Diablo® III

Ideas for future elite abilities

5. Regenerator - Regenerates quickly (much like Vampiric, except it doesn't require hits) [min lv 20]

Bad idea. It will slow down gameplay.

Diablo should not contain any healing abilities. It just slows down gameplay. Makes fights last longer. Longer means more same moves, more repetitive.
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33. Chainer - (Only available in multiplayer) Elite restrains heroes with chains to each other (some maximum length), additionally chains heal monsters (inverse of fire chains) [min lv 60] ***thanks to Njoobee***


14. Duelling - (Only available on champions in multiplayer), each champion can only be damaged by one particular player (that would be named under each champions name). [min lv 50]


I love these 2 because they create more interaction between players, something I really miss now.

Most public parties just spam their skills and move on, rarely even waiting on each other, this would force some more team work! more of this please! :) ( I am lazy atm)
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Executioner - when hero's hp drop below 10% elite will deliver a fatal blow, that will kill hero in all cases (ignore allres, armor and skills that mitigate damage)

Berserker - has triple damage and triple movement speed and 1/4 of hp
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My idea for future elite abilities is, FIX DESECRATOR, I'm stading in it, i see debuff, i move, im still getting dmg, LIKE 500000000 OTHER PEOPLE HERE, hotfix that or make a nice patch, instead of adding new abilities to elites, time to fix the game and make it less random blizz, IT A HELL OF A TIME, also some abilities shouldn't connect with each others, like fast and fire chains, why? becouse mobs instead of attacking you, run like stupid around u and provide crazy dmg, also u should fix resistance, i got 730 all resistance, i get same dmg as i could have 200 all resistance or no resistance AT ALL, same dmg, from every single hit, magic shot, whatever hits me, You should also ADD COOLDOWNS to creature abilities, at this moment they spam frozen balls on the ground like 20 in a same time,(should it be like this?), in a small rooms u got nowhere to run and u simply DIE, Some abilities shouldn't stack like they do, mobs with plauged abiliti, spam 4 plauges on the ground and u die becouse it stacks, ,instead of adding new things, it's time for u to repair this game, it's not a challange, inferno is not a challange, it's luck. We don't care about luck, You reduced skill required to play this game to 10%, 90% is just !@#$ing luck, Blizzard, WAKE UP FROM YOUR AMERICAN DREAM, You made the same in Wrath of the Lich King, TANK AND SPANK, they stupid ideas in Cataclysm, they shouldn't work in Diablo, it's a diffrent game, THANK YOU VERY MUCH Activision for destroying Blizzard.
Edited by Epicone#2687 on 30/08/2012 18:30 BST
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The chainer sounds nice.
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I read to part 22 and all except a few sound like they would really suck.
The one where the elite spwans a sentry that shoots stuff or the one where it sumons an illusion of the player sound nice on the other hand

Sorry to say it that way, but Drains Durability from items sounds retarded. So does Negator. A tank barb/monk without passives will just get toasted.
A lot of those affixes sound like they would totally screw over specific builds and most would generally !@#$ up meeles the most. And those that play with other mechanics like durability would mostly be just annoying

The game definitly doesnt need more monster CC as it is. Thats why i kinda like the illusion/sentry affixes. Affixes like exploding sound nice in theory but as long as you cant properly disable monsters i wouldnt want it in the game. imagine a fast/exploder mob. you cant do anything against that as it is now.

What the game needs is affixes that deal proper damage but not too much. Thjey shoudlnt CC the player and they should be avoidable. Arcane / Firechains are nice examples of such spells imo. Although arcane can get pretty overkill in narrow hallways.
Spells like Jailer suck because you cant do anything a bout them. Frozen is a decent CC affix since it can be avoided farily easy as long as the mobs dont start freezing out of sync resulting in permafrost.

TL:DR
Proper DPS affixes are fine but we dont need more Monsters with CC affixes.
Edited by Kaesetorte#1739 on 30/08/2012 18:51 BST
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Brilliant, a massive list where about 40 rape melee, and ranged gets 1. What a surprise.
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What the game needs is affixes that deal proper damage but not too much. Thjey shoudlnt CC the player and they should be avoidable. Arcane / Firechains are nice examples of such spells imo. Although arcane can get pretty overkill in narrow hallways.
Spells like Jailer suck because you cant do anything a bout them. Frozen is a decent CC affix since it can be avoided farily easy as long as the mobs dont start freezing out of sync resulting in permafrost.


Exactly, both Jailer and Vortex are extremely frustrating, simply because you can't do anything against them. However Fire Chains, Molten, Frozen, Descrator and Plague, heck, even Arcane Sentry are really fun: They require me to dodge. I can curcumvent all of those, even as a Melee. It's no fun to see myself jailed while standing on fire, watching myself die.
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Corrosion seems so original, I liked it.....

My idea: Engineer
The Elite plants to ballistae on the ground that "are built" and active in 4 seconds after he puts them. They shoot heet seeking spears that always aim at one and the same player and deal 34% of the boss's dmg. They can be killed but got more HP than a white creep.
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90 Night Elf Druid
9400
That is a brilliant list, all I can say is that I hope the dev team will take a look at it.
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'Boss' Elite - instead of having a group of elites have one very powerful elite. This is advantageous to single target dps dealers but disadvantageous to 'spray and prey' types. Promotes teamwork.

'Legendary' Elite - on rare occasions, have an elite pack of brown color that guarantees a legendary drop. This makes it very exciting when you see one as you are desperate to find out which legendary it drops.

'Black Hole' affix - the elite occasionally spawns black holes on the ground and if you run over them it is instant death. This makes player positioning more of something to think about as opposed to just running in all guns blazing.

'Undying' affix - as soon as the elite takes damage from any source a countdown timer starts which could or could not be displayed above the monsters head. If the monster is not killed by the time the counter reaches 0 it respawns when it dies at full health. This can only occur a maximum of twice otherwise solo tanks could not defeat them. Promotes dps builds.

'Hatchling' affix - when the elite is defeated it spawns a smaller version of itself with half hp and half defensive/offensive stats. This could occur once or twice. This would make things crazy :p

'Fallen angel' elite - upon death, marks a trail on the ground marking out the quickest way to the next area of the quest. This would help noobs and also people trying to complete stages quickly.

'Alpha Male' elite/affix - upon death, all monsters within a 200 yard radius (or more) rush to your location. Lets face it, this would be cool :p
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Hi everyone
Some ideas:

Elite skill / ability: Effect:

1.Weather effects: In sunlight Elite gets boost to fire dmg, in a cave to arcane, near snow cold damage etc

2.Shocking: electrocutes all players if standing on water

3.Short temper: Small Increase to Elite monster damage if hit by players critical hit

4.Hard skin: lowers critical hit damage suffered by Elite Monster

5.Adamantine armored: Elite cannot suffer from defense related debuffs

6.Sharp eyes: Elite has higher chance to hit you

7:Cursed: Has 10 % change to add 2 second cooldown to skill used by player that damages elite monster

8:Old & Weak : Halves damage of the Elite monster if below it's 35 % health

9:Sharp teeth: Elite monster might make you bleed if it hits you

10:Venom master: Increases poison damage to player if one is suffering from poison damage

11:Death magic: Elite Absorbs life from nearby enemy corpses like life link but works only 2 times per corpse

12:Greedy:Elite has higher change to drop extra loot and gold

13:Reflect Condition: Elite has a chance to reflects conditions on you like: chilled,burning etc

14:Hermit: Leader Yellow Elite monster repels other monster kinda like a sanctuary aura

15:Storm ruler: Elite monsters have change to conjure small tornadoes [ like those from sprint]

16:Thief: Elite monster might steal gold from you kill it and get it back! and gain 1% more gold upon kill [ cap it for like 10k or something]

17:Hard fight: When Elite monster dies it gives you bonus to attack speed for 5 minutes [ like frenzy buff ]

18:Supercharged: prevents Elite monster being slowed

19:Anger issues: Raises Elite monster damage and lowers Defense if damaged [Not too much thou ]

20:Crystal weakness: increased elemental damage done to elite monster raises physical defense
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I must say some of these ideas are rather interesting but most are not suitable for hardcore players at all, so most of the ideas would need to be changed to fit there as well.

Just adding my two cents.
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They need to fix the current affixes first, honestly:

-Molten's trail should be halved

-Desecrator needs to stop damaging when you are not standing on it... that should be obvious; it's currently infuriating.

-Arcane sentry needs to be fixed, it starts hitting you before the animation really reaches you at all.

-Shielding has no animation for me

-Jailer is too spammable when it's on multiple elite monsters

-Plagued seriously needs to disappear after a set amount of time

-The AI on monsters with fire chains and molten is not fun, it's annoying -- especially when they are fast.

-Vortex should be dodgeable

-Reflects damage has no business reflecting bleed damage and other DOT spells like sweeping winds.

And if we're going to add new affixes, they should be POSITIVE affixes before more negative ones, IMO. The idea of the extremely rare mob that is guaranteed to drop a random legendary or set is rather brilliant, there could also be one that repairs your equipment when you kill it, one that drops gold as you hit it like a treasure goblin, one that increases your life regen while you fight it, etc..


Why do you think these changes would be improvements? We just had the biggest nerf since launch (effectively increasing the good items in the economy by a larger factor, and lowered health on elites at the same time).


It's not a matter of "challenging" nearly as much as it's a matter of "annoying".

Molten already dissapears quickly.


Completely disagree. Even if it was halved they could still easily fill an entire room with molten trails.

Desecrator/arcane/shielding sounds like a problem with your graphic card or drivers. It doesn't happen to me.


I think you're just used to it. Everyone I play with on a regular basis complains about this. Desecrator can damage you for a full second after you've walked off of the AoE. I could take screenshots of my corpse in a position far enough away from a desecrator AoE that there could be another desecrator between us that I wouldnt even be touching.

Plague already disapears after a while :)

Yea, when you kill the monster who casted it, or after like 3 minutes. If they're going to last that long, the damage shouldn't stack on overlapping plagues.

Do you want the AI of fire-chains to be dumber? Currently they act pretty much as I would expect, trying to surround you.


No, I want the AI to be practical. They rarely even try to attack me, they just run around, and when paired with molten -- which shouldn't be hitting you if the monster running directly beside you, sinc ethe trail is supposed to follow BEHIND them -- the damage is a little too ridiculous.

Dodgable vortex is an interesting idea, I like that.


I don't see why it was not dodgable in the first place.

Why shouldn't reflect damage reflect bleed? Sounds like it would otherwise favour rend-barbs for no apparent reason.


It just really doesn't make any sense at all? And no, it also favors monks who use exploding palm and sweeping winds, and anyone who uses skorn.

As i mentioned earlier, positive affixes is a fair concept, but they need to be followed by some kind of penalty (such as another negative affix) to make sure the game doesn't turn ever easier.


I don't want positive affixes that make the mobs more simple to beat, I want positive affixes that make the mobs more rewarding to fight.
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Great ideas, read about your other improvement ideas about game love em too. Hope developers get some of em alive.
About the people finds the ideas "too hard" "cruel" "impossible" inferno might not be your place to play, go back to hell even nightmare...
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Good list. I approve. =)

More variety in monster affixes the better.
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heh. for a spectral blade/ meteor/ frost nova wizard (900 res, 41k dps) the most exciting elites i encountered are: molten, desecrator/plagued, jailor/frozen. God i hate those and in the same time i love te excitement of the battle. I did not add arcane because with a decent amount of skill those beams can be easily avoided. Another affix that is very annoying for this particular build is the knockback since if u don't crit .... u die :))
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I must say some of these ideas are rather interesting but most are not suitable for hardcore players at all, so most of the ideas would need to be changed to fit there as well.

Just adding my two cents.


I personally only play hardcore, and I can tell you that there is nothing about these that would make hardcore worse of. After all, we play hardcore for a reason - challenge. That said, many would need to be tweaked, especially the random numbers I have put in there (like 50% etc)

Hi everyone
Some ideas:

Elite skill / ability: Effect:

1.Weather effects: In sunlight Elite gets boost to fire dmg, in a cave to arcane, near snow cold damage etc

2.Shocking: electrocutes all players if standing on water

3.Short temper: Small Increase to Elite monster damage if hit by players critical hit

4.Hard skin: lowers critical hit damage suffered by Elite Monster

5.Adamantine armored: Elite cannot suffer from defense related debuffs

6.Sharp eyes: Elite has higher chance to hit you

7:Cursed: Has 10 % change to add 2 second cooldown to skill used by player that damages elite monster

8:Old & Weak : Halves damage of the Elite monster if below it's 35 % health

9:Sharp teeth: Elite monster might make you bleed if it hits you

10:Venom master: Increases poison damage to player if one is suffering from poison damage

11:Death magic: Elite Absorbs life from nearby enemy corpses like life link but works only 2 times per corpse

12:Greedy:Elite has higher change to drop extra loot and gold

13:Reflect Condition: Elite has a chance to reflects conditions on you like: chilled,burning etc

14:Hermit: Leader Yellow Elite monster repels other monster kinda like a sanctuary aura

15:Storm ruler: Elite monsters have change to conjure small tornadoes [ like those from sprint]

16:Thief: Elite monster might steal gold from you kill it and get it back! and gain 1% more gold upon kill [ cap it for like 10k or something]

17:Hard fight: When Elite monster dies it gives you bonus to attack speed for 5 minutes [ like frenzy buff ]

18:Supercharged: prevents Elite monster being slowed

19:Anger issues: Raises Elite monster damage and lowers Defense if damaged [Not too much thou ]

20:Crystal weakness: increased elemental damage done to elite monster raises physical defense


Nice! I will go through it in detail and try to incorporate those that do not align with those on the current list, and that have positive gameplay implications. Death magic looks really cool :)
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The problem of this list is that it lacks as much imagination as the original affixes list.

What I am saying is that it's as bad as the current affixes.

----

The O.P, as The whole Diablo 3 team, is missing a huge point:

It would be great to finally have monsters that requires you to "Think", instead of making you juggle and tumble all over the map to desperately kite enemies.

And it would be even be better if elites affixes, elites themselves, and the area in which they are could have some sort of connection.


And what Monster Ability are you saying that would require "you" to "think"??

Just wondering?

Monster Affix;

Riddler: Elite pops out a window and ask you a Riddle if you can't answer you take 10K Damage.

Mathematician: Elite pops out a window and asks a series of math problems, if you get the answer wrong you take 10K damage.

Scholar: Elite pops out a window and asks you the meaning of life. . . if you can't answer the game ends and you have to resume.

=D


That made me LOL!

You did forget the plumber affix.

An elite plumber jumps out of the sewers and hand over a minigame where pipes shall be mold togheter.
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