Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
2. Open ending for next expansion
Since you ask for one thing Vaneras,
I'll assume the obvious things are in (New class or two, new acts, new items and so one)
The one BIG, not obvious things, that I personally feel needs to be done is bring back some tough decision making to the game.
I know, I know, I know.. this argument raged pre launch and it was the developers stance that freedom trumped all, and you know.. I like it to a point.. But I have found myself lately getting verry tired of the skill/rune system in general. If I had to sum it up in a short sentance, I would say "it feels like a layer of customization is missing from the skill system".
By that, I mean picking your 6 skills is great, choosing your rune for that skill is great, but there should be "another" choice related to your primary skill choices - somthing along the lines of "I'm committing this Wizard to be a 'Battle Mage' Wizard" which would result in bonuses to Health and Armor.. that kind of thing. (I know, thats sounds like I'm talking about passives.. and to be honest I'm not sure how to explain this any better).
So to sum it up again, the one thing I want in an expansion is a somewhat major overhaul of the skill / rune system, one that is designed to bring some feeling of "tough choices" back to Diablo (tough doesn't have to be permanent).
Design it in a way that its fun to level up and make choices, its fun to level new characters and make "different" choices.
I've read through the pages up to this point and want to list what I've really liked first.
1) Necromancer with minion blood pool and able to sacrifice between pools.
2) Druid with shape-shifting focus
3) New Artisan that can upgrade/change/randomize affixes.
4) Endless Dungeon with progressively harder mobs. See how far you can go and maybe track progress online. Vendors periodically to clear bags. If you teleport out, you have to start over.
5) A new cohort and the ability to modify/retrain them.
And now for some things I haven't seen requested yet.
1) return of bag-expanding items. Maybe add 3 "slots" to the side of the Backpack UI. In that, you can place your new cache items. The largest cache you can find (act IV inferno) is a Heavenly Cache with 15 extra slots. 3 of those would mean 45 extra bagspace (good for that endless dungeon).
2) The horadric cube. Maybe as part of the plot in the expac. As with Diablo 2, we can use it to combine items for a small upgrade/addition on affixes. A pipe dream here, but it could potentially come with a revenge of the cow king level as he tries to take over whimseyshire.
3) Name Items. "Of Egress" would be great to see on my favorite axe. They would probably bind to character when you do it, but that would be great to show off in your profile.
I like to see at least 2 very big acts with a lots of new legendaries, more characters, skills for all the characters, lvl 99, more followers, runes like the old diablo 2 runes (diablo forge, etc), runewords, charms like old diablo 2 charms, legendary charms, unique charms (annihilus or smthing new), new events for diablo 3, more ubber bosses with drops like the diablo 2 torch, etc, etc, etc.
Sure, these are some little suggestions, but I think relevant to the success of the franchise over the long haul:
1. The Golden Bird of Ku Y'leh (now Platinum for some reason yet to be defined) has really been angering Alkor. It talks to him at night and won't let the poor man sleep. Obviously, the old man has finally lost it. Your job, in this post-Diablo world, is to hunt down various herbs in the forest to help Alkor find rest from the voices in his head.
2. Diablo's very feminine left breastplate has, for reasons yet to be defined, not burned to cinders. The prudish keepers of heaven are loathe to deal with this potential bit of scandalous material. It's your job, hero, to establish The High Heavens' first Human Resources department, giving angels "eyes up here" seminars, getting Tyrael to stop giggling whenever he sees the fel artifact, etc.
3. Ormus' sense of self-importance levels the Kurast Docks. There's no mission here, just a giant Ormus head floating near the remains of the port, talking about how awesome he is.
4. All female Demon Hunters can now choose flats instead of heels.
5. The Fowl Lair's chickens are clucking up a storm in Caldeum! You have to negotiate egg prices with various merchants whilst battling the feathery plague.
6. New troll spiders can spell insults with their webbing, adding a level of frustration for even the most disciplined Monk.
7. Travel back to The Harem in Lut Gholein to witness a seemingly endless sea of really, really hot chicks. Literally, they're hot. In fact, they're on fire. Put those ladies out with a new stop, drop, and roll maneuver!
The return of the Necromancer! He was, hands-down, my favorite character from D2. Too few games let us play as necromantic badasses, and I want to venture more into Sanctuary with a book of the dead in one hand and scythe in the other!
I think in Diablo 2 i really LOVED the concept of Rune Words. A wide variety of runes released, a rune crafter to upgrade and produce various levels of runes, as well as rune words that can be applied to 2-4 slot normal and / or magic rare weapons and armor would be very attractive to me.
i think there need to be expanded social features, such as guilds and possibly 4 and 8 man events (like 10 man and 25 man runs in WoW) that are unlocked by guild progression, (perhaps a full guild party of 4 could have achievements or possible drops to unlock the 8 man events) when i play the game i feel all alone in a full party
more skill slots would also be nice,
puzzles and labyrinths. Indiana Jones style, i think people like being lost and not having a clue whats around the corner, give people a reason to talk to each other via headset . make each run memorable
Edited by Stogie#1750 on 16/11/2012 19:24 GMT
EPIC boss form & encounter like Belial Final Form. Everyone here who disagree Belial final form fight is not the best well done & not THE PERFECTO encounter in diablo series, can shoot himself on the head. Everyone who agree Azmodan & Diablo fighting form & encounter is disappointment , know their stuff. I would very much like to be able to fight an epic boss size like the giant flayed ones in Arreat, tower of the cursed/damned. Belial final form fight should be the benchmark of all bosses in the new expansion. C'MON they are otherworldly supernatural ALLMIGHTY demon lords, imagination should be the limit, they need to be more DAUNTING, HUMONGOUS, MORE EPIC FEEL, AWE-INSPIRING, JUST LIKE THE FIGHT IN THE GOD OF WAR 3 SERIES when KRATOS FIGHTING the TITAN KRONUS, rather than boring, monotonous, easily expected encounter which runs for 3 SERIES, C'MON Blizzard, SURPRISE US, AMAZE US. Combining God of war 3 epic humongous fight features + Diablo gameplay = King of Games.
I think something a long the lines of what Cataclysm did in WoW could be cool. An expansion doesn't *just* have to add additional content, it could change around what's already there. You could present a darker, even more ruined and hopeless world. Alongside brand new locations, you could let us revisit and experience previous ones in a new way? (Including places from D2 :)
Edited by Intrepid#1144 on 16/11/2012 20:03 GMT
6 Human Warrior
If I'd have to choose only one thing it would be some form of permanent (or at least somewhat permanent) progression and customization for your character. Something that could make you feel unique and where you could make far reaching decisions.
The fact that both gear and skills are completely changeable at any point in addition to no visual customization for you character (apart from the gear) makes customization somewhat lame even though mechanics wise the skill and gear systems are phenomenally great.
How can you really feel great about your character when the same class next to you can basically become identical to you if you just hand your gear over and he changes to the exact same skills at the spot?
Also, don't slap the new (permanent) customization thing just to the max level (like WoW seems to mainly do) but make it so that you can start customizing from the beginning (at the latest on nightmare).
Edit. Wish I could change the avatar after posting.
Edited by Mahti#1320 on 16/11/2012 21:26 GMT
I would like to see some new types of items (apart from the obvious wanting to see a couple of new, very large acts to farm, +1 on the jungle critters returning for me).
The way I see it theres problems with the AH and item system, people who love to farm and want the game to reward playing rather than being able to buy your way into great gear without actually playing much. People who love to make big AH buys and want their items to be more exclusive than the over saturated Leg/Set situation we have now. Also, people from all camps who just want to see some more variation in the gear/builds, every other DH running around in Nat armour and Inna pants with a Manticore etc, everyone looks the same and has the same stats.
So to help them all I suggest 3 new classes of item as follows...
Masterpiece Items: have a new red class of items that are superior to the average leg/set items. These things are incredibly rare, Im thinking about 5000% less likely to drop than a current leg/set piece, but when they do theyre super hot. That helps strengthen the AH for big buyers and brings in variation we all can enjoy, you cant just get a budget full red item setup for 15mil and run around doing a 'lite' version of what the big players are doing. It also provides a large but distant carrot for people who will never have that cash but maybe one day one will drop.
Limited Items: a new purple class of items. These have guaranteed limited quantities per server. Each one has specific bonuses for particular builds/classes/play styles that helps enforce both visual and play style variance in builds, also helps reinforce the AH and people who want to buy something not everyone else has.
For example, have some limited Manticores, a 'Natalyas Manticore' caption 'a customised Sister to the Manticore weapon used by Natalya in the 3rd Demon wars'. Its a guaranteed 2 socket manticore that only rolls in the top 50% of each stat, but has an additional property of counting towards the Natalya set bonus. Change the skin/light effects a bit to match the Natalya armour. In the info it states that it is 1 of 300, that means theres only 300 of them in existence on that server. If one gets vendored/salvaged ingame then Blizzard put one more back into circulation in the drops. They then become like the Legacy items, something that can only be traded for once they have all dropped. Have another Manticore that rolls in the top 50% but also has a 75% chance to causes addition 10k to 20k poison damage over 10 seconds, slow kill that doesnt suit tanks, but lethal for spam n kite play. Immortal King Ceremonial Plate, a limited edition IK chest that rolls top 50% on all stats and has a bonus which helps a certain sort of build like whirlwind or rend, then a different looking one that helps the other.
Have tons of variations to help people gear towards their builds in a more individual fashion and give some steady items to the AH system that will only ever crop up 5 or 6 at a time. Mega rare to drop like the red items, so it provides a play carrot, a force for diversity and a big AH stability/longevity boost. Im sure your artists can knock out 10 new skins in no time.
Follower Special Items: have a class of legendary type items for followers that give buffs to the main character. I know they want to take out magic find because of the gear swap issue etc, what would be cool is to lose it from the players item but have additional magic find/gold find/health globe chance/pickup radius/movement speed/exp bonus type stats that can be found on follower only, account bound items. You cant sell them on the AH, you cant swap them with your friends, the only way to get these items is to have them drop in the game during play. The 2 item classes above provide play carrots, but mainly boost diversity and the AH system, these ones are purely to buff people who want to go out there and find gear themselves. Ok the big AH wallet men want their exclusives that not everyone can find, give it to them, the grinders want some items you cant just buy in the AH, a reason to go and loot for themselves, this lets you give it to them too without it effecting character items or health/damage stats/pvp play.
In general I think we need more sets too, ok so every other Barb and DH is running around in IK/Nat armour, but what gives some individuality is when you can get maybe 2 bits of Blackthorns too to boost health/resist, or innas for the speed. There should be more glove+bracer+shoulder or ring+ring+amulet or sword+shield sets that give bonuses to specific things diff builds use like IAS/CC+CD/AR/LS/LoH etc, so yeah you might have an IK set like a million other people, but you are an attack speed junkie and have those set arms to compliment it where the next guy went for the CC+CD boosting set rings/amulet. Like complimentary sets with smaller but still useful bonuses.
Bascialy Id like them to just expand what they have now, it seems to be working great since the last patch, every thing is sort of coming together, but they need to replace the super rare factor lost by the new drop rates that gives people longer term goals and just expand the variety in whats going on.
Edited by Snorkle#2373 on 17/11/2012 02:20 GMT
I personally would like to see all the classes brought in all of them in some form or matter. One of the main plot to the story. With the defeat of the Prime Evil, there will be pretty much a massive power vacuum resulting in the forces of hell going into a massive civil war unlike that never before seen in Heaven nor Sanctuary. This war going as far as to spill forth into the mortal realm threatening to destroy all in it's wake. This civil war becoming so massive that neither the forces of angels nor man being able to fully contain it, and by the end of the expansion a greater alliance is formed as both sides agree to bid their time and prepar for a final campaign against the Forces of Hell. Aka Diablo 4.
i think examining the effects of the worldstones destruction in some more depth would be interesting. As the heroes have shown, without the stone to keep people in check they are growing in power equal to the prime evil/angiris council. Not everyone can be as noble as the player characters can be.
Also, with mortals having proven themselves it stands to reason that angels would be more involved in human affairs, more to the extent demons are.
also making Lingering Spirit baseline for haunt and allowing it to stack would go much further for making it useful
Edited by mibbs#1824 on 17/11/2012 08:02 GMT
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.