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Well I'm currently level 24 and in Act 2 on normal, my first play through.
I've been working all day at getting my magic find up to my target of 100%, purely arbitary goal. As I've been playing, I've noticed an increase in magic drops and eventually frequent rare drops while I was in the 90% range, but as soon as I hit 100% it just stopped. Literally, I found that I was getting the same drop rate I was when I had 0%. At first I thought about how MF worked and considered it was probably just lower drop chance where I was but then when I swapped out a ring which had MF on it for a ring which didn't (lowering my MF to 93% again), I started getting rares frequently dropping again. In shock, I put the ring back on, back up to 100%, the rares stop. Take it off, down to 93%, rares start again. I'm 99% sure I am not imagining this O_o Anyone else having the same experience? |
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Haven't tested, but it should would be fun if Blizzard had done a mistake using modulo =)
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It could just be my imagination, not ruling that out, but it really seems like there's something up here with what I'm experiencing :o
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I though it was just plain my fealing when I did same...
at below 100% I came back to town with 2 rows of blues and 1 of yellows When broke 100% threashold the number of quality drops went down! Think there is some odd mistake in implementing diminishing returns on MF... (Like instead of diminishing increments it does whole value) Since MF doesnt work as it used to in D2 (scale MUCH faster), it would be OP to scale like it did <100% But have to check it myself.. to this point I though it was just me seeing things.
Edited by Silvertaurus#2602 on 20/05/2012 06:45 BST
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Haha yeah, the MF in D2 was just downright silly, it looks to me like maybe this is a bug in a cap perhaps? Instead of nulling values after 100 its just nulling the entire stat value? Just a shot in the dark, either way, glad to see I'm not going mad haha.
Hopefully it'll be fixed soon enough, its still an awesome game and it is just after launch, these things happen :P I'll just roll with 93% for now :P
Edited by Terk#2304 on 20/05/2012 07:18 BST
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i can agree on this.. i ran with 90ish MF and got tons of rares and whatnot, then i thought i'd go major overkill and stack up almost 300 MF (5x Valor included) and the drop rate seemed to die out completely, got 0 rares in the 30mins i had the buffs
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Im at Hell atm.. Told myslef, to keep MF at 100 and rest stack for DPS and survivability.
Think I will drop few more points of MF then. Still will hold few items around, to wear them in coop mode .. people usualy dont wear MF with them at all, diminishing my own much =S Kinda odd system, discouraging from plaing with others...
Edited by Silvertaurus#2602 on 20/05/2012 08:00 BST
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no it's not broken.... I just tested it with full MF gear 107% then I killed 5 rare/champion packs and got it to 18x% with nephalem then I went and killed diablo. I got 3 rares and about 5 magics.
Edited by LoKi#2723 on 20/05/2012 09:56 BST
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Farming hell with 180% MF (Including the buff),and almost every champion/elite pack drops rares,bosses drop 5+ magic items and at least 3 rares.
Is this because its not bugged afterall,or the bug has breakpoints such as 100%,200%,etc,so my MF would count as 80%?
Edited by Nordixx#2264 on 20/05/2012 09:57 BST
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Just reached 60 and grabbed a bit of MF gear,nothing serious yet. Barbarian 32k hp 8.5k dps 6.6k armor |
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Im suspecting this might be breakpoints, that would explain why it starts working as you hot the high 100's again. Any way we can test this?
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Why would a modern game use break points when you have percentages, instead of points of MF.
I don't think so :P
Edited by LoKi#2723 on 20/05/2012 10:16 BST
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That's quite high DPS and HP for MF gear. You re able to solo hell? |
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Loki, thats why it might be a glitch in the algorithm. Of course it isn't intended hehe :P
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You do realise that all the items are allocated to mobs, crates, bosses etc AS you enter the area right? It's the same as WoW.
So, to me, all items are there the whole time, stacked with others, and your MF picks one from the list allocated to that mob/crate/chest. It doesnt add more loot to more mobs, just the quality of the loot of the mobs it has picked to drop loot. So if you had A-Z of mobs, for arguments sake, in a level, every time. When you login and start the area, it picks mobs F, I, R, U and W will drop magical items. So your MF then helps to increase the quality of the items on F, U, R, U and W. The engine determines whether a legendary is even placed in the those mobs due to randomization. If it isnt even there, your MF wouldn't help. I dont think it increases the amount of drops, just the quality of those drops, so you shouldn't be seeing higher amounts of drops, which would explain why MF is working.... That's how I see it anyway, as I could swear I heard in a video that the loot is pre-determined.
Edited by Dynasty#2578 on 20/05/2012 10:34 BST
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@Dynasty: But it does seem to effect the number of drops you get from bosses. I wanted to try out Valor yesterday and killed the Skeleton King in Hell. Dropped 5 magic and 2 rares. LoKi describes the same killing Diablo and getting 3 rares and 5 magic.
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Yes. You do realise that all the items are allocated to mobs, crates, bosses etc AS you enter the area right? It's the same as WoW. In D2 when you killed a mob,there were 2 rolls deciding your loot: First one was WHAT item dropped (1h elite level sword? normal level shield?) and then your MF kicked in to decide its quality. This is why we've seen low level things drop on hell difficulty in D2. Now in D3 they changed it a bit around so we wont see normal/nightmare level stuff in mid to later hell,but I still think its the same system. #1 You kill a mob #2 System decides what drops #3 System decides what'is its quality, counting in your MF. (Legendary=Set>Rare>Magic>Trash) |
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I just tested this... I removed all my MF gear and left only a shield with 13% mf. Got buff to 5 stacks and killed diablo. Difference between full mf gear and no MF gear = 1 less rare. That's it.
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As I assumed it works, the base magic find might be what? 2-5% or something, so if you have +50% magic find from gear you have 1.5% of the base chance.
So if say the base is 2% then at +50% MF, you get 3% of the drops as magic items. |
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