I would like to see some new types of items (apart from the obvious wanting to see a couple of new, very large acts to farm, +1 on the jungle critters returning for me).
The way I see it theres problems with the AH and item system, people who love to farm and want the game to reward playing rather than being able to buy your way into great gear without actually playing much. People who love to make big AH buys and want their items to be more exclusive than the over saturated Leg/Set situation we have now. Also, people from all camps who just want to see some more variation in the gear/builds, every other DH running around in Nat armour and Inna pants with a Manticore etc, everyone looks the same and has the same stats.
So to help them all I suggest 3 new classes of item as follows...
Masterpiece Items: have a new red class of items that are superior to the average leg/set items. These things are incredibly rare, Im thinking about 5000% less likely to drop than a current leg/set piece, but when they do theyre super hot. That helps strengthen the AH for big buyers and brings in variation we all can enjoy, you cant just get a budget full red item setup for 15mil and run around doing a 'lite' version of what the big players are doing. It also provides a large but distant carrot for people who will never have that cash but maybe one day one will drop.
Limited Items: a new purple class of items. These have guaranteed limited quantities per server. Each one has specific bonuses for particular builds/classes/play styles that helps enforce both visual and play style variance in builds, also helps reinforce the AH and people who want to buy something not everyone else has.
For example, have some limited Manticores, a 'Natalyas Manticore' caption 'a customised Sister to the Manticore weapon used by Natalya in the 3rd Demon wars'. Its a guaranteed 2 socket manticore that only rolls in the top 50% of each stat, but has an additional property of counting towards the Natalya set bonus. Change the skin/light effects a bit to match the Natalya armour. In the info it states that it is 1 of 300, that means theres only 300 of them in existence on that server. If one gets vendored/salvaged ingame then Blizzard put one more back into circulation in the drops. They then become like the Legacy items, something that can only be traded for once they have all dropped. Have another Manticore that rolls in the top 50% but also has a 75% chance to causes addition 10k to 20k poison damage over 10 seconds, slow kill that doesnt suit tanks, but lethal for spam n kite play. Immortal King Ceremonial Plate, a limited edition IK chest that rolls top 50% on all stats and has a bonus which helps a certain sort of build like whirlwind or rend, then a different looking one that helps the other.
Have tons of variations to help people gear towards their builds in a more individual fashion and give some steady items to the AH system that will only ever crop up 5 or 6 at a time. Mega rare to drop like the red items, so it provides a play carrot, a force for diversity and a big AH stability/longevity boost. Im sure your artists can knock out 10 new skins in no time.
Follower Special Items: have a class of legendary type items for followers that give buffs to the main character. I know they want to take out magic find because of the gear swap issue etc, what would be cool is to lose it from the players item but have additional magic find/gold find/health globe chance/pickup radius/movement speed/exp bonus type stats that can be found on follower only, account bound items. You cant sell them on the AH, you cant swap them with your friends, the only way to get these items is to have them drop in the game during play. The 2 item classes above provide play carrots, but mainly boost diversity and the AH system, these ones are purely to buff people who want to go out there and find gear themselves. Ok the big AH wallet men want their exclusives that not everyone can find, give it to them, the grinders want some items you cant just buy in the AH, a reason to go and loot for themselves, this lets you give it to them too without it effecting character items or health/damage stats/pvp play.
In general I think we need more sets too, ok so every other Barb and DH is running around in IK/Nat armour, but what gives some individuality is when you can get maybe 2 bits of Blackthorns too to boost health/resist, or innas for the speed. There should be more glove+bracer+shoulder or ring+ring+amulet or sword+shield sets that give bonuses to specific things diff builds use like IAS/CC+CD/AR/LS/LoH etc, so yeah you might have an IK set like a million other people, but you are an attack speed junkie and have those set arms to compliment it where the next guy went for the CC+CD boosting set rings/amulet. Like complimentary sets with smaller but still useful bonuses.
Bascialy Id like them to just expand what they have now, it seems to be working great since the last patch, every thing is sort of coming together, but they need to replace the super rare factor lost by the new drop rates that gives people longer term goals and just expand the variety in whats going on.
Edited by Snorkle#2373 on 17/11/2012 02:20 GMT