Diablo® III

Any trappers?

I'm finishing up hell on my HC DH and I thought to try out a traps build, for the lulz. To my great surprise, it's insanely fun. The scatter rune is pretty crazy, but it has one fatal flaw: it doesn't allow for burst damage because of the way the traps are placed. Often a single mob will only trigger one trap, so you have to wait for the explosion before you can trap again. With the long fuse rune you could instantly lay 3 right on top of each other for ludicrous instant damage.

One workaround I've found is to face the mob, then trap 90 degrees to either side of my character. That will lay down a line of traps parallel with the mob. But it's not always feasible to do this.

Next thing I'm going to try is a trap ambush build. Sharpshooter + spike trap with lightning rod. Lay 3 traps on top of each other, body pull a champ pack, BOOM, they all get hit for 3 huge crits. Smoke screen, rinse repeat.
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The scatter rune works best in choke points like doors or narrow tunnels. Think of Act 3 basements or some caves and that's just an example. And i say they work best there because when you place them in a small space, they tend to overlap, thus making the mob detonate all 3. BOOM!

The only and the most important drawback is with packs that have reflect damage. That's alot of burst damage that in most cases is fatal for you. Happened a few times, nasty turn of events :)
Edited by Codpin#2861 on 21/06/2012 14:00 BST
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90 Human Paladin
12485
scatter is also good when u are kiting a pack of monster by running backwards, or around in big circle, since they will likely set off all 3 while chasing u (and getting blown up in the process =D)
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Narrow passages are the best for scatter, but inside wall corners are good too. The good thing is mob's pathfinding makes him run near the wall and detonate all three bombs. Find elite pack, find a circle, then run leaving traps and caltrops behind. Good SS timing is needed for reflect packs.
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