I'd wish I could paint & draw some Concept Art in Order to release my ideas. But due to less time (Writing Screenplays) I can't do that. Therefore I will post some of my ideas as text. Well, lets get started Blizz.
First of all, Patch 1.05 is great. It has make me to come back and play D3 again. Good thing. But there is much work left to do. So if you want to create a new Expansion Set, you need to hit like a bomb. LoD has done great things and I hope you can do the same, however, learning from your mistakes (e.g. Diablo3).
For the Expansion I recommend TWO new classes. First one in my mind:
Dark Knight. Or Paladin surrounded by dark. What I miss at Diablo 3 is a dark character. I know, the Demon Hunter comes very near to that believe, but the Necromancer from Diablo 2 is not really beaten. So in order to balance the game, what about a Character that combines the force of light and dark. Such as the Paladin in addition to dark skills like from the Necromancer. Why that? Because you already mixed all classes in Diablo 3 from Diablo 2 in order to "present" us with "new" classes. For instance, the Monk is a mix between Assasin & Paladin, Demon Hunter is a mix between Assasin and Amazone. Why not and combine the Knight with Necromancer. You will find out cool stuff when it comes to the skills. I'am sure about that. But do not forget to give the character specific SHIELD Spells like those from the Paladin in Diablo 2. In Diablo 3 nobody really cares about shields except a few defensive builds or the Templar. But Shield specific spells are not content of D3. So change that. And by the way, if you do that, bring back Herold of Zakarum. I'd loved that item. And yes, it's great stuff being a fighter with shield (smite :D) with the ability to cast Curses or a lot of CC. Maybe a few skeletons, too. It is up to you.
Second class: Druid. Bring him back. I really loved the druid, but he was not perfect in Diablo 2. Why him? Well, I miss a Shapeshifter class in Diablo 3. SO bring something to us, that allows us to change our character (except archon) into a Bear, Wolf or Spider or what not. I think you'll get the point.
Well, I do not have any clue about your story, but do NOT bring Baal back. We already seen him, he was good and creepy. But put something different. You can bring Mephisto back or whoever is left and is not banned into the Black Soulstone.
As for the Gameplay:
What I'am really bored of is Rare Items (yellows). If I find a Level 63 Item, I strongly recommend to make a minimum cap of stats onto the item. It is amazing that I find 63ies onehand maces with 200dps. That is crap. Make a cap, a minimum cap, for instance >=700 DPS.
What else? New events maybe. Uber bosses are funny. But put something different inside. Remember Uber Diablo Events in D2? Maybe something like that.
PVP: We want it, we want it fast. Stop playing with Arena stuff. It is not Diablo style, it is crap. Forget about the idea, really. What is more easy: Make private battles ingame possible. Do it with the banner pastes (G). Make it possible to invite a party member for a fight, kind of a duel function. Nobody should die, (remember HC Mode!). Just a simple Duel function like in WoW. It is good. Easy to go, everyone can do it fast and by the go. No waiting and no frustrating running in Arena's like silly bunnies.
Bring back the Enchantress. Why you canceled it? The Idea was great! Now, what kind of improvement could last? Well, you need to get rid of one issue: White Items or Gray Items. They are completely useless. In Diablo 2, you were looking for those items in order to make a good rune word. Patch 1.09 : Fury for example.
You must'nt bring back runewords. But you could bring back Charms and combine them with the function of runewords together with the Enchantress. The system is easy. The Enchantress only can cast a magic spell on a standard item (White) which changes it color to Brown or any other color. The player can find different charms and magic books which can be combined to a magic item spell. When clicking on the enchantress, you can put a white item inside a box, depending on the item, you can put up to 6 different charms inside. Each charm has a different prefix and spelling. Depending in which roll you place them in, something comes out. Like a runeword, just with charms. The difference between the original runewords: You can't socket those charms in any other item. They have no steady bonus. They are just materials for the Enchantress.
Well thats it so far. I think Blizzard, you will do what sounds cool and what not. And for god's sake, make it good as freakin hell. You know what's at stake. Patch 1.05 was a really great start, although all these "features" already should have been placed into the release version.
Edited by Ordun#2693 on 19/11/2012 17:14 GMT