Diablo® III

Are Melee Characters Really Broken in Diablo III?

I played a Barbarian with 60k HP, as much armor i could get and ~500 resistance to all.
I do not have the gold to buy all the % block chance items, that i think is what i need for further progress.

I play a semi deffensive 1h spec with berserker and no fury spenders.
Only way i can beat champions is by berserking and ignore pain while frenzy attacking down one, die and do the same with number 2. May survive and kill the last one.

But late act 2 i hit a wall.
The serpent like creatures hitting me with a trident, is like beeing run over by a train.

3 non-elite mobs is like a pack of champions.
There is no way with my current gear, that i can progress any further.

I read this post about Barbarian BIS gear, that I think would give me around 40-50% block chance.
It will require around 20 million gold, so it will take some farming.

No, that beeing said, im ok with it beeing so hard. But there are several things stopping me from making that much gold in an honest way.

Exploit farming have gotten out of hand, destroying the auction house market.
There is no way that weapons and gear that i find will sell for a decent amount.
For example a sweet two handed mace with a waking 940 DPS will allmost be vendor material when there are over 100, 1300 DPS one handers there.

I have started a wizard so i can progress beyond act2 without the insane gear requirements, and save gold to gear my warrior for act2+.

Maby i will use the real money action house to gear him, who knows.
May be the grand skeem of Blizzard ^^

Yeah, and Blizzard: Why does the Tier of gear required for an act, drop in the same act it is required for? I personally think this is why melee have it so hard.

My spec: http://eu.battle.net/d3/en/calculator/barbarian#bWVgRP!VUc!YccabZ
Could go even more defencive, but i dont think i would have the damage to kill something while berserking.

Edit: added spec.
Edited by Bjørnådal#2164 on 29/05/2012 06:52 BST
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I play Monk and i menaged to make it to act 3 in nightmare :)
I think worst combination is Vampiric + Molten or vampiric + Plague cause its most dificult for me, but it's menageble if you stay out of molten plagued locations and in my case Enchantress is very usefull.

I love difficult games thanks Blizz
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One big problem with Diablo 3 is that if you die, all mobs doesn't reset their health. They should always reset back to full health if the player dies. I'm not sure if this is a bug or working as intended but it allows for some, using blizzards wording "cheesy tactics".

If you die, that should be it. You should not be able to wear down a pack by dying, that is ridiculous and far too many people abuse this.

Of course the same reasoning goes to the mobs, if you die they shouldn't be camping your corpse and should return to their spawn location.


well there is literally no way to defeat a hard pack otherwise, blizzard made it possible to make ppl at least TRY to take down those packs, and not just try to run through them in search for another portal to get you the hell out of there.

I currently finished soloing Nightmare with my twinked barbarian (I know, Nightmare is still bearable enough If you have 50% armor, 18k HP and 3600 dps). As twink, the whole game is kinda fun, as long as you don't get bad combos (Teleport Fire chains, Vortex Arcane enchanted, etc)
Especially in dungeons, where you have very damn limited place to kite.

I don't like this "new ability per difficulty" system. It just makes a pack unbeatable most of the time (well not in nightmare, but in hell most probably and inferno no doubt), because every mob has even it's own ability that adds to it (sometimes more than 1).

Remember our nemesis, Soul Ripper?
plain:
- Ranged attack that will move Soul Ripper to your location if it hits (and it hits for MUCH) - kinda like Amumu's Bandage Toss without stun (if you play LoL)
- Ultra fast (if they don't hit you with the tongue, you won't get damaged, but they will STILL move to the place on the edge of tongue range)
Now let's add few abilities
- Mortar - for extra deadlyness everywhere
- Plagued - one way kiting, plague wears off ONLY if you kill the beast first
- Extra Health - don't think you get me down so easily!
- Jailer/Waller/Vortex - you're !@#$ed up man

- now tell me how to beat it, since you can't kite, can't fight it up close because of stupidly OP dmg, can't even stand and fight and let your pets(if you're WD)/friends "tank", coz mortar will 1-2 shot you.

Another stupid beasts you don't want to become elites:
Phasebeast (Teleports behind your back to stab you just when you want to cut their guts in front of you. It's especially painful to get them with Fire Chains+Vortex+anything, since one of them will always port behind you, dmging you with melee+2 fire chains..)

Morlu Incinerator (Teleports away just half sec before you strike it, throws meteors on you all the time - like a buffed up mortar ffs)

Oppressor (at least I think that's the name for that beast that looks like a Fiend from Heroes of M&M, it has tremendously OP melee dmg and it can charge quite long distance - VERY deadly, as ranged classes often get one hit by this charge)

Another things that bugs me:
- most mobs can run faster than you can (unlike Diablo 2 where only Fallen and few other kinds were fast enough) - either by running so damn fast, or using abilities - jumping, teleporting, shadowstepping, etc) = CAN'T KITE

- projectiles fly way too fast - why the heck hand thrown grenade (mortar) flies faster than a bolt fired from crossbow? doesn't make sense = CAN'T STAY SAFE even on range, you EITHER try to do some damage OR you can try to run. You can't do both since ranged classes can't run while firing

- no taking dmg steadily as Blizzard imagines. Ranged - you take a hit, you die. Simple as that. Melee - Mobs WILL block your path and block your movement, get you to unending stagger effect till you die (you can't use abilities or attack when you are staggered) - example of this is when you get overrun by those hell goats in ACT III. Another thing is killing ranged mobs that run away from you (even those flying beasts that throw fireballs on you CRAWL faster than you RUN.. madness. Not to mention Succubi that are kinda moving so fast it looks like teleporting..)

I would like these wannabe "masters" who think this game is too easy to write down a guide on how to defeat various enemies and ability combinations without resorting to bugs, glitches, passing whole packs and extensive ressing..

PS: Sorry for long post, I'm kinda frustrated.
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Once in a while I meet a pack and wish I had someone help me with it. Bliz warned us that Inferno was going to be easier with a diverse group.

Ranged monsters with combinations of Moulton/Desecrator/Plagued Jailer Fast Nightmarish. I just cant get to them even with the 15 seconds of cc immunity I can afford by popping Wrath. I understand this, it does not break the game for me, just makes me wish I had a Wiz or a DH with me.

There are three key things to this game: Skill, Build, and Gear.

Skill comes from experience, playing the game and knowing what it is going to throw at you, not panicing and button mashing, or expecting to kill everything with the same tactic.

Build - Bliz wants it to be diverse, but the fact is, even though there are lots of ways you can make your character, you cant just throw 6 random skills on your bar and hope to succeed, your skills need to bring utility and compliment one another. People that realize this are not the people that are comming to the forums saying : Wat Build should I use? - I suppose this comes with Skill too.

Gear - Simple - You cant step into the game with garbage gear from the previous difficulty. The gear is there, you have to work for it. Dont expect to find it right away, there is a downright unfair RNG working against you, but once in a while you will get a nice rolled item. Take a look at all your drops and ask yourself: What if it rolled this way? It obviously could have but it didnt. That means that it is possible, I just have to try again.

I got off topic. I cant speak for anything but a barb, but I feel as if I am quite viable, and I have a few builds that I can use, because using the same one during all the time I know I am going to have to grind gets a little stale.
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I play a barbarian, I haven't bought any major gear from the AH and still wear a couple level 30 items (+atkspd/dmgrange rings, haven't really found better=) and while I find inferno challenging, it's most definitely not too hard.
Certain elite pack types certainly are much harder but I'm an achiever and I'll do next to anything to beat them and in most cases manage.

I don't stack vitality, I don't stack resistance gear - I go raw damage and attack speed and my cc consists of leap with stun, stomp and ignore pain with heal - rest pure damage. I rarely change any of my skills.

I really don't feel like melee is gimped at all, I love meself some masochistic challenge.

Edit: and while/if you read this, make sure you understand that I'm absolutely not saying that I'm blazing through elite packs and content. I'm saying that with persistence I've managed to outcome getting oneshotted to death and bleed elite packs down, one by one.

And I've never used a shield, only 2-handed weapons.
Edited by Shachi#2719 on 29/05/2012 08:04 BST
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apparently due to the he said she said mentality it is but i found this vid and it changed my thoughts http://www.youtube.com/watch?v=6dm6SL-XIJY&feature=related < hes using a 2 handed wep and soloing inferno d pretty awesome and as a melee so i dont think they are necesarily
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I admit I haven't played inferno as a barb, I have a lvl 56 barb atm, but it would seem to me that the 30% damage resistance they have, together with the passives that buff you armor, would mitigate a whole hell of damage.

I have an inferno WD character, and with my 20% damage reduction passive I am able to take 3 hits before dying, with only about 21k HP.

With 40k HP and the natural 30% damage reduction (and some passives), I'd think barbs could do quite OK, especially since they can regenerate health better than a WD due to more on-hit life procs and such.

I guess I'll have to see, since I'm closing up on lvl60 with my barb. I bet it's going to be fun.
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i died 4 times on nightmare becures of lag of resist i think i had like 18k hp and whent after one of them loot imps pull a ton of monsters and suddenly poof was not in the game any more
Edited by Fhakar#2355 on 29/05/2012 08:09 BST
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very nice post +1
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One big problem with Diablo 3 is that if you die, all mobs doesn't reset their health. They should always reset back to full health if the player dies. I'm not sure if this is a bug or working as intended but it allows for some, using blizzards wording "cheesy tactics".

If you die, that should be it. You should not be able to wear down a pack by dying, that is ridiculous and far too many people abuse this.

Of course the same reasoning goes to the mobs, if you die they shouldn't be camping your corpse and should return to their spawn location.


On Inferno (don't remember how it was before) if the mob is outside a fight for couple of seconds (don't know, 10 seconds maybe?) then it resets its life.
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They reset when no players are within thier detection range.

Also some have some health regeneration.
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I read the first Para and instantly thought: "Arrogant"

I read the second and then had this thought: "Go buy some better mitigation gear if you're dying. "

^- Because if they're hitting you, and killing you. Then you're obviously not putting in the correct stats, where they need to be.

So, MR. Pro, either you learn to kite perfectly and avoid ALL damage. Or you get some better +Vit and mitigation gear and move on.

End'o'story.
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26/05/2012 16:46Posted by gooli
We want hard, but we don’t want to have to kite mobs around for 45 minutes, only to die thanks to one mistake.


You can't kite for that long because Bli$$ard came up with the brilliant idea of an enrage timer designed JUST for the melee classes.

Also the best tactic for every champion pack is hide around a corner teleport back to Tristram and reroll a wizard/demon hunter.
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29/05/2012 18:13Posted by Dalhan
So, MR. Pro, either you learn to kite perfectly and avoid ALL damage. Or you get some better +Vit and mitigation gear and move on.


Avoid ALL damage as melee that is designed to take hits?
Wtf are you smoking? Come back when you finish normal.
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If i wanted to farm all day and be terribly bored i would of kept playing World of Warcrap. (i love the warcraft universe but WoW was a big let down)

To tell ppl to spend all their TIME farming ITEMS or buying them from people who FARM all day off the AH is the biggest mistake blizzard can do with the diablo universe. i like to PROGRESS through not spend hours in the same area farming all day. If that was blizzards intent all along i should of never bought diablo 3 in the first place, even if i had waited 12 years for it to finally come out.

and as far as melee classes go, the barb is definitely underpowered. i cant say the same with the monk because i havent played mine past normal yet.

I love a challenging game. i dont love farming and almost impossible to progress without being FORCED to play a certain build. all abilities should be viable depending on the situation, but with my barb, all i do is use revenge, wrath of the berserker (for crowd control mobs) and switch all the other skills around to find some viable way to progress. in the end i end up going back to another game that i know 1-2 hours of play time gets me somewhere not stuck on elites. Plus i dont have to farm in the other games i play.
Edited by AWOL752#1598 on 30/05/2012 09:22 BST
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Listen, from a fairly well geared barbarian, 40k hp 700+ all resistances 9000+ armor, 14k dps. I can say that barbarians are retardedly gear dependant. I have done beyond my share of butcher runs and although now I can solo and clear butcher very fast, the fact of the matter is a3 and a4 are beyond ridiculous. The gear I find doesn't even sell in AH anymore. I am COMPLETELY useless, a complete burden if you will. My DH friend who is maybe half geared as well as I am can solo azmo and is working on diablo right now with relative ease. This completely blew my mind. 1. You shouldn't need gear from acts 3 and 4 to progress through acts 1 and 2. Makes absolutely no sense. 2. Whats the point of giving people the option to go melee when a barbarian is better off using weapon throw and running in circles (yes i've tried this, it works eventually up to a2). 3. So I guess the fact of the matter is that EVERYONE should make a demon hunter in order to farm for your melees because you can't actually play them in the real game effectively past acts 3 and 4, unless you are geared perfectly. How fun.

All I want to do is bash things faces in with my spear. Thats all I'm trying to say here.
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I'm overspeccing into Vitality as a Monk already in Normal, I've got about 4000 health and I'm still in the beginning of act 3. Maybe if I keep on this route all the way through the game, by the time I reach Inferno - if I do, my dedication to this game is exactly correlated to the dedication of my party - I may actually have the health and regen to tank on inferno. Maybe.

Anyway, to emphasise the role of Melee characters in Diablo. Already in Diablo 1 (much less so in D2, I'm afraid, because of Kiting) the Warrior was the most efficient class in terms of combat. A Rogue would eventually end up cornered because of dealing relatively less damage and would not manage to survive without using pots. The Sorceror was COMPULSORY to use mana pots just to damage enemies, especially to hold up mana shield.
The Warrior was the class that could survive the longest while killing stuff. That was the point.

So yeah, to all the Barbarians and Monks out there who plan to play all the way to inferno... Focus on Defense and Health above damage. Sure, it's nice to be able to kill stuff but the melee class has to survive.
Edited by Rasofe#2260 on 03/06/2012 20:26 BST
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not too sure mate.. i really do think ranged is a lot easer.. but as a monk all i did was stack a LOT of life on hit, and vit and dodge and while not in inferno yet i have almost no problems now.. as long as im hitting something i live.. through a LOT OF crazy stuff .. just need to make sure im hitting things ><
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Are Melee Characters Really Broken in Diablo III ?

Yes, because you have to play as a tank warrior to progress in inferno. I want a !@#$%^- barbarian, not a prot warrior.

In the end you have ONE kind of spec for every barb to survive, which I find broken
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One big problem with Diablo 3 is that if you die, all mobs doesn't reset their health. They should always reset back to full health if the player dies. I'm not sure if this is a bug or working as intended but it allows for some, using blizzards wording "cheesy tactics".

If you die, that should be it. You should not be able to wear down a pack by dying, that is ridiculous and far too many people abuse this.

Of course the same reasoning goes to the mobs, if you die they shouldn't be camping your corpse and should return to their spawn location.


Working as Blizzard intended.
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