Diablo® III

Rate/suggest/qq@/improve my hunter(spec/gear):

90 Night Elf Rogue
15045
http://eu.battle.net/d3/en/profile/Killerwolf-2579/hero/1384110

Since last time I was on the forums I kept hearing people crying about my epeen/dps/stats/hunter/spec/gear etc, I'm wondering what you/others think ^^

Anyway, please explain why/when you think/know/feel that my gear/opinion/experience/spec/personality is bad/invalid/wrong/awul etc. :p.. I don't mind critique (http://en.wikipedia.org/wiki/Critique, see the part where it says "and in the philosophical tradition it also means a methodical practice of doubt", I basically mean *if/when you think/believe this sucks, convince me/others why! :D).

I have better rings than currently equipped, yet the +damage is bugged (yes bugged, quite a lot have that, and yes I know for sure it's not me, it's really bugged ((either the damage shown on the item is too high, or the damage done/calculated is less than what it says)) ). And I will look for a 2nd 1h with double crit (probably with %leech instead of LoH) that has somewhat comparable stats (disc/dex ((and some sort of life regen)), perhaps with hatred on top.

I'm a bit of a cheapskate when it comes to upgrading gear, and I'd prefer to keep the cool bonus stats on most items. So I mean getting some more dex while losing out disc etc on my chest is not an option!

This spec/gear really works for me (and I like it), yet I know I can upgrade a few things (rings, amu, gloves most notably, and in general some more allres). I'll do so whenever I get a crazy amount of gold+the mind to spend so much on a single upgrade, heh. I'm more looking for tweaks/changes/suggestions that would improve my char, without costing like at least 10-50m.
Reply Quote
90 Night Elf Rogue
15045
Come on guys !

Feel free to suggest things or laugh at me or anything -.-

Sorry for the bit weird tone, I just encountered too many trolls on the forum and in the chat channels that go *hurr durr ur gear sux so u suck as well+u have no valid opinion*..

I know it's not the best gear but I can farm pretty decently with it, and I like how it plays.. But well.. feel free to convince me to go use a 2h xbow, or whatever! I'm open to suggestions and what not.

ps too bad I have quite a high crit already, else I could show off them big numbers with sharpshooter stacked :p
Reply Quote
I don't think you can get much improvement without spending lots, items are already good and stats are mostly balanced well against each other. You seem to be aware of what to improve on already, that's why no one is responding :)
Edited by Josef#1907 on 19/08/2012 14:44 BST
Reply Quote
The skills you have doesn't work with life on hit. Would at least use caltrops - jagged spikes.

Or you could get double crit your offhand instead of life on hit. You already have good dps, so I think you would benefit more from higher all res and hp
Edited by Adrinatoren#1116 on 19/08/2012 15:25 BST
Reply Quote
Weak AR, armor and VIT, Dex is also low considering you don't have much survivability (With such low AR/VIT I would think you were a glasscannon, but you don't break 100k dmg so no). If you insist on going 1-h xbows then atleast get decent crit hit damage (not having crit hit dmg on either ring is a real waste for 1-h xbows).

If you skip Multishot (which is retardedly inefficient Hatewise even with -haterune) in favor of Elemental Arrow BL you can also skip Bat companion and get something actually useful instead, like gloom. Evasive fire is bad as !@#$ compared to HA, why would you use Evasive fire AND Vault? Vengeance is also really bad compared to Tactical Advantage, you can be stubborn about this but since you actually use BOTH Vault and Evasive Fire it should be obvious why Tactical Advantage is superior.
Reply Quote
90 Night Elf Rogue
15045
I'll edit this for some more later, anyway LoH does work it's just not really effective. I got that 1h with those pretty nice stats quite a while ago, recently upgraded other one (into somewhat comparable stats+base crit added), gg 20m.

Anyway @ above post, you have no idea how my spec works. Or how you can hit and/or crit for crazy amounts of low damage with 1h-ers. Or why evasve is nice, and some.

The bonus damage on rings is crazy good, you're right about the ar though (lost some due to having less int on a few items), which is what I'm currently looking at.

Anyway, if you had actually read some of my posts which you seem to not be doing most of the time, you would have understood most of the things you are *complaining* about.

Also guys.. "And I will look for a 2nd 1h with double crit (probably with %leech instead of LoH) that has somewhat comparable stats (disc/dex ((and some sort of life regen)), perhaps with hatred on top." -.-
So yes currently working on it, and no haven't found something comparable to the one I have atm already with double crit+disc+dex+possibly hatred in combination with maybe leech.

Tldr:High bonus min/max damage on rings is crazy good
Edited by Killerwolf#2579 on 20/08/2012 07:20 BST
Reply Quote
Natalyas cloak, natalyas ring, natalyes shadow, natalys soul. Improve ment. would cost u 200mil max. Get the Cloak with 10 disipline. Would add you some dmg and alot of surviebility
Reply Quote
90 Night Elf Rogue
15045
Guys ias and critdamage is not as good for 1h-ers...... -.-

And ye I'm think of maybe getting the new nats (if not too crazy prices), no disc regen but +20 disc for 4pc, while having higher stats/more rolls.

edit, @below: A bit reluctant at the moment to invest too much gold on an upgrade, seeing some of the stats on the new items.

And about ias, 2h'ers (especially xbows) just benefit more from it. Even though I could use some (liked the stutter stepping tempo/rhythm when I was still using andariels with 6% ias better), I would rather not sacrifice dex/bonus min-max or lower critchance on anything too much.

I slightly favor critchance over critdamage (ideally I'd had a bit more critD with this critC), but in the end it doesn't really matter that much (if you either crit a bit more often, or a bit more harder) and on top of that there's enough *(chance to) proc on crit* to be able to play around with comfortably (nighstalker for example). ...

Even with 49% crit I still get the occasional 7-8 non critsprees. And here comes the point, what I'm talking about and what I mean when/with *does not work on what 90% of the dh's assume as best cookiecutter spec/gear. You can have a 1h xbow, that has like double the minimum damage as damage range, and the minimum damage could be 250-300~ish. It can be VERY unreliable/random damage, even when you crit.

The 1h with double crit I have now, has 2 dps less than the old one. It has about 15 less dex., and 20~ more max damage, while having 20~ LESS min damage. ...

Here it comes: I got around 8k dps extra from the double crit one.. yet against a few of the larger/bigger thrashmobs (fallen overlord -or smt they called?, I mean the big ones not the peon-ish ones or the shamans that rezz the small ones- act 2-3 for example) I *often* (more than I like :D) need an extra attack. And no, that's not a 10-20 dex worth of attack.. it's the low minimum base damage of the 1h. ....... ->I just checked my still new 1h, and realized it has almost TRIPLE the amount of minimum damage as damage range: 277-796<-

I could/could've easily *inflate(d)* my dps by getting 2 double crits right away (while sacrificing some dex or maybe not getting any at all), but due to the nature of 1h-ers (or perhaps my playstyle?) it would slow me down, a lot. Not to mention the amount of bonus stats I would likely miss out on (you can keep any 1k 1h xbow with double crit/%damage/ias yet 0 dex/disc(/hatred) for yourself :p).
At the moment I'm not relying on crits at all (I used to a bit before when running nightstalker), and I'm not slowed down by most things, barring the occasional non/low hit/crit spree story I just explained/painted.

Anyway, I hope I explained the reasoning I use for this specific gear/spec. And that you guys can hopefully (finally? :D) see/realize +min/max damage is probably the best way to offset the weakness of dh dual wielding. I'm not saying (it was aliens!) you should neglect or ignore all the other damage mods, not at all...; I'm just trying to rationalize/defend my ego!/share my experience/discuss/inform about all this, while being honest and keeping an open mind, since all of the discussion/unbelief/hate/misinformedness/interest.
... ---> While getting ias or critdamage ON TOP of my items will always be an upgrade, it's not what I prioritize (due to reasons I hopefully explained proper now), and it's not something I'd willingly spend 50-100m on (while somewhat retaining the stats I prioritize).
A ring that has a bit lower critchance/bonus damage, while having around or higher dex, and a decent amount of %ias I'd very likely say yes to. If it was with critD instead of ias, I would very likely not want it unless the +damage and dex would prevent the dps increase to be *inflated*.
-->Please note I have 2 better rings, 1 with a really nice vit roll on top of more dex/bonus damage and other also generally better stats/bonusstats, (((1 has actually 100-200~ish more dps than the gf one I'm currently wearing (why not since I'm clearing most thrash everywhere anyway) )))), yet the +damage is (mad) bugged (I remember one time I compared a ring with 60-80~ dex doing less damage than an unsocketed no-base-dex ring that had a tiny bit LESS +damage)<--

Oh, and the 1h with LoH is weeks and weeks and weeks old.. Started using that one somewhere in act1.5/2.5 unnerfed inferno, and it's been a faithful servant ever since. I really need some more allres/phys res (which I lost recently, in favor of other stats), and the LoH isn't optimal with my build.. but it still *softens* up (eases?) reflect mobs.
Will check for some passive hp regen on any item upgrade as well, lost everything the past few weeks.. and that does slow me down a bit (when playing multiplayer, templar ftw :p). When you get like 2-4 reflect/shielding/invulnerable/extra hp packs in a row, big fun -.- ...
Anyway it's hard to find something comparable (I've been lurking the ah for 1h's quite a lot lately for one), that has leech instead of LoH and then base crit.

2 questions, for any who survived this horribru wall of text:
Where can I find the +magic property min/max rolls/ranges?
I will check that one site that datamined the legendaries later today, perhaps they have that information (or at least 95+% accurate guesstimates). I've been asking around, but none of the people that are pretty informed/experienced/knowledgable seems to know. And google won't help me much either (already have the site that shows max possible stats on items).
I would like to know/research what my *dream* 1h xbow would look like (for example, if I maybe missed out a certain random property that has like +disc and +hatred together or something silly, which I haven't ever seen btw); calculate/guesstimate/compare possible damage mods while having a certain amount of stats/bonusstats.

Other question, do you know/use a dps calculator/spreadsheet that doesn't act up with dual wielding/bonus damage+dh? The most accurate I've found so far is the online dps calculator in the general forums, but it was still off by 1-2k I think (yes I tried different rings and numbers, since some are bugged, it was just not 100% accurate).

When I find out those 2 things I'll start spending a bigger budget on a weapon(s), and perhaps on some other slots if there's something I may have missed (most likely some legendary I overlooked). I'm waiting till the patch comes first though, before spending anything!

Sorry for amount of wall-of-text, been writing in between when I had some time. Quite distracted by other things. Don't think I explained spec fully yet even, there's a post somewhere in the help my dh thread where I went into details (ill copy paste and write stuffs later).

Tl;dr, dual wielding requires (imho) a bit different approach towards gearing and spec.

Why?
Imagine (or compare yourself) getting ias on a hard hitting but really slow 2h xbow, vs getting ias on a soft hitting but really fast 1h xbow.

Then imagine getting +50~ bonus damage on a slow 900-1100~ wep, vs getting +damage on a fast hitting 250-750 wep.

And while big hatred spenders don't make much sense, since the low min damage and huge damage range, I get by pretty decent. I have 10 base hatred per sec (single play with templar +1 that is) with almost 60 base disc and I've been gearing/speccing towards the gear/spec I'm using and like to continue to use. I face/foot-roll act 2, and can clear act 3 decently fast without dying when/if I don't get bored too much or pay a bit more attention.

Seriously, who cares about highest potential -that relies on piercing or having the other elites near the one that procs spray of teeth, or in case of cluster require quite specific/optimal conditions/situations, in order to achieve that- damage? Especially once you're past a certain gear threshold. The more I think about this subject, the more I suspect, ill-informed low-zero critchance critdamage/sharpshooter stacking "cookie cutter" 2h xbow dh's+fanboys/randoms thinking dps with 0-10% extra critchance and sharpshooter fully stacked on top of having party and shrine buffs is the norm+people that really want to brag about epeen/yell as hard as possible they havent exploited-botted-rmah'd-boughtbottedtgold, arole the main reason for all this ignorance/negativity.
Sadly I'm picking up the negative/troll/grief/qq trend on/from these forums, a bit.
Edited by Killerwolf#2579 on 20/08/2012 18:26 BST
Reply Quote
Why isn't ias good? It's probably the best stat you can get for pure dps at the moment, although I assume the hatred drain is already quite heavy. I haven't played a dedicated dual wield build so I'm mostly curios.

But I agree on crit damage, you already have a lot and the main advantage of dual wielding is that you can get so much from the weapons.

Looking at the new items I wouldn't bother changing anything right now, if nothing else the price on the current high end gear should start getting lower.
Edited by Josef#1907 on 20/08/2012 09:27 BST
Reply Quote
Just givinv constructive criticism, nn to get so mad and defensive.
Reply Quote
20/08/2012 07:37Posted by Killerwolf
Guys ias and critdamage is not as good for 1h-ers...... -.-


I completely understand why ias is last thing to upgrade for 1 handers.
But how so that crit dmg is not the second thing to upgrade after crit chance for 1 handers? (Some explanation would be nice).
Reply Quote
Probably because you can get so much from the weapons, so other stats become more important on rings for example.
Reply Quote
90 Night Elf Rogue
15045
Continueing from post #8:

Btw, I have potentially (usually ^^) 17,36 hatred per second :). Add to that vengeance (higher max hatred has multiple benefits in my spec), with some pickupradius (enough to vault/stutterstep controlled into range->losing hardly any dps, and not enough to pick up everything on the screen when I don't want/need it/to), and it gets even more.
While combining a high base disc with converting hatred into disc (with multishot) and getting 2 disc for every globe (with vengeance).

Now that I spelled about everything out... you guys want to argue about the choices I made/path I chose? This setup works perfectly fine for me (well sure there's upgrades to be bought, we agreed on that :p), I have about 0 downtime and mow down about every amount of thrash mobs in act 2-3 (barring a few, like tremors), and have/get so much hatred and disc to spend.
I may lack the specialized high single target damage ability, but what does that really mean/matter? Haven't done much bosses lately, besides kulle/belial, but (for example) I have enough dps to go to p3 of belial without him having to spawn adds (which sometimes only takes a few seconds, in soloplay, when having a high hit/crit spree). And I can very reliably hit at least 2 targets of any pack, -which is partly due to the high hatred/disc of this spec/gear-, since I can spam vault and smoke at will to optimize my positioning (which also increases uptime of steady). Without needing mobs to be stacked/slow(ed)/dumb/in a choke/immobile/*tanked* (please show me the tank in d3 that keeps all the mobs on him all the time every time while running around arcane+aoe spam, while you are getting mortar spammed/walled etc etc.... -.-).

I personally don't like tact adv. with vault, it goes too fast/too far for my likings (I did use it most of the part while progressing through inferno, was really really fun kiting certain affixes over half a lvl with immobilize trap+tact adv vaults..... bit too rsi-ish imo :p). >>>edit: In multiplay I sometimes vault into a gathering of arcane spams when vaulting to the bot of the screen<<<
At some point I used tact. with smoke (much better control), but I'm too addicted to vengeange atm to swap it for anything else (might change coming patch, we'll see!). I don't need to run around (and trap) like a madman anymore; I use vault to reposition most of the time (otherwise spamming to speed up the run/farm/time needed to look for elites/specific dungeons/events or start a boss :p). It's really neat to be able to use that in this way (think close quarters, vortex onto nasty stuff, waller/arcane spam on you or between you and the pack ((happens very often in multiplay)).

@buttran: Your tone is quite negative, on top of assuming things that aren't the case.

Why would I want gloom? Why would I not want the hatred from the bat (ok, it can be really annoying to have partymembers get mad when it ignores the 20-30 mobs between the party and a goblin, and goes straight at the gob.. they are going to fix that though, soon© :p)? Why would I want 10k *inflated* dps, while probably losing out the nice bonusstats? Why do you assume I use evasive-covering for the backflip? Why do you assume EA BL is superior, besides the hatred cost which I agree to (also slightly getting buffed btw coming patch), to multishot? Why is vengeance really bad compared to tact. adv.? Why should it be really obvious that tact. adv. is superior since I use both vault and evasive?
And why do you think not having critdamage on rings is a real waste for dual wielding?

I don't mind discussion, sharing thoughts and views. But you're the stubborn one here; you haven't read most of what I wrote, and you keep refusing to open up about alternatives to what you think is best. And yes, the AR really needs some love ^^
Anyway, please change your tone/implications and actually get a view of how this works, I explained about everything in detail in this post so there you go. Sorry if the wall crits you :p (for 500% 250 min damage!).

I'm open to any suggestions and ideas and tips or anything, just try to not insinuate whatever you think is best IS the best. It's also a matter of playstyle, personal preference. The possible time I lose by having less theoretical/possible dps is made up by the aoe mowing down stuff in combination with all the hatred/disc.

Oh btw, don't use this spec with low/lower dps on the new ghom. The adds will mess you up :p

TL;DR, high +bonus damage is the best stat to be looking for, at least for dual wielders, once you've reached a certain amount of critC/D/dex.. don't ask me for the numbers though :D
And enjoy critting madly when you hit for the lower ranges of your weapon damage (without having dex/+damage to make up for that).

Btw: I used to have second thoughts, or how you call it, about vengeance as well. We lack more viable alternatives/interesting passives imho.
Edited by Killerwolf#2579 on 20/08/2012 18:54 BST
Reply Quote
The problem with your argument about rings as an example: You state that +min/max dmg is "the best" on the rings for dual wield. What you seem to fail to understand is that a ring can actually have BOTH +min/max, crit chance AND crit hit dmg. Having a ring with 0 defensive stats is bad as !@#$ if you don't have good offensive stats on them (which you dont).

Your talk about how crit is not good since 1-h bows have random damage output is also retarded as hell, crit dmg still adds the exact same amount of average dps no matter how random damage your weapon deals.

Vault with Tactical Advantage "goes to fast"? Haha, thats pretty funny. And if you dont use Evasive Fire for the fail defensive mechanic then why use it at all? Is it because of the pro damage or what?

The reason for you having bat is because you use fail skills that consume %^-*loads of hatred so you actually need bat in order to not suck. What I'm saying is that if you get an actually good hatred spender instead you don't have to use bat and can get something useful instead like caltrop or gloom.
Reply Quote
90 Night Elf Rogue
15045
You really fail at understanding things.

"What you seem to fail to understand is that a ring can actually have BOTH +min/max, crit chance AND crit hit dmg."

"You state that +min/max dmg is "the best" on the rings for dual wield."

No, I'm not pretending to be an ignorant idiot like you are.

I wrote this:

high +bonus damage is the best stat to be looking for, at least for dual wielders, ONCE YOU'VE REACHED A CERTAIN AMOUNT OF critC/D/dex.. don't ask me for the numbers though :D

^ @ you, wow man you're an idiot since you lack certain dps mods on some items, not to mention you have way too much vit/life on your gear compared to allres/armor. What piece of thrash sacrifices so much dex in order to overstack himself with vit?

and this:

... ---> While getting ias or critdamage ON TOP of my items will always be an upgrade, it's not what I prioritize (due to reasons I hopefully explained proper now), and it's not something I'd willingly spend 50-100m on (while somewhat retaining the stats I prioritize).
A ring that has a bit lower critchance/bonus damage, while having around or higher dex, and a decent amount of %ias I'd very likely say yes to. If it was with critD instead of ias, I would very likely not want it unless the +damage and dex would prevent the dps increase to be *inflated*.

^ you're just one very sad/ignorant person.

-->PLEASE NOTE I HAVE 2 BETTER RINGS blablabla explained further -., 1 with a really nice vit roll on top of more dex/bonus damage and other also generally better stats/bonusstats, (((1 has actually 100-200~ish more dps than the gf one I'm currently wearing (why not since I'm clearing most thrash everywhere anyway) )))), yet the +damage is (mad) bugged (I remember one time I compared a ring with 60-80~ dex doing less damage than an unsocketed no-base-dex ring that had a tiny bit LESS +damage)<--

"Your talk about how crit is not good since 1-h bows have random damage output is also retarded as hell, crit dmg still adds the exact same amount of average dps no matter how random damage your weapon deals."

I never implied critdamage is a bad stat (I'm sorry if that's what you read from what I wrote, it's just not the case). You're free to get a *naked* 1h-er with higher dps and double crit, vs 1 with lower dps (possibly due to lacking double crit) with a nice dex roll and disc (and hatred) or anything. I'd take (and recommend) the dex/disc(hatred+possible other stats) any day. You don't understand why bonus damage is better on fast weapons and why ias is better on slow weapons, that's fine.. I can understand this if you maybe have a problem with reading or have issues. Otherwise you're just being ignorant.
I pointed at this: You don't have to focus so hard on critdamage with dual wield, bonus damage is a very good alternative. It's about the same with ias on slow weapons.

"And if you dont use Evasive Fire for the fail defensive mechanic then why use it at all? Is it because of the pro damage or what?"

Because it can hit(and crit euheuhe) on 3 targets at the same time, generates more hatred while hitting almost guaranteed everytime you shoot, not to mention the projectile time? I = not you, if you want to spam lightning bolts at stuff that will miss a lot it's up to you (now you're going to reply with that you never miss/I suck etc right? think so too). The aoe/cone of evasive is pretty good (on top of the travel time). I can do over 500k damage hitting 3 targets with one attack of evasive, with 1.84 attacks per second. (I can't even think of the possible multishot damage on a group of 20-30 thrash mobs, and the projectile time of multi is almost as good as evasive's). This is while being a bit geared towards buffing the low end damage, so even when not hitting(/critting), I still deal out tons of damage.
Yes multi is a bit costly, but hey I got enough hatred and disc to spend. It's getting buffed even, and evasive as well. The big downside of using evasive is even getting REMOVED from the game (invulnerable eating up all shots), illusionist illus are not that strong (and hey I have multishot which will evaporate all in sight anyway in 1-2 shots).
You're being about as clueless as you are ignorant.

And just because you use tact. adv. in your current spec (which obviously is the best godlike spec out there, all the athenes etc agree with you (have you even noticed how most of the top *endgame-tier* geared dh's miss an oh so important damage mod (and/or dex, all in favor of getting really good rolls on the other stats, why are you being so dumb/ignorant, really?) on 1 or more of the following items: Amu, 2 rings and gloves..? It's called min-maxing, you do it as well, even though you're probably to dumb to know (seeing the overstacked vit/life etc, and the blindly defending of your precious beliefs), doesn't mean I need to use it.
You have 3 disc spenders, while having 30 disc, on top of having prep. So in a lot of scenarios, you're using most disc on traps, with maybe a vault or 2. Even with traps and vault (that you have specced tact adv for) you have the need for gloom shadow power (while having so much defensive stats, really? I can tank multiple hits from about all except for a few act 3 mobs with my stats) and you can't even break free from cc/prevent it, that's definitely doing you good on your steady aim uptime. I'm going to laugh my !@# off if they ever nerf the offscreen range of hungering, your spec is going to be at least half as effective.
Anyway, are you sure that you're making enough use of tact advantage while having 2 other disc spenders that you seem to need/use (I can do what you need 3 specialized skills for with 1 skill+movespeed on boots, rolfmao)? To me it seems there's a few much better passives there, that would do a lot more for you.

"The reason for you having bat is because you use fail skills that consume %^-*loads of hatred so you actually need bat in order to not suck. What I'm saying is that if you get an actually good hatred spender instead you don't have to use bat and can get something useful instead like caltrop or gloom."

I don't need to slow thrashmobs, I want to keep steady aim up at *all* costs, I don't want/need to go "azian" apm trapping/ha's/ea's offscreen (I did that already, with crap gear, I cleared up till act 3-4 without even knowing of how broken smoke screen was, just using traps and vaults with tact adv.), I passed on traps a while ago already -maybe you'll find out sometime how bad they are actually vs half of the packs?, gj if it helps you clear thrash faster though, or maybe your *tank* in groupplay actually keeps aggro due to standing in a doorway-, I don't want/need gloom due to: Steady aim uptime (euheuh, go read the skill maybe), doesn't break/prevent cc (and doesn't occassionaly, as bonus, drop aggro), and certainly not as an alternative to any of the skills you mentioned.. you're terrible lol, my spec/gear allows me to freely use vault and smoke screen.. not to mention that the few mobs that can (-still-) (I will get some more allres and perhaps bit of armor, and no my defense isn't terribad like you try to make it look lol) still one shot me are so easy to avoid/should be kept at range (steady aim lol)/are usually mad slow.
Reply Quote
90 Night Elf Rogue
15045
And then the bat, (btw..... it's ok that you can spam an ability that's exactly 50% of what nether tentacles was (well, less even? hf elemental damage hmm) ), why would I want to give up so much passive hatred regen? I know you're using quite a crappy hatred spender, that relies on mobs lining up for you and having to use traps and tact adv vaults on top, but my (idd a bit costly, but hey its getting buffed euheuheuh) hatred spender has the potential to do comparable damage (if not even more) to top dh's (and it doesn't rely on mobs blindly following you in a straight line/having to kite every bit harder pack on the edge of your screen), yet it requires a lot of mobs around. Did I mention it gives disc, or that both skills do weapon damage (well gg with my items but still)?
Why would I not want getting more hatred (=more damage and disc=more vaults/smoke screens=speeds up run by doubling it) while traveling to another pack/area? After the patch I'll have a tiny bit less than 35 hatred (which multishot will cost then) when I stand still for 2 seconds (which I can due to the high base disc+disc gain). Or just the fact that it adds almost doubles the base hatred regen dh's have, no matter what you do. So if you're kiting a lot (which you do right? with the traps and tact. adv. and stuff?) you're still getting hatred to turn into damage etc = stuff goes faster/have to kite less(/use less disc on kiting abilities).
Don't really see why you would want/need multiple abilities that overlap eachothers roles when you can tailor towards a generally more effective spec/gear. It's not hard once you reach a certain threshold, really. Possible to make about any spec work (see tank dh's for example).
My spec lacks specialized single target damage, but what does it matter? Evasive and multi do enough damage on packs to be at least on par damage wise (since I hit all targets most of the time with both attacks anyway), and wow gg if/when you can kill a (stationary) boss faster than me, I really care, a lot! Lol. Hf missing a lot of those lightning balls+having the need to kite/trap so much, my skills are used much more efficiently (so who cares if it costs more, it's much more reliable/more damage in the long run ((you liek talk avrage deeps rite)) ).
The gear/spec I use is for having, getting and burning through your resources (which dual wielding is quite good for tbh, especially since the non reliable damage range, but I'll stop trying to explain that part, don't worry), to be fast with killing stuff, and moving around *fast* (this is the one thing that tact adv might be good for for me atm, yet why would I give up vengeance? tons of globes around waiting to be picked up and make you do more dps/able to spend more disc).
Do you ever stop to shoot (/stutterstep) some random attacks to get some hatred? Ever need to wait for prep cooldown (/passive disc regen to get you back up a bit)? It's called downtime, which I hardly ever have (after drinking or skipping sleep too much, or sometimes not paying attention due to boredom), I used to have it though.. just like you !

Feel free to post something that's not completely biased/clueless/ignorant (you're just not reading what I wrote down, so next time if you respond in such a dumb and ignorant manner I'm asking to get your posts removed, I'll remove my harsh comment towards you then).

Oh, and are you sure the other last ability of the scoundrel isn't better for you? Who did you copy that is so great his opinion is god? And do you really need him to do so much dps? I think pros use a cold weapon on him, oh wait they probably have one on him that's double the one you make him wear.

Anyway, gawd your ignorance was annoying (gg troll). The more I just wrote, the more I realized how clueless/ignorant you really are.
So I'm not mad anymore, peace

Just found this gem in my post, I only copied the other part so here it is, put your hands up for mr buttran, the number 1 thread commenter:
Me (on top of what i wrote earlier as well):
+min/max damage is probably the best way to offset the weakness of dh dual wielding. I'm not saying (it was aliens!) you should neglect or ignore all the other damage mods, not at all.

Buttran:
You state that +min/max dmg is "the best" on the rings for dual wield. What you seem to fail to understand is that a ring can actually have BOTH +min/max, crit chance AND crit hit dmg. Having a ring with 0 defensive stats is bad as !@#$ if you don't have good offensive stats on them (which you dont).

Your talk about how crit is not good since 1-h bows have random damage output is also retarded as hell, crit dmg still adds the exact same amount of average dps no matter how random damage your weapon deals.

Reading comprehension 2.0 (should read the other part as well if you just joined in). Cba fixing wall of text for this troll.

And @ buttran about damage ranges, maybe you can ask someone with a 2h bow (are they legit people/players/good enough for you to ask?). Maybe prod would help you out, feel free to ask in the help my dh thread.
Edited by Killerwolf#2579 on 20/08/2012 22:45 BST
Reply Quote
Holy !@#$, you really try hard :D I thought this thread was for you to take criticism/get ideas from others, but it is clear that you already made up your mind. I guess you made this thread to boast in front of nabs with your mediocre gear or something.

It's cute that you try to explain what happens when I play, like I have to kite around and having a hard time. I guess its hard for you to understand how ez it actually is when you got "good" gear. I find it hilarious when you said that I have to "line up" mobs in order to hit them with BL , the aoe is huge, but if you got problems with Tactical Advantage being "too fast" I guess I could understand if you think that BL is a bit hard to aim with :D

I don't understand why you also try and trashtalk my gear, "overgeared on VIT"? C'mon man you can do better then that (other then trashtalking my Scoundrels gear, which I don't use).
Edited by Buttran#2605 on 20/08/2012 22:59 BST
Reply Quote
90 Night Elf Rogue
15045
No, I'm just acting like I'm you. Trying really hard to act/do superior etc. Well, at least multiple things I said are actually constructive (not me screaming *uuh you can't say what I do/say/think/believe is not good* into *your grammar/items/spec is bad/worse*).

You're free to nitpick about usage of words, I'm not going to respond to that type of trolling/fishing anymore from you. Also go check for a spreadsheet to help you with ehp (effective, you know.. it's more effective in certain ratios nubcake).

You haven't responded to anything I ACTUALLY wrote, only trying to warp everything to fit in your mindset/make you believe and feel good about yourself while maintaining your unhealthy ego/ignorance. 0 sensible responses about actual content in the posts, only you staring blindly at things that aren't there.

Maybe you should continue your interesting stories about skills being on your action bar that you don't even need/use. I won't be reading or responding anymore, don't enjoy discussing anything with people this biased/ignorant.

I'm smiling at how easily you took this bait though. Mirroring 2.0

Are you sad to find out I'm actually not like you? I was just playing with you, since you refuse all the things that make a discussion a discussion, on top of that awful negative vibe/superiority complex you really seem to enjoy/need to aim at others (in order to maintain your ego, it's fine).
Was interested to see if you were really this horrible, or just acting as a tough e-warrior.

Back to screaming that you're better+fighting over logical fallacies with you.

--------
edit: Funny to see someone respond like that when being treated in the same way they treat others. On top of still desperately holding on to their own self. Never seen that before.

And for everyone else, yes this is about critique/discussion/suggestions/ideas. Nothing (healthy) like that is possible with this kind of person, shame on me for taking his bait a few times I guess.
Edited by Killerwolf#2579 on 20/08/2012 23:45 BST
Reply Quote
You can't expect me to answer everything you wrote with all that pretentious bull!@#$ you write :D
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]