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My intention is to track in this topic all the possibilities.
The main, most popular build for Monks is the following:
FoT/Thunderclap + SW/Cyclone
Very effective, best used with dual wielding and high (30%+) critical hit chance. The passive skills help survivability, sometimes resolve is changed into something else (fleet footed, combination strike). Works particularly well with Life on Hit and Attack speed gear.
There is really no much variations to the theme. Sometimes one between Flashing Light and Breath of Heaven is changed into Seven Sided Strike with Fulminating Onslaught, even if the attack doesn't perform at best with two weapons.
The second efficient combination is:
Tempest Rush + FoT Thunderclap
Fast farming. Essentially Tailwind and Fleet Footed are added to the previous setup, in order to provide great speed between the mobs. Once you approach the big pack, you generally attack with FoT Thunderclap, generate some Cyclones and spirit and then move fast to the next opponent.
Usually played by strong players with expensive gear (clear advantages with 4 pieces Inna's set) it however needs some extra care when choosing gear, since some spirit regeneration (weapons and/or helm) is required.
Apart from these builds, nothing else exists. Me and some friends are trying out an extreme version of the Tempest Rush concept:
Permanent Tempest Rush
all the spirit generation comes from items and skills, not from attacks. Two buttons for attacking: Tempest Rush for general use and SSS for elites. No defensive skills, since you move so fast and hit so hard that you don't need them. Gear and passives are all pointing towards the spirit+movement speed direction. Pickup radius increase necessary in at least one piece of gear.
Needs however very high DPS to be effective (I do Act 2 with around 75k unbuffed) and a 2-hander (skorn or ideally a similar Daibo).
Does any other efficient build even exist?
This tempest rush build works very well with lower dps, and without movement speed or spirit generation gear:
EDIT: It's basically master of wind rune for sweeping wind, with exalted soul instead of fleet footed. This speeds up farming time alot once you're doing an act comfortably.
Edited by IronMan1975#2411 on 26/09/2012 14:35 BST
also, about this setup you mentioned:
i don't think that expensive gear is necessarily required. You would need 2 movement speed items (any boots + cheap inna pants, or tyreal's might chest, or others) and about 45k dps, and that build should work just fine.
IMO, the guys using mantra of healing/circular breathing is where they need 100k+ dps and crazy expensive gear
also, about this setup you mentioned:
Partially, I agree, but where you use Mantra of Healing/Circular breathing, you need crazy DPS, not crazy expensive gear. The two things are sometimes similar, but not the same. For example, you won't need LoH or Life steal, which makes a big difference in a Skorn for example (10 mil a decent non LS version - 70 mil for same damage AND LS).
As for the other setup, Exalted Soul and the Master of Wind are two good variations.
SW has 4 good runes, in fact. The spirit generation one, Master of Wind, Cyclone and Fire Storm. Maybe also the 60% damage one. My favorite however is the Fire Storm for the Permanent Tempest Rush "Helicopter" build. If you manage to get a 14 yds pickup radius, it works very well together with that Rune and, not to forget, the damage of the Wind can be increased with the Stone of Jordan with the 5-6% additional Fire Damage.
I have what I gather must be a quite unique build, but I'm doing very well with it. Finished game with 10k less dps than now, without too much trouble. With current gear I farm act 3 easily and with few deaths, and act 1 and 2 farming I can do without any deaths at all unless I get very careless for a moment.
Deadly Reach allows you to hit enemies from further back than most other primary attacks, works through 'Waller'-affix walls, and allows me to effectively attack enemies from outside desecrate and plague pools. Every third strike has a nice and powerful AOE bonus with the Scattered Blows rune. For knockback and more AOE Wave of Light does an excellent job, and is effective enough with its base damage to allow me to use the rune that reduces the spirit cost.
This build too works very well with high attack speed and life on hit, something I emphasize by using the Transgression rune (+8% attack speed) on Mantra of Retribution. Not sure exactly how much damage is dealt back to enemies through that mantra, but it certainly helps. I've tried out the popular Mantra of Conviction/Overawe, but I found that my survivability was higher with Mantra of Retribution/Transgression, and the difference in time required to take down a pack is negligible.
I've also switched Wave of Light with SW/Cyclone a few times, and while it certainly works and is fun, I tend to forget to use it, and I sometimes miss the knockback ability I get from WoL, especially when encountering goblins in act 3/4...
All in all I feel my current build is most certainly both viable and quite effective.
This is a efficient build providing you can generate a bit of spirit.
basically it uses wave of light to clear groups of pack. Heavy weapon damage of a two hander helps but its still useful dual wielding
Well, you are dual wielding with a lot of IAS gear. This explains it all, I guess... Get Skorn or even better a powerful 2 hander with Spirit Regen and you will see a whole new story... =)
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