And this brings us to this new spec I am presenting you! “Blade Dancer” is a complex and fast play oriented build that requires fast reactions and reflexes, watching your HP and cooldown and overall less “relaxed” play.
So if it is more stressful to play, what does it offer in return? About double as much damage done as the last spec I posted here along with absolutely NO NEED to watch your AP and ONLY surviving about keeping your buffs up and enemies pounding your skull into the ground.
Blade Dancer 1.0 - http://eu.battle.net/d3/en/calculator/wizard#WRXPOS!adb!cbaZcZ
The Butcher – http://www.youtube.com/watch?v=Z4Zsb4-mmWc&feature=youtu.be
Skeleton King – http://www.youtube.com/watch?v=vo_JW66j9lc&feature=youtu.be
Belial – http://www.youtube.com/watch?v=mrImw1gDMsU&feature=youtu.be
Zoltun Kulle – http://www.youtube.com/watch?v=rfac9OStxmY
Magdha – http://www.youtube.com/watch?v=q0ZY9xzZUvM&feature=youtu.be
Siegebreaker – http://www.youtube.com/watch?v=CVk1-SY4tK4&feature=youtu.be
Ghom – http://www.youtube.com/watch?v=Px8M0vqznYY&feature=youtu.be
Random Elites – http://www.youtube.com/watch?v=akDS800jP98&feature=youtu.be
Blade Dancer 1.0
Diamond skin - Crystal Shell
Mirror Image - Duplicates
Energy Armor - Prismatic Armor (Or Force, depends on act/boss)
Magic Weapon - Force Weapon
Spectral Blades - Thrown Blade
Hydra – Venom Hydra
This build utilizes the Wizard character in a very specific way. Instead of crazy kiting, evading or tanking you take on a different approach: An evasive tank. By using quite a bit of resists stacked with Blur and Illusionist passives combined with Mirror Image and Hydra, you are capable of keeping most enemy champions in a place where your Hydra has enough time to nuke them down while you dance among the enemies that hitting your numerous illusions or you with Diamond Skin up (which results into MORE illusions.
And for the skillls:
Diamond Skin is a bit of a no-brainer, it stacks with your armor and resists so it is awesome.
Mirror Image is the nasty part, even if you meet a nasty bastard boss that one shots your images it is still theoretically 4-7 shots on your images before he gets back to you, that is 4-6 seconds, maybe more. Plus it gives you a room to maneuver when getting chased and kiting. Combine that with Illusionist and you have a fairly good “image barrier” keeping you from the mobs.
Energy Armor: Another no-brainer, you need it survive and considering you are going tanky and not getting hit for 35% HP by most things... it is great! Force armor wins on bosses that hit too hard tho. But everyone already knows that. This build works just fine with Force Armor as well, you just have to be a bit more careful than usually.
Magic Weapon: You kinda pay the price for being tanky by having lower DPS and even though your Hydra kinda fixes that already… Magic weapon fixes it ENTIERLY, instantly adds 5K+ DPS like it is nothing! Awesome skill.
Spectral blades: The rune for longer reach is necessary, because it allows to utilize your Mirror images, otherwise the range is just too short. And considering you are a semi-melee fighter, this skill is AWESOME and MANDATORY.
Required stats for Inferno
- 400 Resists, 4K armor, 8-10K DPS. (Minimum)
- 600 Resists, 5,5K armor, 13+K DPS for facerolling.
- Boss (The Butcher) - 10K DPS minimum, you will hit the enrage timer otherwise.
- 600 Resists, 5,5K armor, 13+K DPS (Minimum)
- 750-850 Resists, 6,2+K armor, 17-19+K DPS (Allmost faceroll, but some packs are still pain as hell.)
- Boss (Belial) – 17-21K DPS limit, you wont be able to keep up with the spawning snakes if you are under.
Act 3 - Not tested
Act 4 - Not tested
Vortex - I dont know who designed this, but unless the mob is something like telepot/avenger/vortex/waller it is a gg unless you overagear the act heavily.
Invunerable Minions - I heard all classes and specs hate this... no suprise here.
Mortar - Pain in the !@#$, mostly screws our aim to semi-melee soemthing. But gets better as you slowly kill off the monsters.
Horde - More monsters = more hits = less time images up = less damage and less protection. Simple as that. Doable, but a REAL pain.
Illusionist - Doesnt matter one bit untill you get to act 2-3 on Inferno, THEN it gets a REAL pain, ESPECIALLY when combined with Mortar.
Neutral (AKA Alone I dont do much, but I can be a pain in a combo)
Fire Chains - Can be a HUGE pain, but at the same can do exactly nothing, depending on the mob type and other suffixes.
Teleport - Doesnt do much unless combined with something or on some HARD hitting ranged mob.
Waller - Can be totally awesome, as Spectral blade hits THOUGH it, but can also kill you it with a wrong combo.
Molten - Annoying, but alone doesnt do much.
Arcane Enchanted - Alone doesnt do much, but again, pain with stuff like Waller or Vortex.
Electrified - Can be a pain as it does REAL damage in higher Inferno acts, doesnt do anything in lower acts tho.
Frozen - Can kill you if you stand in a bad spot, but overally not that bad.
Jailer - Annoying, but mostly doesnt kill you as you can Mirror Image out of it if needed. Can be a pain when combined with Mortar/Arcane Enchanted.
Good (AKA dont give a damn)
Avenger - Doesnt do anything, less monsters are there, the easier it gets.
Fast - Yea, you frankly dont give a crap about this one. It doesnt do much. Only makes your illusions die a bit faster. And if the mob is too fast attacking and moving... it doesnt matter if it has this suffix or not.
Shielding - Doesnt do absolutely anything, only makes the fight last a bit longer.
Desecrator - Doesnt matter, you just move out of it.
Plagued - Same as Desecrator, doesnt do anything unless it is VERY narrow passage and you have nowhere to move.
Extra Health - Doesnt matter, only makes the fight longer.
Health Link - Same as extra health, doesnt do anything, only annoying.
Knockback - Doesnt do much at all... unless you get super unlucky and get thrown into an Arcane sentry or something.
Missile Dampening - Doesnt matter, just slows Hydra shots, but you can just summon it RIGHT next to the boss, so it does nothing.
Nightmarish - Similar to knockback, doesnt do anything unless you get super unlucky.
Vampiric - Makes fight longer, no problem out-DPSing it, not a problem as your DPS abilities are AoE.