First allow me to appologise about not being active much in this thread. Circumstances have meant I have been unable to check the forum until recently. I have read the entire thread and picked up on certain trends of what people want and also, seen some ideas I really really liked. My top 10 stands. I think that is what needs to be done the most. However, I will now make "The People's top 10" (in no particular order) and "Great Ideas". I will not be crediting ideas to individuals. Some were said more than once and tbh i forgot to write down names and I aint reading it all again! :P . The People's top 10
1)Loot/customisation of loot.
A lot of top 10's and responses on this forum were regarding loot, the AH and customisation of loot. Some arguments developed about the amount of time people had put in to how good the loot they were finding was, however a good majority thought that the rate at which they were finding loot (especially that was better than something they bought off the AH) was far too low and found it hard to find good items at a fair rate. IE too much junk before something good.
The customisation of loot was also a popular item. Many people want to be able to socket items or add stats or re roll stats or there to be more stats, unique and interesting stats. Someone mentioned something about unique, interesting stats that interact with spells eg "chance for certain skill to do double damage" stat or something for example. This would mean better gear choices based around skill choices (or at a later time, hopefully "build choice".
Customisation ideas also tended to involve high gold sinks or as a quest reward or gambling. Someone mentioned "add a socket at a chance to break the item if it fails" etc.
I have to say I am with the majority on this. It is important and i particularly like customisation options for items, however they are developed into the game.
2) More randomness
A hell of a lot of people called for more randomness to the game. Mostly, i believe they were referring to making areas more random and less predictable so that they do not know the way.
While I agree, i can't see how this can be done now... and regrettably I dont think Blizzard will even consider it. It would be a lot of work. However to me at least, i don't fee it to be a game breaking aspect. Poor as the map randomisation is, there are to me, more important things that would keep me playing this game for years.
3) More/Better/more challenging quests with better/unique rewards
A lot of people commented that quests were repetitive and pointless. I absolutely agree. With 1.05 we have seen that quests have become somewhat more attractive to complete. But i still think there is a way to go. The most interesting ideas were to do with just adding character quests or townsfolk quests etc.
IMO the best way to make a compelling quest system would be to tie it in to "Great Idea 1" below.
4) Changes to Gems/Additional gems/socketable items
A lot of people called for more gems such as saphires or diamonds. Not many explained what they would do but depending on how this was tackled it could be a minor and kinds fun but pointless addition or it could be really worhwhile. For example making a diamond do x y and z already existing stats, make its stats totally unique.
eg, Diamond in the helm: Time taken to TP reduced by 50%
Diamond in the armour: All resistances increased by 5%
Diamond in the weapon: Chance to disarm weapon wielding opponents (disarmed opponents do 75% less damage)
Now then you have some interesting characteristics.
5) Stat point distibution
Many many people want to distribute their own stat points. There is really no harm in letting us do this. If you want you could even add an "auto allocate" button which does so as the game does now for those who dont want to. In my opinion I would make the option begin at level 60. But obviously whatever was decided... this thread shows people clearly want this.
6) Skill points distribution.
Many people wanted skill trees and things like a D2 system that would require a complete overhaul in the skill system. Many others were much more sensible about how the skill system could be changed to allow some customisation, but not make the game too complicated for beginners. In addition a system similar to the one i mentioned above would not completely overhaul the skill system, just simply make characters more unique. It could be done other ways but an example would be.
Post level 60, every 5 levels you gain an active skill point.
Post level 60, every 10 levels you gain a passive skill point
You add active skill points into runes and passive skill points into passive skills
Each point adds flavour to a skill
And thus the introduction of BUILDS is born (as currently there is 1 build per char and however many SKILL CHOICES per char).
IMO this is the absolute be all and end all point. Its the most important to me. It makes the game much much much more replayable and thats so very important.
If interested, for more detail on what I would do see: http://eu.battle.net/d3/en/forum/topic/5348036398
Yet another thing adding re playability
The first 6 received mass support. From 7 onwards there was still considerable support but not quite as much. A good 6 or 7 people at least however mentioned they would like a ladder system.
I agree. While I cannot play enough to get anywhere near the top of a ladder a ladder system brings many many other rewards, such as a fresh economy. So how can you impliment ladder into D3. Easily. Make the ladder a Paragon ladder. Make it so there is an npc to "opt in" to ladder. When opting in, ladder chars have a private stash of 1 page (not even shared). Their level is reset to level 60 paragon level 0. Only chars who are level 60 may join ladder. And all items on their char are put in the non ladder stash. Should they have no room a warning will be displayed to tell them they need to make room or lose items. At the end of the ladder period all items on the char and the chars stash are wiped and they are converted to non ladder. Ladder starts again.
8) Clans/Guilds and better community/social options
Many said they wanted an easy way to make a community in the game so that there would always be people they know online and like. I totally agree with this. See above for my explanation of making clans work.
9) Hardcore disconnect protection
Quite a few said this. mmm, im torn on this. Personally i wouldnt mind if it was or wasnt put in. But in general i don't feel it "game changing" enough to warrant being on the top 10. However many of you did! So here it is.
Joint 10th) Bigger stash/More secret areas/Salvage all button/More players allowed in Co-op
Seriously I started counting votes on some things and these all came out pretty equal. Theyre all self explanatory. Some more game changing than others but these are some of the peoples choices!Great Ideas
1) Periodic quests or challenges.
I loved this idea. It was mentioned a few times. Basically it involves a weekly quest or challenge. For example "kill 10 trasure goblins, kill Diablo 3 times, Slay 5000 demons" with a reward.
Alternatively a more questy idea could be to collect ingredients for the blacksmith to craft something cool or "socket an item for free" if you make him be able to add sockets for loads of money for instance... This adds replayability no end and gives people things to do FOREVER! Thats the main aim here for me. The things that add re playability to me are the most important.
2) Loot that is specific to builds. Instead of loot being generic make some pieces or some rare stat rolls be specific. Eg: When using skill x AND skill y skill z has a 2% chance to fully heal you when used.
Just interesting and mental stuff like that makes builds and char customisation so much fun, and adds re playability in making new characters differently.
3) Random uber super mental bosses that appear 10 times more rarely than a legendary drop for example
So you're cruising along and WTF you see "ghost of baal". He looks hard. You attack him and he rapes you. So you invite your friends to the game and take him down and he drops awesome loot and you're happy.
Like come on this is fun
4) More elite mob affixes
Didnt get too many mentions however i like it, lets add more depth to the game.
So there we have it. Kinda now this thread has 12 pages, i really hope the Blue's take note and forward it to development because there is seriously amazing content in this thread that would really improve the game