There was a discussion on US forums about drop rates and it was states that they were adjusted, because there are more players.

From Bashiok (http://us.battle.net/d3/en/forum/topic/5150764997?page=3#49):

My question now is how the rates work, there are two scenarios I can imagine:

(I totally made up the numbers)

1. The droprates where adjusted by lowering the chances for Legendaries... lets say from 0.001% to 0.0005% or something. So my Magic Find (and therefore Nephalems Valor) will still increase the chance for a Legendary to drop, e.g. with 100% Magic Find the chance would be 0.001%.

2. The Legendary droprates are fixed and influenced only by the number of people playing, so all people have the same 0.0005% chance of finding a Legendary no matter how much Magic Find they have.

It would be nice if a blue could clarify this ;)

From Bashiok (http://us.battle.net/d3/en/forum/topic/5150764997?page=3#49):

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.

My question now is how the rates work, there are two scenarios I can imagine:

(I totally made up the numbers)

1. The droprates where adjusted by lowering the chances for Legendaries... lets say from 0.001% to 0.0005% or something. So my Magic Find (and therefore Nephalems Valor) will still increase the chance for a Legendary to drop, e.g. with 100% Magic Find the chance would be 0.001%.

2. The Legendary droprates are fixed and influenced only by the number of people playing, so all people have the same 0.0005% chance of finding a Legendary no matter how much Magic Find they have.

It would be nice if a blue could clarify this ;)

Edited by Saenic#2895 on 30/05/2012 09:46 BST