Bitterness:

if you are going for a crit build, fists of thunder + quickening

for the sake of argument, lets say 34% critical chance, and take the average of one critical hit every 3 attacks.

3 hits = 18 spirit, add one critical hit, 15 more spirit for a total of 33.

for the sake of argument, 2.0 attacks per second so its easier to calculate. after 3 seconds we have 6*3 = 18 spirit generated from 2.0 spirit generation on weapons and helm, plus 6 attacks = 36 spirit, and 2 of them critical so 30 more.

in total we have 84 spirit on 6 hits. 84 spirit * 130 LPS = 10920

10920 / 6 = 1820 life per hit. not to mentionevery 3 seconds spam mantra for constant mantra uptime and 34 more spirit for other things.

the OP suggested 200 LPS, added 60 from passive, with 6 spirit per second generation, and that would give 16800 heal every 3 seconds, and 16800/6 = 2800 life per hit.

now without the spirit generation, only quickening, in which case attack speed doesn't matter. 66 spirit, 130 lps gives 8580, 200 lps gives 13200.

8580/6 = 1430 life on hit.

13200/6 = 2200 life on hit.

66 spirit per 6 attacks is 11 per attack, so you need 5 attacks to have 55 spirit. 5 attacks in 3 seconds is 1.67 attack speed, which is easilly doable with 2 fist weapons and 4 more attack speed on anything. with that you again get constant mantra up time and 5 more spirit every 3 seconds for other uses.

now imagine the near optimal build, 50ish critical chance, 200 LPS, lets say 10 spirit per second and 2 attack speed. every 6 hits you get 3 criticals so 45 more spirit from quickening, plus 30 from spirit generation and 36 from spirit generators, total of 111, multiplied by 200 is 22200, divided by 6 is 3700 life per hit. maximum life per hit is 3400ish.

EDIT:

and who said you cannot use both LPS and LOH ?

Edited by Valentin#2987 on 30/06/2012 20:47 BST