Diablo® III

witch doctor crowd control pet team

Hi

Looking to team up with fellow witch doctors that believe a pet build post act 1 inferno is viable.
Here's the plan:
4 witch doctors with fire dogs and big stinker garg, all wearing chance to freeze,blind,stun,fear etc. immobilise is useless.
A heavy resistance build with regen is encouraged for pets.
all witch doctors use group damage spells to spam crowd control:dire bats, flash fire etc
all witch doctors spam hex
all fast cooldown spells like grasp of the dead are welcome

at least 2 members should use bad medicine to reduce enemy damage
of course this is all open to suggestion and variation.

If all goes well then we should be able to permanently freeze, stun and blind anything that comes in our path with a total of 16 pet tanks. we could even take turns casting fetishes.
all 4 elites at any given time will be permanently hexed, frozen, stunned etc

I'm currently screwed on act 2. Have tried the crowd control idea on my own. does work but cant achieve permanent stun/freeeze.

If you are like minded and on inferno difficulty then please add me A1T#2696
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MVP - Diablo III
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Until the patch it's a bit hard due to the damage they deal to the pets when they actually hit.

It's a good idea and I would be willing to try but I would expect everyone to be over 800 all res.
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I'm currently at around 750 all res with 1800 hp regen per second. would be more with a bigger budget.
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one more thing: does anyone know if bad medicine stacks per player?0.8*0.8*0.8*0.8 = 0.4096. I.E the enemy will only do 40% of original damage if 4 witch doctors spam poison damage (acid rain).

that damage will be easily shrugged off by pets.
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MVP - Diablo III
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Not to my knowledge.

It would make 4 WD running BM and JF stupidly strong.

you'd get 0.8*0.8*0.8*0.8*0.8 = 0.32768 before the resists which would be broken.

But I think the 4 WD doing pets with the CC effects running different AoE tick damage spells for the CC effects would be fun.
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just to correct that: u multiplied 0.8 5 times, there are only 4 players

either way I fully agree that it would be insanely strong. I currently have combined damage reduction of 91.3% without bad medicine. (armour + all resist + jungle fortitude)

Anyway lets get at least 3 guys together and test. I'm usually on from around 5-10pm GMT+2.
tried to find some threads to see if bad medicine stacks, no luck.
In principal i think it should stack but it has to be tested.
if it doesn't work that's ok. It's still gona be a ripping team.
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i have a on hit CC bild setup, will add you to my friends list.
770 resist 5300 armor and 4 on hit effects.

will add you to my friends list.

also i dont thing that damage reducing abillitys is stacking. maybe a cross classes, monk and WDs might stack but i dont think so. it will just take the higest % reduced and take that one. if they are the same teh longest debuff.
Edited by Vomica#2555 on 16/06/2012 16:35 BST
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