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Shadow power over Smokescreen? I would like to see your build.
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Due to his damage output and the lifesteal + gloom rune and twice the duration of Smokescreen, it is a far superior choice later on.
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I use both SP and SmokeS
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Doesn't it feel weird to wear stuff that's worth more than 1.000€?
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I'd say if you have low DPS then Spike traps with scatter shot can help you a lot in dmg dealing while still kiting.
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Wow that would be awesome if i could convert my gear into that kind of money :D Inna's blessing holy dmg i believe is only added if I have holy dmg on my weapon? |
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Hey, great build. Helped me out a lot. Bought Nats gear and and based build off speed. Only really difference is I've been using spike trap-scatter as my hatred and i've been playing around with evasive-covering instead of frost. Great stream! Thanks!
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I had about half that kind of gear when the RMAH hit and "converted" a good part of it into ~500€. I'm sure you could easily sell most of your gear profitably on the RMAH. Your weapon alone is an easy 200+€. |
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hey prototype,
i was hoping you could help me ive just hit 60 in the last few days, i have a start on gear from gold from my barb and a couple pieces here and there that he got from farming. its my first ranged type class in any game so im still getting use to it. I was hoping you could help me with my gear and what i should go for now and what should be upgraded first and what should be removed immediately. I have 3 pieces of natalya(working on saving for the ring atm) and 2 piece innas. Here is my gear: http://imgur.com/a/L2mhX#0 and spec: http://eu.battle.net/d3/en/calculator/demon-hunter#aRXZTV!aYe!ccZcZc much appreciated and i really enjoy your stream. |
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Could someone explain to me why Hungering Arrow is used so often when it seems (to a DH noob like myself) that Evasive Fire is simply better in every department. Here's my argument for Evasive Fire > Hungering.... a) Flat damage = Hungering 115%, Evasive 125%. b) Multi-target: Hungering can hit multiple targets, true, but it is always a chance and not guarenteed. Evasive has a rune that basically triples it's damage as it will hit 3 guarenteed targets, and is very efficient at doing so even if they are quite far apart / offscreen / over a wall. c) Travel Time: Evasive hits instantly, which is better than having animation and travel time of an arrow flying through the air d) Survivability: Hungering adds nothings; Evasive adds the automatic backflip. Once I mastered this (and yes it took time) I took Vault off my bar. When you get used to it you can actually use the backflip as your main defensive ability (alongside SS or whatever you use). I can hop around many Elites packs taking no damage and yet firing constantly, which is kind of like tanking them. e) Hatred regen. Evasive generates 1 more than Hungering per shot but fires at the same speed/possibly faster f) Range: Both equal as far as I can see. Well both can easily hit targets that are offscreen as long as you point in their general direction. Evasive is MUCH better at hitting targets you can only partially see such as over a wall. Not trying to contradict general wisdom here, I am just genuinely curious. Hence I have given my reasons why I think Evasive is >>> Hungering. I am more than happy to be contradicted / educated. I have just switched to DH after playing a Wizard since day 1, and I feel stupidly OP in comparison so far (I'm level 56). Thank You.
Edited by Ghostlight#2542 on 03/07/2012 14:05 BST
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I have used the evasive fire a lot and then switched to hungering. The argument can be very surprising to you and also very hard to find until you try evasive fire a lot. It's about discipline spending control. With evasive fire you simply don't have discipline spending control and you backflip in occassions when you don't want - mobs suddenly appearing near to you, being walled around and not having any hatred, etc...
Otherwise it's fine skill if you don't mind this argument against it. |
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hey prototype, Hi bro, I had a quick look at your gear, there is 1 major flaw you need to work on right away, that is the amount of dex on your gear. Yes natalya set is great to have, but not at sacrifice of 1/3 of your dexterity. Esp if you are gonna use dual 1h, you need tonnes of dex all around your gear. I would suggest keep looking for upgrading more dex on your legendaries, and perhaps wait on the inna set for now and instead opt for a high high dex belt and pants for now. Your dex I think is the first thing you have to work on right away. (By at least around +500 if you can manage...) . |
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Thx for your input, I'll test evasive a bit and get back to you, I don't have too much experience with using evasive as a primary. |
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How to get 25% movement speed or more... Note that im playing hardcore and item that are able to have res must have res
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After theorycrafting a lot I tried Evasive with Covering back when I was in Act 2 inferno, so here's my take on it: a) Flat damage = Hungering 115%, Evasive 125%. I don't know the math for this, but HA can do some fairly decent damage on a single target with Puncturing rune. In general though, I guess Evasive equals more dps. b) Multi-target: Hungering can hit multiple targets, true, but it is always a chance and not guarenteed. Evasive has a rune that basically triples it's damage as it will hit 3 guarenteed targets, and is very efficient at doing so even if they are quite far apart / offscreen / over a wall. I ran with Hunger with Spray of Teeth for a while and with 34% crit (37% with Scoundrel) it did some pretty nice AoE. Not great, but nice. On the other hand it depends on how you wanna play. I tried clearing trash with a mix of Cluster Bombs and HA-Spray of Teeth, but Ball Lightning just pwns the above in both efficacy and ease. Ball Lightning lacks dps though, so I'm considering trying Pro's advice and adding impale to the mix to burst elites and bosses and maybe CC stuff (might go with crit dmg rune instead). Anyway, what I'm trying to say is: it depends on whether you want your main attack to be single or multi target. Against a single target HA with Puncturing pwns Evasive badly, against multiple targets Evasive probably wins. c) Travel Time: Evasive hits instantly, which is better than having animation and travel time of an arrow flying through the air I used to say that too, but if you think about it, why? What's better about it? Aside from looking cool I mean :P d) Survivability: Hungering adds nothings; Evasive adds the automatic backflip. Once I mastered this (and yes it took time) I took Vault off my bar. When you get used to it you can actually use the backflip as your main defensive ability (alongside SS or whatever you use). I can hop around many Elites packs taking no damage and yet firing constantly, which is kind of like tanking them. This is a big one. This either makes or breaks the deal depending on playstyle. I personally hated the random backflips that happened when mobs appeared next to me and I'd hate it even more now after the change to Mortar. You see -- especially when I don't play solo -- I try to move into Mortar's dead zone. Sure, you can't always do it, but with Evasive Fire you can never do it. e) Hatred regen. Evasive generates 1 more than Hungering per shot but fires at the same speed/possibly faster Yup, it's better hands down. f) Range: Both equal as far as I can see. Well both can easily hit targets that are offscreen as long as you point in their general direction. Evasive is MUCH better at hitting targets you can only partially see such as over a wall. Interestingly enough, this --not the random backflips-- was the reason I went back to hungering arrow. Seriously those arrows fly waaaaay off screen. I was playing with a barb who was tanking off my screen and we tested it for fun: the arrows went off his screen! If you're saying that Evasive hits at the edge of the screen I'm inclined to believe you're playing at 4:3 aspect ratio, not 16:9. I'm pretty sure that Evasive doesn't even come close to HA's range. And here's something you didn't mention: Evasive Fire ignores Wallers' walls That's what got me to try the skill in the first place, but sadly it wasn't enough =/ Also, for HA: Ridiculous, preposterous seeking capabilities. Back when glass cannon meant even rainfall could break you I'd shoot diagonally into rooms to scout with HA -- and by "scout" I mean I'd clear a good bunch of the trash before they even started coming out of the room :P Seriously, you're gonna be trying to miss and failing a lot of the time. I'm talking 180° turns man :P Not trying to contradict general wisdom here, I am just genuinely curious. Hence I have given my reasons why I think Evasive is >>> Hungering. I am more than happy to be contradicted / educated. Which is why I took the time to write this mini wall o' text -- hopefully you'll read it too :P As a last note though, I'd recommend doing what I did: Just try Hungering (with whatever rune fits your needs) and see for yourself. Evasive might simply fit your playstyle better, it's not like it doesn't have it's own (dare I say cult?) following :D |
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Hungering does more dmg, but evasive is more useful. I've seen 220k crits with devouring arrow and the highest crit I've seen with evasive fire is about 110.
Edited by Zodd#2205 on 04/07/2012 08:03 BST
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I have used the evasive fire a lot and then switched to hungering. The argument can be very surprising to you and also very hard to find until you try evasive fire a lot. It's about discipline spending control. With evasive fire you simply don't have discipline spending control and you backflip in occassions when you don't want - mobs suddenly appearing near to you, being walled around and not having any hatred, etc... I'm a huge EF fan myself, and just can't bring myself to test HA for longer than couple minutes before I switch back to EF. So my argument is only as valid, as it can be for someone who's bent on using this one skill over the other ;) That said, discipline spending control, with time and practice, is not such a great problem to handle. On rare occasions I do find myself OOM in the middle of a chaotic fight due to EF missfires (95% of those occasions being trying to catch a goblin during an elite fight and simply panicking ;)), however it's an easy thing to learn to position yourself to best utilise the EF skill, though perhaps not as easy to master. The important thing here is - EF backflip is laughably cheap disc-wise. The odd accidental backflip which you didn't plan (although which pretty often saves your life, as described later) costs you only 4 disc. Three backflips cost less than a single SS, four backflips still let you pop SS. And I think you'd have to be really careless to get 5-6 unwanted backflips in a row. And of course there's the backflip-wall thing, but it's easily avoided, since you learn to react to it. When I see my DH hitting a wall with a backflip, I just use SS and reposition myself, with Tactical Advantage it is absurdly easy. And yes... the king and queen, TA with EF, this just works so perfect together. Even with only 12% bonus movement speed on boots, every EF backflip (4 disc each only!) gives you enough speed to outrun basicly everything, that's not naturally fast with fast affix. This leaves very few elite packs unikte'able. Another thing... I have to admit here, I'm not a very skilled player. I don't have the instincts or quick reactions that are needed to use exactly what you need a split second after the need arises. My reaction time is pathetic and even though I use the same skill-set since weeks, I still tend to missuse skills when I begin to panic. EF is a great remedy for that. It's a no-brain "oh !@#$" button, which works automatically. Every time something pops out of nowhere, you just shoot it. If it's close, you'll backflip, you're safe. You don't have to frantically mash half the buttons on your keybord to find that %^-*!@# SS or Gloom or Vault or whatever, you just click yourself to safety instinctively. I don't know the math for this, but HA can do some fairly decent damage on a single target with Puncturing rune. In general though, I guess Evasive equals more dps. How often would you use HA against single target though? Regular creeps are meh either way, and everything else I put to sleep with Impale. This is a big one. This either makes or breaks the deal depending on playstyle. I personally hated the random backflips that happened when mobs appeared next to me and I'd hate it even more now after the change to Mortar. You see -- especially when I don't play solo -- I try to move into Mortar's dead zone. Sure, you can't always do it, but with Evasive Fire you can never do it. That is true. The Mortar's dead zone is just out of the question if you use EF, because more often than not the mob will move and push you into the Mortar splash zone. It's not game-breaking, you can stutter step Mortar fire easily, you can go into the zone and spam other skills (Impale, EA, CA, whatever you find fancy), however you loose the option to regain hatred within the zone during co-op play. nterestingly enough, this --not the random backflips-- was the reason I went back to hungering arrow. Seriously those arrows fly waaaaay off screen. I was playing with a barb who was tanking off my screen and we tested it for fun: the arrows went off his screen! If you're saying that Evasive hits at the edge of the screen I'm inclined to believe you're playing at 4:3 aspect ratio, not 16:9. I'm pretty sure that Evasive doesn't even come close to HA's range. True. It doesn't, not even by a long shot. On 16:9 sometimes I can't reach mobs which are onscreen, offscreen is more or less out of the question, depending on which side of the screen we're talking about though. This is a HUGE pro-HA thing, and pretty much the only reason why I would ever switch to HA. Evasive Fire ignores Wallers' walls Not anymore unfortunately. It used to, but it changed either on 1.03 or during one of the hotfixes. It does go through many obstacles Impale doesn't, so I suppose the same applies to HA. Ridiculous, preposterous seeking capabilities. Back when glass cannon meant even rainfall could break you I'd shoot diagonally into rooms to scout with HA -- and by "scout" I mean I'd clear a good bunch of the trash before they even started coming out of the room :P Seriously, you're gonna be trying to miss and failing a lot of the time. I'm talking 180° turns man :P But then again, it's not that hard to hit with EF, since it autotargets too, just so long you place a mob within it's cone. I miss, true, but not that often, and tbh - I remember HA going places I would never even think of shooting, so either the autotargeting of HA has been fixed, or you miss pretty much just as often as with EF. The corner scouting with HA is good though and not achievable with EF, true. it's not like it doesn't have it's own (dare I say cult?) following :D Oh it does... it does and we do not take kindly to HA infidels... reconsider your actions or prepare for retribution. You've been warned...
Edited by Jankov#2620 on 04/07/2012 09:57 BST
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Hey, can you add me in game i need a few hints on my DH :) i have decent gear but seem to lack the knowledge of the class.
I have really huge issues finding the right abilities for my gamestyle. Madeinrussia #2848 |
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Hi, just a quick note, I'm fairly certain this was fixed with 1.03. Correct me if I'm wrong, I haven't used it in a while. I recall before it would hit targets through obstacles like non-destroyable tents on the battlefields in Act 3. I think it still has some interesting behavior though, like hitting mobs above you and out of your line of sight if you are standing on stairs. It only seems to work if you can put the mouse cursor over the mob and the icon changes to the sword. Personally I stopped using it because I prefer to control my discipline use. Things like moloks landing on top of you, fast mobs getting just in range to trigger the backflip etc., made me switch. |
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