Diablo® III

THIS IS A TRAP.

(Locked)

Every time you learn how to do something with your char, like farm the siegebreaker for example. Bliz are going to change the rules so that you get frustrated and spend money on RMAH or quit.

This patch is a warning sign kids. You're NEVER going to have a good char.

They will just keep changing the rules every few weeks and making your weeks of investment a complete joke.

Yesterday I could finally (after weeks of building up gear and practice) just about farm the siegebreaker with 5 stacks and only 5 deaths per run with around 300 apm. Today i died 100 times and spent 600k on repairs being chased by 3 invulnerable minions whilst the master ran off and hid every time.

I'm gonna keep plodding on, but right now I want to spit in your faces for wasting 4 weeks of my time.
i agree so badly.!
Nah, the thing with d3 developpers is that they they have a pretty clear idea of what fun should be. The problem you have, and the problem I have as well, is that my idea of fun is not the same as theirs.

So when I tried to max my DH dps, I was doing the wrong thing all along, because even though I found it enjoyable, it didn't seem like I was having fun to the devs, so they decided to change all the items i literally spent 180+ hours farming to make them worthless.

But you see it was my fault, what we need to do now is figure out exactly how the devs want us to play the game, and if we do exactly that, we will be fine.
Well the glass cannon build was only meant for very skilled players who can really achieve not to die with it. The other players will now suffer a lot I guess as you did. You should really invest time to make survivability build (high all res, high vit) since you should be always evaluating the ultimate hardcore mode even if you play on normal mode. I think to die multiple times and being only charged with like 7K repair costs was laughable. And now when the repair costs are much much more, the community will shift from hipe of glass cannon builds. :-)

I guess either very skilled players or survivability builds (high +all res, +vit) will hardly recognize any dramatic changes.
Well the glass cannon build was only meant for very skilled players who can really achieve not to die with it. The other players will now suffer a lot I guess as you did. You should really invest time to make survivability build (high all res, high vit) since you should be always evaluating the ultimate hardcore mode even if you play on normal mode. I think to die multiple times and being only charged with like 7K repair costs was laughable. And now when the repair costs are much much more, the community will shift from hipe of glass cannon builds. :-)

I guess either very skilled players or survivability builds (high +all res, +vit) will hardly recognize any dramatic changes.


So i guess blizzard wants us to have fun playing with survivability gear then. Sure wish I had known that before investing 180+ hours into a game.

Where is the memo that explains the correct way to play each classes please ?

Until, of course, somebody at blizzarddecides that tank gear for DH is no fun anymore, and they nerf that as well. Which is just a matter of time.
Edited by LouisLOurson#2489 on 20/06/2012 12:08 BST
like the bc reference and avatard. what do i win?
Well the glass cannon build was only meant for very skilled players who can really achieve not to die with it. The other players will now suffer a lot I guess as you did. You should really invest time to make survivability build (high all res, high vit) since you should be always evaluating the ultimate hardcore mode even if you play on normal mode. I think to die multiple times and being only charged with like 7K repair costs was laughable. And now when the repair costs are much much more, the community will shift from hipe of glass cannon builds. :-)

I guess either very skilled players or survivability builds (high +all res, +vit) will hardly recognize any dramatic changes.

Running survivability build since launch, have 50k hp and 450 all res, and the change is dramatic!
My build is mainly i can survive few hits, but then i should kill the mob, now i cant kill the mobs, and eventually they win me 90% of times :(
This in case some people STILL don't know, D3 is developed by the same team that developed World Of Warcraft. The "old" Diablo team (responsible for your beloved D2) is mostly working for ArenaNet now, so of course there are some major changes in the way the game is being handled.
One of these changes is them turning the game inside out every few weeks (see: WoW), so players will have to adapt to whatever BS they're coming up with now.

Aside from that, why would they want players to sit on the same gear for months? Better have them buy new items with main emphasis on a different stat every few days (see: AS nerf), that way they ensure you guys keep using the RMAH.

TL;DR, if they WOULDN'T change some core aspects in class layout from time to time, people would eventually be "geared up" and wouldnt need to use the RMAH anymore.
Edited by Hance#2920 on 20/06/2012 12:13 BST
Running survivability build since launch, have 50k hp and 450 all res, and the change is dramatic!
My build is mainly i can survive few hits, but then i should kill the mob, now i cant kill the mobs, and eventually they win me 90% of times :(


May I know what's your DPS (without SS passive) pre and post-nerf?
20/06/2012 12:12Posted by Hance
TL;DR, if they WOULDN'T change some core aspects in class layout from time to time, people would eventually be "geared up" and wouldnt need to use the RMAH anymore


I think their motivation for change is another one - although I can be wildly guessing. In this case I think Nether tentacles was so absolutely viewed as entirely neccessary that other skills have been for most DHs out of consideration. That's not good design, so they remedied their mistake.

What is from my perspective unfair is that their are not commenting in change log why they did the change - including taking responsibility for telling us it was their mistake to design nether tentacles the way it was. But maybe again I'm not right and the NT skill could be exploited somehow - but then it should be also explained in change log.

As it was before with Smoke screen where this skill has been clearly exploited by community. If some ppl are exploiting skills then they need to change the skill not to be exploitable - e.g. unlimited survivability.
Well the glass cannon build was only meant for very skilled players who can really achieve not to die with it. The other players will now suffer a lot I guess as you did. You should really invest time to make survivability build (high all res, high vit) since you should be always evaluating the ultimate hardcore mode even if you play on normal mode. I think to die multiple times and being only charged with like 7K repair costs was laughable. And now when the repair costs are much much more, the community will shift from hipe of glass cannon builds. :-)

I guess either very skilled players or survivability builds (high +all res, +vit) will hardly recognize any dramatic changes.


I'm a skilled player. I played d2 for 10 years had over 100+ lvl 95 chars, ran a legit d2 store and was pretty well known in the GBR-1 community. (I was also the first person in the world to upload a DH kill of the new diablo!!)

I made this sensible survivability guide when I got a4 hell. http://www.youtube.com/watch?v=yAkEYf3oMBI - it's solid advice... But as bliz has skimped on content, they had to make the completely empty Act 4 stupidly hard, which forced everyone who wanted to play endgame to drop the rather good survivability advice I'd given and go glass cannon instead.

So...... I made this guide instead. http://www.youtube.com/watch?v=SYvmhDI6Psw&feature=plcp - Which, even tho it made me SICK to think that bliz had intended the DH to play glass cannon, still showed people how to do it, if we HAD to.

Now they've changed the goalposts again, and as soon as I stack survive gear or whatever thye've dreamed up this time, they're going to patch it again so that I don't realise that they simply couldn't be arsed to finish the game after Act 3.

My time has been wasted. I have to find a brand new skill set and brand new items and am losing 500k per hour trying to kill one elite toward the 6000 i'll need to afford the new gear bliz have just forced me into.

If bliz had a face, i'd punch it right now!
Edited by Kolonel#2650 on 20/06/2012 12:25 BST
This in case some people STILL don't know, D3 is developed by the same team that developed World Of Warcraft. The "old" Diablo team (responsible for your beloved D2) is mostly working for ArenaNet now, so of course there are some major changes in the way the game is being handled.
One of these changes is them turning the game inside out every few weeks (see: WoW), so players will have to adapt to whatever BS they're coming up with now.

Aside from that, why would they want players to sit on the same gear for months? Better have them buy new items with main emphasis on a different stat every few days (see: AS nerf), that way they ensure you guys keep using the RMAH.

TL;DR, if they WOULDN'T change some core aspects in class layout from time to time, people would eventually be "geared up" and wouldnt need to use the RMAH anymore.


Oh wow, I didn't know that they were THE SAME people from wow, I knew that it wasn't the same D2 team, and of course since it's blizzard they took things from their other game WoW, but the same team? that explains a lot.

The thing I'm calling BS most on, is that on the previews and what not, monk was always portrayed as a low survivability character but high attacking speeds, and alot of dodge, same with demon hunter, dual crossbows was shown the most, and of course that meant high attacking speeds, and what ranged characters in any well put together game is actually tanky? Really I can't recall none, Idk, maybe not trying hard enough I guess.

What I'm trying to say, it's. Yeah, barbs, did really gain a whole lot from they way attack speed was set up, but that was because THEY as a CLASS were op, we were doing fine, nerf smoke screen, nerf NT nerf Attack speed, this is rape mostly, we were took apart from the most useful things we had in our advantadge, and I'm very sure that for our class to recieve more than 3-4 inferno hits will take A LOT of DPS sacrifice amongst MANY many millions. which is bull!@#$ because how do you farm those if you have no items, and the best you get now will be patched and cut 25% or even 50% for the next "good" farming spot you find....This is retarded.
Setting people's expectations badly is the biggest no no in customer service.

I don't think i've ever been so upset with my favourite games developer in all my life.

If my SC2 hoodie wasn't so warm I'd probably wee on it right now!
Running survivability build since launch, have 50k hp and 450 all res, and the change is dramatic!
My build is mainly i can survive few hits, but then i should kill the mob, now i cant kill the mobs, and eventually they win me 90% of times :(


Exactly... Since with the IAS nerf and NT nerf we seem to kill stuff slower (at least I do and I replaced a few items already including getting a better dps xbow) it still takes a much longer time to kill elite packs. Obviously I'm just trying builds but even now I can see it.

I played about an hour today and I can't say I was having too much fun. It is NOT FUN playing a glass cannon which is not a glass cannon. I still die. Stuff still hurts. Now I just take longer to kill things and pay more for dying. I would like to see Blizzard clear act 3 inferno without any deaths.

It really does seem like if you spend a lot of time and money (and I don't mean RMAH money) on a character and you finally have fun playing it because it seems to be at a good level then you get nerfed and your game gets ruined. I personally don't much appreciate that.
Hmm, judging of what you are saying, I'm beginning to think that it maybe worse than I expected. Will check after the work (the real one).
It's much worse than expected.

Things were supposed to get easier and make the game fun.

YOU LIED!
90 Undead Rogue
5315
Here's a kicker for anyone who's willing to consider it:

CoD has recruit, regular, hardened and veteran modes. If you're an awesomely skilled guy, you clear the place on Veteran and you have a good time doing it. If you're not that good, you play a lesser difficulty setting and that's the game for you.

So why does every single player have the 'right' to be able to clear D3 on inferno difficulty? It's tuned to be extremely difficult. It's tuned to require a combination of both good skill and good gear. So if you've got the gear and still can't clear the place, maybe you're just not part of the top X% of players who are good enough to clear it.

No one says you have to, no one says you have the right to. If they make it easier for you to be able to clear it, what are the really high skilled players going to be challenged by? What'll be left for them? Inferno mode is made to provide an interesting and hard challenge for highly skilled players. If everyone could clear it, it wouldn't achieve it's intent.

If you consider Inferno to be too difficult, don't ask the devs to make the game easier for you. You can do that already all by yourself and it takes just 10 seconds. Go into difficulty settings and turn that little dial back to HELL...

*hides*
D3 working as intended. The sooner people understand that it's not a game for their entertainment, the better.
Here's a kicker for anyone who's willing to consider it:

CoD has recruit, regular, hardened and veteran modes. If you're an awesomely skilled guy, you clear the place on Veteran and you have a good time doing it. If you're not that good, you play a lesser difficulty setting and that's the game for you.

So why does every single player have the 'right' to be able to clear D3 on inferno difficulty? It's tuned to be extremely difficult. It's tuned to require a combination of both good skill and good gear. So if you've got the gear and still can't clear the place, maybe you're just not part of the top X% of players who are good enough to clear it.

No one says you have to, no one says you have the right to. If they make it easier for you to be able to clear it, what are the really high skilled players going to be challenged by? What'll be left for them? Inferno mode is made to provide an interesting and hard challenge for highly skilled players. If everyone could clear it, it wouldn't achieve it's intent.

If you consider Inferno to be too difficult, don't ask the devs to make the game easier for you. You can do that already all by yourself and it takes just 10 seconds. Go into difficulty settings and turn that little dial back to HELL...

*hides*


This is the most ignorant thing I've read today. You're completely unaware of how games like this work.

This is not some bloody Call of Doody game. The WHOLE point of games like this is to keep playing for PROGRESSION. You don't play D3 because it's fun to kill the monsters (that gets old). You play with the idea that you'll be getting better and better stuff. Progressing.

Telling people to stick back in lower levels is the dumbest thing you could suggest, in a game which is all about progression. Too bad Blizz's idea of progression revolves around their AHs.
I think introducing any type of AH basically means that you can get better gear mainly from AH. There is no way around. The only way is to ignore AH if you want and decide.

Tha main flaw I see in the current Diablo development team as well as WoW development team is their idea of dynamic system. As it's basically admiting that there is no perfect world, perfect game and that therefore drastical balancing needs to be taken post-release.

I think phylosophically they should think about what perfection really means! To say we don't know how to make a game to be perfectly balanced and still offer various playstyles and builds, is something I'd expect from small team having very limited resources. As this is obviously not the case of Blizzard, they should strive to attain perfection. And not only strive, but really attain perfection (before release)!

Obviously from phylosophical side of view any dynamic system changing is just sign of imperfection and also sign of saying we don't know how to attain perfection and therefore as a result abandoning this task completely.
An argument that imperfect system can be more rich is also completely invalid. This is because imperfection is in fact the part of perfection. This is never in the opposite way.

And an argument that perfection cannot be attained at all is just even more non-sense. Easily if something is perfect, you know that it's perfect. If you don't know whether it's perfect, you have not attained it yet. But the mere idea of perfection is still saying that it can be perfect.
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