so much WoW influence that it completely obliterated the game. Crafting, legendaries, 60 level cap, auction house....it's not a coincidence. Good bye sweet Diablo series, forever rest your soul.
Edited by Doomc#1884 on 20/05/2012 00:41 BST
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Why.. would you use the AH if it destroys your experience? O.o I sure as hell won't be buying gear from it, selling on the other hand.. why not, some extra gold doesn't hurt.
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Posts: 68
Agree with everything you said. Let's hope they address some of this in some patches soon. Otherwise this game is going to be a ghost town in a couple of months.
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20/05/2012 00:35Posted by Diablo3FIN
Why.. would you use the AH if it destroys your experience? O.o I sure as hell won't be buying gear from it, selling on the other hand.. why not, some extra gold doesn't hurt.

It's unavoidable, they chose to make it an integral part of the game. So instead of not using it I just got bored of playing all together.
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20/05/2012 00:38Posted by Doomc
Why.. would you use the AH if it destroys your experience? O.o I sure as hell won't be buying gear from it, selling on the other hand.. why not, some extra gold doesn't hurt.

It's unavoidable, they chose to make it an integral part of the game. So instead of not using it I just got bored of playing all together.


I don't believe that. It's a choice to use it, if I need gear I'm gonna farm it myself. It just feels cheap to use an AH to get gear, much more rewarding to actually get the drops myself, though I'm only at the end of Act 3 Nightmare so it's possible I'll change my mind as the game goes on.
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Diablo3 was going to look something like this :

http://www.diablowiki.net/images/1/10/D3-early-bone-screenshot4.jpg
http://www.diablowiki.net/images/d/d4/D3-early-bone-screenshot5.jpg

Two screenshots leaked back around 2003 from Blizzard North. It had the dark sinister mysterious look to it. Anyways, Vivendi wanted cartoon graphics to cater to the kids, hence why blizzard north departed and a new developer team started D3 from scratch with a new theme, cheerfull, bright fancy sparkling colors everywhere. It's almost like i'm watching a Disney movie.
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I came from wow and I expected d3 be something refreshing as old d1 and d2 fan.

Unfortunally there is no atmosphere, story is boring. Game is not dark like it used to be. Even music is bad compared older series.

Even though I don't like wow I still must admit that wow has 40-50 keybinds in use unlike in d2 only 6!. Currently hell in my monk I'm using 1 dps ability and 5 defensive abilities. This means I'm spamming only 1 single button constantly which doesn't make sense.

I'm not comparing this to wow. I'm just saying that gameplay wise you don't need to use any brains.

Hopefully guild wars will be better. I'm not sure if I return to d2 or wow. d2 is like 10 years old game and outdated but still it's better than d3.
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I agree with all the OP points except the Auction House, i've never used it and don't feel the need to. I'm guessing nobody who worked on Diablo 2 still works at Blizzard since all the old problems they fixed in Diablo 2 are back in Diablo 3. Impossible spell combinations on elite/rare monsters, beyond useless followers were 2 major flaws with Diablo 2 that got fixed with LOD, yet 10 years on Diablo 3 has the same issues.

Diablo 2 had good loot, Diablo 3's loot system is awful, i'm not sure who came up with it. Legendary items with random stats? So when an item you've farmed for hours/weeks/months for finally drops it's not even likely to have beneficial stats for your class on it? Blues/Rares being able to surpass all Legendary items anyway?

What exactly are Blizzard hoping will keep us playing this game? PVP is in the pipeline but they've made such a half assed job of the single player/co-op I doubt many people will be left playing still when that gets released.

The grind of Diablo 2 has been made even worse in Diablo 3, progress? What were they spending 10 years on exactly? The graphics are prettier, but as a result all the atmosphere has gone.

Server lag causing player deaths on boss fights is also ridiculous, it is tuned so that ranged classes will die in 1 spell/ability/hit from a boss from Nightmare onwards so any kind of delay is instant death.
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Best thread ever.

Hope blizzard replies fast, otherwise ill ask for my money back.
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Diablo3 was going to look something like this :

http://www.diablowiki.net/images/1/10/D3-early-bone-screenshot4.jpg
http://www.diablowiki.net/images/d/d4/D3-early-bone-screenshot5.jpg

Two screenshots leaked back around 2003 from Blizzard North. It had the dark sinister mysterious look to it. Anyways, Vivendi wanted cartoon graphics to cater to the kids, hence why blizzard north departed and a new developer team started D3 from scratch with a new theme, cheerfull, bright fancy sparkling colors everywhere. It's almost like i'm watching a Disney movie.

It's really a shame, they wanted a cartoon instead of a mature game, and that's what they got at the end of the day...at the expense of a lot of their original fans.

I came from wow and I expected d3 be something refreshing as old d1 and d2 fan.

Unfortunally there is no atmosphere, story is boring. Game is not dark like it used to be. Even music is bad compared older series.

Even though I don't like wow I still must admit that wow has 40-50 keybinds in use unlike in d2 only 6!. Currently hell in my monk I'm using 1 dps ability and 5 defensive abilities. This means I'm spamming only 1 single button constantly which doesn't make sense.

I'm not comparing this to wow. I'm just saying that gameplay wise you don't need to use any brains.

Hopefully guild wars will be better. I'm not sure if I return to d2 or wow. d2 is like 10 years old game and outdated but still it's better than d3.

Yep, they did this to try and get a casual gaming audience for d3. It's no surprise, the cartoon graphics, the 5 abilities, they're trying to reach the widest market instead of making the funnest game, and it really showed when playing.
Edited by Doomc#1884 on 20/05/2012 01:05 BST
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@GFX whine:
Maybe I'm weird but I don't feel like D3 is bright or anything. And comparing this to a disney movie in terms of color, maybe you should turn up the gamma on that tv you are using to watch your disney movies. I only played a tiny tiny bit of D2 but, I distinctly remember the first lvls being in a very green grassy field wereas the environments you encounter here are dark brown dark blue dark brown and more dark blue. Maybe I'm missing the nostalgia goggles or something.

Most of the "issues" you put forward are an indicator that activision blizzard is not smarter than their gargantuan playerbase, wich is an insane number nor can they please everyone in that playerbase.

The only real issue that I'd agree with is the sense of community, the problem however does not lie with activision blizzard, but with every society in the western world. It's a trend, don't want to have any unessecary contact with anyone, just go do what I want to do and done. You can hardly blame them for making an interface and communications system that caters to the majority of their playerbase's needs. No I do not have any numbers to back this up but just think about it for a minute or two.
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I find your post funny but I have to agree with you. Legendaries drop chance is way to low... I miss the feeling of the old diablo 2 big time. Not saying that I want level 60 legendary to drop a lot or anything, I just want to see more legendary items. It gives me the motivation to continue playing, even when its just some crap legendary/set.
Suggestions:
_ Increase legendary/set items drop chance the first time you kill bosses. It doesnt have to be 100%. Just 1 legenary/set every 2-3 bosses seems fair to me.
_ I know blizzard dont want people to farm bosses. But still, bosses should have at least 25% the drop rate of elite monsters (legendary/set). Insteads only blues...
_ Increase drop chance of low level legendary/set items and give level 60 legendary/set very low drop chance. So that it will take us a long time before reaching high-end gear.
_ High-end legendaries should be much better than some random blue yellow items on auctionhouse. No point in having a low drop chance if items is not even worth farming.
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@GFX whine:
Most of the "issues" you put forward are an indicator that activision blizzard is not smarter than their gargantuan playerbase, wich is an insane number nor can they please everyone in that playerbase.

I left out most personal issues I didn't like, and tried to focus on obvious design flaws. It has nothing to do with pleasing or outsmarting specific parts of their player base...it's simply about common sense when it comes to designing the game. You don't agree that blue items with better stats than legendary/set items is bad in design? Blacksmithing being useless, or classes being clearly unbalanced?
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Posts: 222
Agreed.

+Why can't I use my waypoint to switch acts? Why the quest picker? Whats the point?

Edit: This is what happens when Blizzard made our expectations through the roof on this one.. They get thrown down hard
Edited by Jeremiaza#2403 on 20/05/2012 01:28 BST
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82 Worgen Warlock
670
Posts: 35
I agree with you OP in every word you said, it really needs to be fixed or this game wont last long, sadly :(
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You've played 40 hous in the last 4 days and you're tired of the game? And you wrote an essay of complaints about it? Get a grip. Complain about the connectivity issues, not the minor flaws you've noticed after days of non stop play.
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82 Worgen Warlock
670
Posts: 35
20/05/2012 01:29Posted by Wacky4eigner
You've played 40 hous in the last 4 days and you're tired of the game? And you wrote an essay of complaints about it? Get a grip. Complain about the connectivity issues, not the minor flaws you've noticed after days of non stop play.


Just haha.
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20/05/2012 00:28Posted by Doomc
Graphics - they're great, just not for diablo. They look more suited for WoW than diablo if I'm perfectly honest. The colors are too bright, and ruin the mood rather than set it. It's supposed to be a dark game, so the graphics are brightly glowing...makes sense.
I'm going to roll my eyes very hard. The palette has almost nothing to do with the tone of the game. I'd agree with you if the blood was pink or something, but it's not. The mood is not ruined at all by the graphics. In fact, the graphics are pretty much the only thing that actually sets a dark fantasy ambience in Diablo 3 (because the story is yet another medfan clone with no literary quality whatsoever).

Unbalanced - simply put, classes aren't balanced, especially in inferno. Any ranged class has a huge advantage. Barbarians especially get the shaft in inferno, their solo survivability is horrible. Even with the best gear off the AH, including legendaries I'm 2 shot in inferno. When I could be blazing through it on a wizard without getting hit at all. Which is why people have already solod diablo now as ranged...mark my words, you will not see 1 barb solo it for a very long time.
Nobody actually soloed Inferno. Nobody made a complete map clear, including the hardest part of the game by design, the elite packs.

Elite packs - there should be limits on magic property combinations, getting jailed on top of an arcane orb or pulled back into a freezing bomb etc. things like that are completely unavoidable for the most part. Especially for hardcore characters, it should be changed.
No, there shouldn't. And yes, I play Hardcore.

Bosses - Easier than elite packs, what's the fun in that? They feel a lot less epic and anticlimactic now. Why don't you just rename elites to "bosses", it all seems backwards.
This is a design decision made by developers that I think were horrified at the game experience in Diablo 2 (the only thing you did for loot were boss runs). I too think they went much too far in the other direction and would like to see the bosses buffed or at least randomized so as not to feel so scripted.

Monster scaling - Instead of making monsters smarter in inferno or setting things up so there is actual skill involved they just increased the stats of everything. Really lazy, and we all feel it in the game play. Classes aren't individually adjusted for the stat changes either, which really makes you want to face palm.
This is a hack and slash. And by that, I mean that no the monster AI isn't supposed to be more than that. You're supposed to hit stuff (and get hit by stuff). The skillset you need to complete the game isn't tactical, it's twitch reflex, perception and strategy (by choosing your build basically).

Auction house - really should never have been put in. It has turned diablo from adventure into mindless gold grinding. The whole gambling like aspect which made d2 addicting is out the window, I don't even care what drops really. All I know is I'll be buying and selling everything on the AH. Not only was it a bad idea to implement an AH into d3, they didn't even do a great job with it. Limiting items to 10 hasn't stopped people from manipulating the AH prices, it just pissed everyone off. I've bought every stash space and it's completely full of items I wish I could sell but I'm afraid to. It all feels like a chore.
Don't use it. No, seriously. You choose your own game experience, you don't have to use it. You can clear champion packs, level your artisans, all by yourself (or with like-minded friends).

Items - Blues aren't just as good as legendaries and set items, they're better...and not just a little bit better. Where is the sense of direction here, why did you even color coordinate anything. They're better than crafted items as well and cost way less on the AH...which instantly makes crafting next to useless. It all makes absolutely no sense, you guys really messed up on the items big time.
A rare with a good stat spread will blow the water out of a blue of the equivalent level (with a good stat spread). Randomization. That's how it works.

Crafting - what's the point when everything is on the AH. Especially when the stuff you can make with the blacksmith is so underwhelming compared to AH items. It cost 50k + materials just to make a chest armor that's 2x worse than one at the same price on the AH.
Are you complaining the market isn't stable enough? FIVE DAYS after the release? And about leveling items (the kind you will hardly bother looking at when you're 60)?

Overall I came into diablo 3 very excited and hoping for the best and it was fun for the first 30-40 hours. But for all the reasons above, I've lost interest and I believe many others will as well. I hate to say it, but I believe there was just so much WoW influence that it completely obliterated the game. Crafting, legendaries, 60 level cap, auction house....it's not a coincidence. Good bye sweet Diablo series, forever rest your soul.
Apart the auction house, which yes, is pretty broken in its own way for leveling, you're full of crap. Diablo is, and always was, about the randomization of the loot, of the mobs, of the maps. Excuse me but... Did you ever play the two previous games?
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20/05/2012 01:25Posted by NoMǂJeremi
+Why can't I use my waypoint to switch acts? Why the quest picker? Whats the point?

The point is to make you play the game rather than running for the boss.
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20/05/2012 01:29Posted by Wacky4eigner
You've played 40 hous in the last 4 days and you're tired of the game? And you wrote an essay of complaints about it? Get a grip. Complain about the connectivity issues, not the minor flaws you've noticed after days of non stop play.

Connectivity issues are the minor issues, so feel free to make another crying thread about them while we try to have a real discussion about the game.
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