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Community
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All five heroes are getting buffed in 1.0.4, and we’re in the process of posting previews for each class to give you some insight into what's changing. Check out the previews that are already live and stay tuned for more to come.
As each preview is published, we'll update this post with a link, so be sure to check back to see what improvements we have in store for your favorite character!
Edited by Vaneras on 17/08/2012 09:02 BST
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#1
16/08/2012
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why is the barb's thread so informative, while the wiz one is useless ?
the only known value is the nerf one, and no talk about armors, passives, effective underused skills buffs. |
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You can really say BUFFED with a straight face GLOLRIOUS.
Edited by DrTenma#1186 on 16/08/2012 15:57 BST
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they nerf the game = not good with you people
they buff the game = also not good with you people it's never good with you people. go play instead of contributing nothing to the forum. |
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come on with the monk! daddy needs a beffer (buffed+ better?) spirit spender, I'm tired of going in with 4 defensive skills.
Edited by pr13st#2209 on 16/08/2012 16:20 BST
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I wasn't complaining about anything. I totally agree with the changes. It's just funny how they buff a bunch of useless skills to a little bit less useless and basically remove the most useful skill from the game and than pretend it's an overall buff.
Edited by regenwurm#2953 on 16/08/2012 16:45 BST
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Somehow something seems fishy that this game is going the right direction. There must be a catch. So sceptical xD
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sweet monk was buffed, you scared me a lot when you say that you wanted to consider changing one with everything...good improvements overall, thank you.
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They removed the release date of the Char change notes..
Looks that we're going to wait a few days more until the show the DH uber nerf |
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Thumbs up for bringing us all this info prior to the patch going live, keep up the good work & can't wait to find out what's lying in store for us Witch Doctors. :)
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Witch Doctor will be here :
http://eu.battle.net/d3/en/blog/5630069/Patch_104_Preview_Witch_Doctor-17_08_2012 |
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I think the catch might be that they are ninja nerfing drops. They say in the system changes blog that regular mobs will drop slightly better loot and have more health while elites will have slightly less health and therefore might drop worse loot so overall it results in worse drops for those farming elite packs. I cant say for sure this is the case though since they dont mention elite drops changing.
Edited by Millrider#2739 on 16/08/2012 18:54 BST
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Wonderful changes!
But still, can be better... :) In the OP add links to 1.0.4 Legendary info and 1.0.4 System changes New items http://eu.battle.net/d3/en/blog/5629421/Legendary_Item_Improvements_-15_08_2012 Barbar http://eu.battle.net/d3/en/blog/5630067/Patch_104_Preview_Barbarian-15_08_2012 Wizard http://eu.battle.net/d3/en/blog/5630068/Patch_104_Preview_Wizard-16_08_2012 Monk http://eu.battle.net/d3/en/blog/5630070/Patch_104_Preview_Monk-16_08_2012 System http://eu.battle.net/d3/en/blog/5617583/104_Systems_Preview-10_08_2012 And...I payed 60 euro or something for D3. I think it would be nice if each account had ONE guarantee legendary / set item when Diablo dies first time in Hell. (one that is for lvl 60 so we can use it in Inferno). One achivment based legendary item drop per account for that first Hell kill is what we deserve. We will never ever be able to find a complete set ourself with current droprates (AH is a must). Botters have to buy one more copy of the game and lvl to 60 to farm that guarantee item, so i think its not a problem. And... for every 1000 Diablo kill in Inferno on a server, let Diablo walk the earth in Inferno for all online users at that server. (Let HC players have a minute to flee before he/she/it spaws after the text is showing...) |
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This is wonderful news for no AH players, Iam happy with that.
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All five heroes are getting buffed in 1.0.4, and we’re in the process of posting previews for each class to give you some insight into what's changing. Check out the previews that are already live and stay tuned for more to come. Lol and nerfs too duh
Edited by Freemason#2849 on 17/08/2012 10:17 BST
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Hy,
hm...is it really neccessary to destroy tank-WDs by killing the sense of VQ? Many damage-VQ-builds are also obsolete then. |
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well i must admit that the work on Zombie Dogs look rather good, but 3(4) dogs that can take so mutch dmg seem to take Gargantuans place on the battle field pritty mutch, What will you do to make him worth the slot on your skill bar?
Vision quest this is going to be quiet over powered together with the increased base Mana regeneration and option for +mana/mana reg from gear and Spiritual Attunement. I feel that this patch just isnt thought threw enough as pritty mutch everything with this game. One exception here is the work on Zombie Dogs, i hope the work spands to other effected skills Garg. for example and how ZD. can work with other things. Ive read all classes and the overview but happand to focus on WD since its the most fun class to play as it is now, and here is the only change i se as good. Could be nice to get more info about the planed 2h boost, will the raw dmg be increased together with affixes? will the possibility of +x [elemental] dmg be increased? chance to roll 2 sockets? The lost attack speed from useing 2h´ers is just such a draw back for resource regeneration and on hit effects. You boosted this for Monks but frankly i dont think it will be enough and other classes? |
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Cant wait to play :D
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well maybe they are getting the buffs but the previews made it look like wiz and wd are goin to be nerfed
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