Hey guys :)
First and foremost, I think the idea of being strictly a "CC" support WD doesn't fit our job description. I understand that we can heavily dictate encounters with the proper CC skill set, but hear me out:
I, like most of you, fell in love with Bears near the end of Hell. I felt as if they would help me stampede over Inferno. I, like most of you, died repeatedly trying to fulfill that dream when I actually got there lol. So I did some research and experimenting and I realize that WD's are easily the most versatile class in D3. In order to make ourselves the most effective (whether soloing or in a group) we need to not only dictate the battle, but do our fair share of damage too when it's necessary.
This was my typical Bear build that helped me in A3 and A4 Hell:http://eu.battle.net/d3/en/calculator/witch-doctor#afUdPQ!WhU!ccZZaZ
I would fair well against most demons in early inferno, but elite packs would destroy me because I wasn't mobile enough. So I tried some experimenting and I came up with this "CC/I need to kill a pack of elites and stay alive" build:http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdiS!WVU!aYZZac
This build helps me:
1. stay alive long enough to deal dmg.
2. stay alive long enough to let my teammates revive one another/deal dmg.
3. be mobile enough to kite effectively and not have to run away because I'm wait for cooldowns.
4. stay alive.
But then I ran into the issue of not being able to deal enough dmg quickly. I would basically evade and let poison dmg between the locusts and acid cloud kill the packs. It's efficient, but very slow and not useful against hordes of average demons.
So the point I'm getting to if that we all need to find a build that has the best of both worlds. We need to be able to drop huge aoe dmg when needed, but have a skill set that also provides us with the ability to outlast elite packs and stay alive.
So I'm currently testing out this build:
It lets me drop high lvls of dps with an endless stream of bears when i need to, but the combo's of Grasp+Wall and SW+SH lets me be mobile and let me CC when I need to.
I like to Grasp the group, SW in and get off a good SH, run back a little, drop my wall and vodoo, and send in my bears from behind the wall. It's super effective and does ample amounts of dmg. I think this build has potential, and I know some of your guy's input could really tweak this into something really versatile and useful for all of us. I've been switching out Wall with Confusion and Horrify, but I can't get perfect yet.
Any suggestions/ideas guys?