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Hello!
A Friend of mine just tested this with his Monk. He is just above 50% Dodge and 50% Block, and he either blocks or dodges every Attack. These two are no seperate Rolls. Basically, you cant get hit "normally" anymore. We have seen a few Threads about this already, and everyone was assuming it will end up in a 75% Avoidance Scenario, where you Block 50% of the Attacks that you did not Dodge, but it isnt that way. We tested it. 50% Dodge + 50% Block = No more Hits. Just wanted to make that clear for everyone that read the same Threads that i did and believed what was said in it. |
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if youre actually right, its a bug.
its not about believing, its about stacking 2 draws with 50% chance. throwing a coing two times will not make you win everytime. if for some ridiculous dodge and block would stack additively it would be painful for my brains :/ i guess you should not believe your friend everything he/she says
Edited by Cynical#2726 on 15/07/2012 13:09 BST
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Seems op. But how u get 50% block? shield can have 32% and helm 8% i believe..whres the last 10% comes from?
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IT can be true but if it is it will be changed soon I think as obviusly it is a bug
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if youre actually right, its a bug. This. I actually sat here for 5 minutes thinking about how and why they would even code that. And my brain started to hurt... So I decided to just try it out myself. I have 36.1% dodge, 27% block. That means I'd expect 46.6% of hits to go through. 36.1% should be dodged, 17.3% should be blocked (because block applies after dodge). If the OP is correct, only 36.9% of all hits should go through. So I took 233 hits from a zombie act 1 inferno. Results: 112 hits (=48.07%) 88 dodged (=37.78%) 33 blocked (=14.16%) Given the small sample size and that I may have miscounted once or twice I think this is much closer to the expected result as to the additive behaviour suggested by the OP. If anyone want's to try with a bigger sample size, or with higher block/dodge (suggesting the mechanics work entirely different once you reach 50% of each), feel free to do so. I for myself have decided that the previously known model is just fine and I can put my mind at ease again. |
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as i said, we did test it with both stats just above 50%. it really does work that way. normal monsters dont do any damage at all in this state, cause they dont hit hard enough to exceed the ~4200 Block Amount with Armor/Res as high as it was in the test.
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As others have stated, this makes absolutely no sense. However, if this truly is the behaviour that you've observed, surely you wouldn't mind producing some video evidence? I'm afraid this sounds too absurd for me to just take your word for it.
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sum of possibilities must be 1, you have 0.5 dodge and 0.5 block, but we know it's not additive.
maybe because dodge and block are a dice roll, and people complained, so they made the percentage rise with each failure to dodge/block, and thus if one doesn't catch it the other does? just a wild assumption. could be that their dice roll code is so bad that it utterly fails on 50%, and two rolls actually make you invincible EDIT: where did you try it? i went with 30% dodge to normal and it was dodge-o-mania
Edited by Valentin#2987 on 15/07/2012 15:16 BST
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sorry, but i wont spend my time on making a video about it. i just want to share the info. if someone is really interested, he can try it. nobody has to believe me.
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I don't really see the problem even if it does work like this. 50%/50% dodge block is a pretty specific build that involves sacrificing other things to achieve. More to the point, you might mitigate all hits from normal mobs, but they aren't the problem anyway. With any LoH or even high crit build normal mobs are never a problem. You die from being walled/vortexed/jailed etc. and taking arcane/molten/fire chain/desecrator damage. This build does nothing for that so its not like you become immortal.
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Don't believe it either without any proof whatsoever.
Seems more likely to me that you have some justice lanterns on the RMAH and you're advertising smartly... |
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No one believes you. You haven't provided any sort of evidence and so far all other tests point to you lying. Dodge and Block aren't additive. |
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sacrifice what? a lot of dex is a lot of damage.
it really gets funny when someone thinks its an advertising. *g* there must be a lot of monks out there that knew it and used it a long time. let someone on your friends list try it, the gear doesnt have to be that good for a monk to get the stats. |
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sacrifice what? a lot of dex is a lot of damage. I mainly talking about block actually. You need a good shield (preferably Stormshield), Helm of Command and a Justice Lantern ring. Those are all expensive items, especially if you want the HoC and the Lantern ring to have anywhere near the stats you would get from a normal rare (i.e. high dex, vital, resists + crit on the helm and dex, vital, crit dmg and crit chance on the ring). So yes unless you have sheds loads of gold you will be sacrificing something to make a build with all those items. |
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no way... this cnt be true? video plz..
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oh, you meant gold/money? well, yeah.. if you want good items and cant find them yourself (obvious), you have to pay for them. but thats the way with all good items.
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well i dont know what about you. but mobs hit me or elite never killed me.
only arcne/fire/ and so on that kill me |
if youre actually right, its a bug. thanks, just as i thought. case closed for me |
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