Some stats from what I understand are factored into the giant DPS display on the tooltip and some stats aren't for example +damage will change the DPS of a weapon to be higher if it has regular +damage but if it has +arcane damage it will not change the displayed DPS of a weapon, I'm pretty sure.
What about Attack Speed, if a weapon has 20% attack speed is that factored into the Displayed DPS on the tooltip?
I think so yes.
Try equipping a ring or amulet or something with +%AS and see if your damage changes. I think it will, and I think the +%AS stat helps the same no matter what item it is on.
However I am unsure if your spells will do more damage just because your attack speed goes up. If it doesn't, then where can I see my "ability damage"?
If it does, then would it not mean it has a double effectiveness on many/most basic abilities like the Witch Doctors Poison Dart? Reason is that it both deals 100% weapon damage (+40% poison damage) BUT you also fire it faster, the faster your weapon is. In that case +%AS would have DOUBLE benefit and pretty much often make 2H weapons useless due to their slow attack speed.
I would like to know this too, because this is actually a big deal.
any blue mods seem not calculated into the dps to me, are those calculated into the base weapon damage shown ?
=750 dps (basic math)
now there are +30% dmg mod on it. are those +30% already calculated in the 500-1000 or are those left out ?
Yea i would also like to know this. Are extra dmg, attack speed, elemtental damage, strenght, dexterity and so on, calculated into the weapon to begin with?
Are a wep with
300 base dmg
50% attack speed
400 base dmg
0 attack speed?
Or is the 50% attack speed already calculated into the base dmg?
Yes, the attack speed IS included in the weapon DPS listed. You'll notice that all bows have an attack speed of 1.4 - but all bows with an attack speed % bonus will have a higher attack speed listed, which (when using the calculator) also corresponds to the DPS indicated (by multiplying the average damage from a hit with the attack speed indicated).
So yes, they made it easy :-)
Edit: Of course things like +Dexterity or +Intelligence is not factored in. That adds a % damage to your character overall, not just for the item. Also it depends on your class. For a DH, the +Dexterity adds damage, while the bow in the hands of a Wizard does not.
Edited by Tesh#2559 on 22/05/2012 12:11 BST
Yes attack speed does affect spell damage and damage overall dramatically. Had a neck with 130 int and swapped it with a plain 15% AS one, gave me about 300dps increase.
But attack speed as a caster is kinda a double edged sword, you nuke your targets faster, but your resources drain faster too..
So as a disintegrate spamming wizard, i try to avoid AS as much as possible, and get pure +dmg or int instead.
Hmm, it seems that channeled spells should be changed to have their damage pulses/cycles affected by attack speed. If they don't already (I don't know).
As for the OP question about weapon speed, you have to remember that the spell/ability is based on weapon damage, not weapon dps. If you attack slower, the 100% weapon damage will be higher than if you attack faster (when comparing two items with the SAME dps).
So it's a matter of choosing if you want slow, hard-hitting abilities or a lot of fast ones. Here an important thing to note is that the mana/arcane power/whatever cost is the same no matter the attack speed. So if you're spamming Meteors or whatever, then you better do so with a slow weapon. If you're spamming "free" abilities, then only DPS matters (unless you have a preference to slow/fast speeds of attacking).
But the channeled spells/abilities is still an unanswered question for me...
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