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dont bother with this now. You announce so many things PVP, a great game, great item system, etc... we didnt got anything like that. So belive that our expectations are REALLY LOW, in order to allow you to speak freely about whats going on, and say next week it didnt work and you wont use it. Also announcing something and then saying you removing it because it didnt get the expectation will show that are doing the right things, not like you did with the game when you release it.
Edited by Darion#1864 on 16/11/2012 20:10 GMT
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Nice post, but it will not be put in practice for two reasons:
1) Blizzard don't care about the game sucks or not, they want only more money. 2) They will never listen the players. The game it's working has intended. I'm sorry, but that is the sad true. |
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very excited for some news, great ideas for the developers, love them ! :)
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Then would you please read posts about overheating , and try to correct that the sooner , as promised , and as it corresponds !
Once again what kind of game needs internet connection to play solo , and be opened to internet scum , insults , scammers , hackers ! Which game take 18 Gb on hard drive ?? making it screetch for so frequent access , moreover ping latency has to be perfect with that ?? And which game makes thermaltake double profits selling their best cooling solution.... because can't quit overheating ! Moreover , a cooperative game , that heats graphic card because too much sprites ? or too much light ? |
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some nice add would be able to see the games that already exist like in d2, for trade games etc, soon duel games etc, not just random ppl joining :) like
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remove RMAH and the majority of the problems are solved, its as simple as that
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1. create a content filter for the website. That would really reduce the amount they post. 2. Limit the number of posts a new account can make. say 5 per day until their account is a few weeks old. 3. Give MVP's the power to delete threads. They are trusted enough and this role would suit them. |
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Then would you please read posts about overheating , and try to correct that the sooner , as promised , and as it corresponds ! errrm i am running on very low end setup on pretty much maxed everything except shadows and i never ever had problems with overheating. |
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Yes thank you blizzard for the replies
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First off, i am really enjoying the game so far; gameplay is awesome, graphics are great and i am loving the new changes since patch 1.05.
That said, I would love to see some changes in upcoming patches, nameley the following: *Added incentive for paragon leveling: I am thinking about stuff like additional powers (chance to crit, attack speed, etc) or customization options every 10 levels or so. Maybe give leveled characters the options to combine gems of different types, like an emerald and amethyst for a fifty-fifty stat bonus - 25 dex and 25 vit or something of the sort. Or perhaps the option to dye legendaries, or add physical features like beards and such :) Maybe this will give players the push to go the extra mile when leveling. i would also like the option at, for example, level 50 and 75 and 100 to add one socket to an item of choice. I have more but dont want to write out a phonebook worth of text.. Thanks for reading! P.
Edited by Paverman#2576 on 18/11/2012 18:59 GMT
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Thank you very much. |
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Been hearing a lot of talk for additional Paragon bonuses, which is great honestly, but it should mean it will come instead of the normal bonuses.
We don't want to have a super big difference between a level 100 and a level 20 (paragon), but instead of the normal +3 +2 +1 +1 we get each level, the option to choose would be very nice. Like when you level up you get "New skill unlocked..." and then you get a little "+" near the skill bar, have it the same that it pops up a selection screen: 0.1% crit, 0.1% ias, 0.5% crit dmg OR +3 +2 +1 +1 (the usual) Make it more fun, giving options for more diverse builds and not having 1 build fixed per class. |
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Been hearing a lot of talk for additional Paragon bonuses, which is great honestly, but it should mean it will come instead of the normal bonuses. +1 |
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Thank you very much.I want you to know these replies from you guys mean a LOT to all of us. +1 Also, I was gonna say: man..this doesn't happen back on EU forums...then i looked at the url ^^ :D. ontopic: I don't fully agree with some of the OP's points. For example I find the gold AH to be worse for the overall D3 experience and for "what you can do for every-day game and end game" BUT and i find this to outweigh the 1st statement, it gives gold more value, actual value since you can buy good RNG from others and it hangs in balance to either sell a good item or keep it for another char as you would have done anyways if there was no AH. Pretty much agree with all the rest excepting the gold sink thing since I never get over 20mil gold stashed while the real upgrades can go as high as 2 bil. You see the large gap right there I hope :p. As for reason to play and purpose? Well, some of the things I blame will be described further down but on the other hand I think there is a problem in the way ppl look at Diablo and don't understand that it's not an MMO or a shooter ...heck...to me it isn't even a damn multiplayer game yet! The grind itself IS THE GAME! But there are details that NEED working out. I don't want a new thing to throw my gold out cus I am far from geared as I would like! etc. This game lacks a flowing story, like reading a book or watching a film, but more on that in the last wall of text for who has patience and interest on my opinion. On the last point, about classes? I fully agree. I've said this so many times it makes me sick to type it again. I DO NOT CARE what other classes do, I just don't want to fall under them. Simple as that. Anyone that has played a barb and another class will understand this. Barb is more flexible as it supports several PLAY STYLES that will (and this is very important) STILL FEEL FUN, different, effective and less frustrating! It is not diversity when my DH MUST have that much resist, vitality or 3 to 4 skills that are again...a MUST in order to lower frustration and raise effectiveness! I cba to play the DH! Heck it doesn't measure up to anything anymore in comparison. My fresh barb has just as much dps as my vet DH (gear does not make you better, a noob with epix is still a noob), it dies 80% less, needs/finds more gear with the "must have stats" cuz noone shares the strength and also, my DH needs a hell lot of resist since spike dmg is what happens most of the time. 5k, hell, even 20k +HP won't save you when the incoming spike dmg hits for 50k. And I can almost hear them now: ... "but the DH QQ...dpsdps...mewmew"! NO! Cuz ppl went "I heard you like dps so we put a DMG in your DMG" with the barb. He can rend, survive and tank (not run around like headless chicken) and crit for 1.5 to 2 mil per hit with CDs active while rend is still going strong.. and no, he is not OP! HE IS THE WAY IT SHOULD BE! thats the TL;DR : barb is what every class in D3 should feel like. DH has enough dps and we are lazy to balance it's defensive abilities? Give it more control! Stuns, slows that actually slow harder, etc...make it a demon hunter cuz most of the time the mighty hunter feels like a damn drive-by gang type thing. Spike dmg is a given and I CBA to find gear that covers 100k dps and 160k vit :-L. I would like not to reroll, not to see any other nerfs, but to actually not rush a damn fix and balance (cuz you see, nerfing means 1 class, balance means all :p ..see the workload difference?). I would like to enjoy playing the class I chose. on topic 2: I think the Diablo universe has so much to offer that it can go on forever. It is a big world and i think kotick policies made the background, story and immersion become almost non-existant. I felt nothing in this matter, only always tripping over a detail and having a whole boom out of what could be done with that single detail! Imagine what you could do with this whole world! How many secret quests, levels, modes, extra stories that dont even have to be related to diablo, but other stuff, cults...who knows! IT IS HUGE but is so very underexploited. I feel that the whole of D3 was superficial and rushed. But I also know that there is talent in this company and maybe still ppl left that made 3 benchmark gaming legends (diablo, wow, sc) and that if they are permitted to make an actual good GAME and not some !@#$ty monetization scheme it WILL succeed. The direction Blizzard has taken, even if profit-wise and on the short term might not really show it, I have felt it and I think many other members of several communities have felt it to be the wrong way. And I think on a longer term and in the absence of a revision of this modus operandi, confidence will be lost and there will be no more past renown of products left to leech off. I believe that certain game genres require different approaches and that superficiality will only bring the same back. Depth and immersion as well as the time spent to build and construct a world is very important. D2 to me was a feeling. I played a lot but I wasn;t "hardcore", still, I swear I could "feel the rain in act I permeate my clothes IRL", the story and cinematics had a flow, we followed the wanderer in game and in the desert, looking for the real tomb in act 2 was also less boring then say.."GATHERING %^-* FOR KULE"! Not to mention that the overall story and blowing up the worldstone was also uber awesome. To me, D3 has a childish story, superficial and well.... bad :(. I wish it wasn't like that. The ending where you realise that you have done diablo's bidding from the very start wasn't that bad of an idea even if im not even sure it was supposed to mean that. Doing the work for Diablo to the very gates of heaven. Well, I've written too much already and much more could be written on this subject. I am disappointed in the lack of immersion and D3's place in Sanctuary. Gold value was solved and nothing will ever be perfect but I just cannot for the love of things dear, shake off the feeling of rushed and superficial. A weekend project. It has the potential to be amazing. Cheers
Edited by uZu#2275 on 21/11/2012 23:08 GMT
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My 2 cents are solely about legendaries. We all love what Blizzard did to them in 1.0.4, but there are still some things that could be adressed. First thing is a diversity problem, meaning - if you want best 2h, in 9 of 10 instances you'll end up with Skorn or - if you're DH - Manticore, best bracers - Lacuni, and so on. How about making all legendaries useful to some point and their ilvl flexible and dependable on such factors as difficulty (for example inferno could give you a chance of dropping a Messerschmidt's Reaver with high ilvl63 roll that could be an alternative to Skorn) or level of character?
In other words it would be a great fun to use legendaries that are currently considered as crap in inferno because of low ilvl or low dps / stats. It's like whenever they drop on the ground, we're feeling - so unlucky, another Fiery Brimstone. Basically I'm not saying that every legendary item should be awesome, there are items that are specifically designed to serve different purposes, like Cain's set or Goldskin, but how much fun it would be to sunder the ground your enemies walk on with Cataclysm or Chain Lightning enemies when you hit with Odyn Son with ilvl63 roll in Inferno? If I want to specialise in Fire Skills, why I can't equip my character with Magefist with decent stats adjusted to Inferno? Fjord Cutter with chance to be surrounded by a Chilling Aura when attacking, would also be enjoyable as hell! Let's just sum up what it would do to the game: - a new variety of possible builds, endless possibilities in combining gear, item hunting alive again, - no changes to the current gear, noone feels cheated - just adding possibility to drop higher ilvls with better stats to the items that required low level, and lower ilvls with lower stats to high ilvl items, - massive new usable content, imagine dropping Skorn lvl 25 in Nightmare with lowered stats, and Odyn Son with ilvl63 roll in Inferno, - new, fresh approach to the item content. I personally feel that patch 1.0.4 changed the game dramatically in a good way, and I'm thankfull for those changes - we really do love new on hit effects, auras when attacking and feeling of uniqueness in the items. Why not go even further and create even more diversity, so we can have a lot more fun with gear, and not just limited options? Even adding new items and leaving things where they are now would improve the game experience by a mile. For example: The Widowmaker (new alternative to Manticore) Legendary 2H Crossbow 721.9–1227.0 Damage Per Second 1.22-1.24 Attacks per Second One of 2 Magic Properties (varies) +150-250 Dexterity +150-250 Vitality 2 Empty Sockets 2.50-2.70% of Damage Dealt Is Converted to Life Chance to Entangle enemies on hit Item Level: 63 Unique Equipped Twilight of the Gods (new legendary mace) Legendary 1H Mace 721.9–1159.0 1.40 Attacks per Second +0.21-0.25 Attacks per Second Adds 5-6% to Lightning Damage Lightning skills deal 10-15% more damage One of 4 Magic Properties (varies) +99-159 Intelligence +99-159 Dexterity +99-159 Strength +99-159 Vitality +1 Random Magic Properties Chance to cast Lightning Bolt from the sky when attacking Item Level: 63 Unique Equipped That was my 2 cents, keep up good work and keep us excited! |
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Except Diablo 3 is a business and need to make money, this is not charity dude! This to me is such BS ... good products bring good revenue. Simple. A good brand becomes a good brand. No money in, no money out is relevant to quality too. I bet noone thought about it like doing it for free or nothing when they did D1, D2 or WoW! It was uncharted territory in many areas so how did they do it? By thinking how to implement a f-ing subscription fee into a game or by making you want to pay it to have access to awesomeness? Such regurgitated statements to me ... |
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This discussion will lead nowhere and is way off topic. Experience from Diablo 2 duping. Duping was available in Diablo 2 in many forms, some as simple as dropping items on the ground and clicking quickly, disconnecting etc. Most items in Diablo 2 had a unique serial code, just as you'd expect from a database's primary key, and therefore impossible to dupe. I think Runes did not have a serial code. But anyway, it's not that simple. The "primary key" obviously was allowed to have duplicates. The servers would not detect that there was a duplicate item out there somewhere but only if and when the two identical items came in the same game. There was no way for the server to check each and every of your character's items against each and every of everyone else's items. There was simply not so much CPU power available. Instead what they did is occasionally, maybe twice a year, they stopped the servers and at the database level ran costistency checks to identify and eliminate duplicates. These laborious procedures were called "ruststorms" (I think), but as I said they were quite rare. In any event, after such a "ruststorm" you might find that some of your items had disappeared, ie had been deleted during the ruststorm, and that meant that they were dupes to start with. I do not know the current database structure of Diablo 3, but with millions or billions of items in the game maybe it is very hard to do a real time "uniqueness" check, just as it was in Diablo2. |
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I think this thread has been an interesting read so far, and although I don't really have much to say about the things posted here, I would like to comment on the following:Listen to the community, How about a response on the issue of DCs causing a virtually guaranteed death in Hardcore if you're listening. There have been heaps of threads about this and seems to be the main cause of death for geared level 60 characters. I'm all for the challenge of perma-death but having a random chance to DC, lag or crash resulting in a dead character is just crazy. Your character just sits there with the game running for up to 40 seconds. It must take about 30 seconds to even register the DC. Just pause single player games as soon as the server stops receiving packets from the client for a second (or they become out of sync by that much, etc). You then reconnect to the paused game and continue once you're good to go. If no reconnect in x hours (days?) then run for 10 secs and log out. Any kind of acknowledgement would be good. I'd even be happy with a "We have no plans to fix this [ridiculous] issue at the moment". :P P.S. I know know one really cares about the 4% of us that play Hardcore but it's worth a try. It would save your NV stacks in softcore so that's a plus. |
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