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Well i think the next thing that blizzard should be doing is not PvP. If they can do it simultaniously then great but if i were them i'd be putting all my eggs and workmen into the endgame task. A good example of what could be done is below: (note that not all of this are my ideas)
1) Champion levels post lv 60 After level 60 you continue to gain experience towards "Champion levels". Each champion level takes quite a long time to achieve. On average you could make them 50 hours each which would typically take 2000 hours of levelling to get to the max champion level of 40 lets say. Rewards would be Every level: 10 skill points to distribute where you please amongst the 4 core stats Every second level: 1 skill point to place in a skill of your choice. Skills can be increased a maximum of 10 skill points. Each skill point could do one of several things depending on the skill - eg: reduce cool down, reduce resource cost, increase damage, increase chance of proc effect etc etc. Then add a ladder for champion levels which resets periodically and allow players who want to join ladder to reset their character back to level 60 + 0 champion levels. Purpose: Infinite re-playability, endgame and competition 2) The infinite dungeon The idea of this is that they appear randomly in the open map areas in inferno only. Say a 5% chance of there being one there on said map. When they spawn you may enter and monsters begin at level 60. For each floor of the dungeon you clear - mobs increase by 1 level. The dungeon doesn't neccessarily have to be infinite only to a practically impossible level of difficulty. In the infinite dungeon you would gain 0 exp for the monsters you kill. If you die you spawn outside the dungeon and you cannot re enter. Rewards would be Increased magic find per level of dungeon clear whilst still in the dungeon A "Chest of Kings" at the end of each level which drops as good as an elite pack and takes into account MF and 5stacks of NV as elite packs do Purpose: Encourages group play, provides challenging content, a good place to farm for gear & people will play entire acts looking for them so people wont just be farming the same spots. 3) A new secret area This area would be totally soloable but much harder than whimsyshire. Typically looking at as or more hard than inferno act3/4 mobs used to be and would require nice gear and perhaps a few champion levels to make it doable solo. Not exp would be gained in this secret level Reward would be: A flat MF bonus of say 30% Purpose: Serious solo farming spot, challenging solo content. 4) Random and challenging side quests with rewards Quests such as "kill these monsters and ill give you 800 gold" are ok for the beginner but in inferno theyre pointless. So that players have incentive to farm the whole game why not put challenging side quests (or events as you like to call them) with nice rewards. Further up the acts these are more difficult but have greater rewards An example of a quest might be: "Demons are attacking people's homes! Please hurry and rescue them before they burn! 3 houses to clear, Time limit & 2 elite packs at each house with a horde of other demons. Reward might be: 40000gold + the loot you gain anyway. Remember if that reward seems quite nice - these are going to be hard and in addition they're going to be random and rare. You might play through an entire act and not find one but when you do it'll be challenging, fun and rewarding. Purpose: Fun things to do when you discover them with nice rewards , encourages people to play more of the act, can do these when farming experience when you find them and still gain exp from them. So the main point is: Inferno would still be viable for exp 2 new ways of farming items but for no exp Events that are fun, challenging and rewarding for more depth to the gameplay. |
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2) The infinite dungeon This. Easy to implement too, as it just reuse things that are already in-game.
Edited by EonFlux#1895 on 17/08/2012 13:12 BST
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I would really like something like that.
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This. Yeah all points 1-3 wouldnt take an age to impliment. They could def be done 4 would take a bit more time but if we dont see 4 for sometime i wouldnt mind - even if its part of the expansion in a few years - because it is the least important point - just nice |
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I'm nowhere near end-game at the minute.
But these all sound really good and fairly easy to implement. I also think that, similar to your mentioned 'Champion Levels', Blizz could make it so that every 10 Champion Levels gained, you can unlock another rune for an equipped ability. So, you could have 2 Hydra runes, or 2 Magic Missile runes, making you an absolute bad-!@#. You could also unlock more passives too, taking you to a max of 6 as opposed to the 3 we have now. Who wouldn't want the chance to become a demi-god? |
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Nice ideas, I really like them.
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They are (we can assume) incorporating an alternative XP gain after 60, possibly the System of Excellence.
What I base this on: http://webcache.googleusercontent.com/search?q=cache%3Aus.battle.net%2Fd3%2Fpt%2Fforum%2Ftopic%2F6294339803&rlz=1C1CHFX_enUS456US456&sugexp=chrome,mod=14&sourceid=chrome&ie=UTF-8 translates to: Chance of finding items of magic and levels of excellence by Jay Wilson Jay Wilson will inform the community regarding the chance to encounter magic items and will also reveal and explain the details of the System of Excellence, a new function of patch 1.0.4 |
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mmm well i hope to god this system of excellence does not just mean more magic find and means character progression. If it was level up get 2% more magic find for example - for what ....... I want to be able to build my char post 60 They originally said they didnt want people to place stat and skill points, reach endgame and then discover they did it all wrong, find a guide and do it that way. This way players are all the same to level 60, they play inferno a bit, find a build that suits them and then they allocate where they want but still have access to everything thats level 60 as well as all their unbuffed skills. So if they even make a mistake after 60, inferno is still fine for them. What's more by implimenting a ladder which you can join at any time erasing your "levels of excellence"/"champion levels" then if you do decide you want to do things differently you can without having to grind to 60 again. Alternatively you can keep your char, grind to 60 in 20 hours and then do the new build you want. A system like this promotes build diversity and also sticking to a build even though you can swap skills you are gonna wanna try to stick with the ones you buffed. |
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Those ideas are really great, and I would love to see them ingame.
But maybe give a higher chance for the infinite dungeon to appear, and make it so the players have to clear an open map for it to be accessible. Otherwise, people will just reload their game until it appears, and the incentive of actually clearing acts will be very little. Some kind of character progression post-lvl 60, even very slow, would be enough to keep me playing on inferno (once I clear it of course...), would give another objective beside farming loot, and would be rewarding for completing acts over and over. Damn Imperium, I would be so happy just to see your ideas implemented as they are :D |
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