Diablo® III

My five cents

At first I would like to say thanks to blizzard development team for keeping doing the good work , Diablo 3 is much better than it was at start but still need some polishing.

Second thing is the ideas/suggestions I have in my mind that I would like to see come true in game so I want to share my vision with everyone.

1.DYE’S
The idea is about customization of character appearance in armors. In my humble opinion not every armor part appearance on my character I like and to be honest many top items appearance I strongly dislike. That’s why I would like to see come true in game new kind of dyes that would solve problem.
First kind, “legendary” DYE’S that allow you to dye legendary items, I think 5 time price of normal dye would be appropriate (around 25k).
Second kind, lets call them ”Illusion” DYE’S that allows you to change any kind of item to have appearance of any other items you want to, (lets say 100k is a fair price for it). That would include weapons to. Because there are some pretty bad !@# looking items that on level 60 you will never wear.
To be more clear what I ment I’ll give an egzample.
Lets say with my Wizard I have Andariel’s visage and Dark Mage’s Shade, the first one give very nice boost of stats but the second one in my opinion is best looking hat for wizard in whole game. So first thing what I do I use “legendary” dye to change color of Dark Mage’s Shade from black to white color, and after that I use “illusion” dye target item that I want to be the pattern of illusion ( white Dark Mage’s Shade) and put it on item that I want to dye (Andariel’s Visage). And now I can enjoy stats of my Andariel’s Visage that have appearance of white Dark Mage’s Shade.

2.Stash
It’s bigger than it was in Diablo 2 but still its kind of to small to deposit everything, that’s why at first it would be good to make all items that stack up like gems, crafting materials,…, potions to stack like tome of secrets to 1000 (I’m not exaggerating with that number I’m already filing second alt with only inferno crafting materials, and since 1.5 I rarely pick up blue items). Second thing at least 2 additional storage box or more, (seeing max 9 would not be that bad either) upgradable like the rest of the stash by money lets say fourth box 100k and fifth 200k for each upgrade and so go on.

3.Second weapon
Like it was in Diablo 2 that you could have equipped on your character 2 sets of weapons that you can change any moment with one button.

4.Gold pickup range.
Its not worst stat in game but not best to, for sure it makes life easier, but it not must have stat. That’s why it would be nice if you could get like 50% bonus to gold pick up range from your follower special item , making gold pick up range 7th stat that appear on every mercenary charm in amount from 1 to max 50-60 meters.

5.Hellfire Ring
It’s kind of a shame that only thing to do with crafted “bad” rings is to destroy/vendor it. I think great idea would be to recycle it. And what I mean by that is that you could take 2-3 already made rings and mix it in to new Hellfire Ring.

6.Means of controlling loot
And by that I don’t mean RNG. I’m writing now about all those crappy useless legendary/set items that are almost impossible to find useful or cant be useful because of bad design, items like Ivory tower, Gladiator Gauntlets, Pus Spitter, …., Natalya’s Slayer. Those items should be redesigned or just deleted from game, because they give false sense of diversity.

7.Set items bonus
Set bonus from gathering whole set feel disappointing. And there are no cool stats like getting cool aura after collecting whole set, or change of character look. (Except Manajuma's Ornaments which give cool Poison Cloud, lt would be nice to see in future more of that kind of stats on set items for egzample: shuricen cloud on Dannetta’s Creed, Fire cloud on Chantodo’s )

EDIT
8. Crafting gems
Crafting top gems by just using flawless square gems is 364 clicks to go trough. It would be nice if you could click just once and create best gem you want if you have all materials you need, that should work with any gem kind and quantity.
Example: You have 729 flawless square emeralds and +1,2k tome of secrets you want to create Radiant Star emerald, when you talk with jewelcrafter and have all those materials with you, you see that you are able to create 243 Perfect Square emeralds, 81 Radiant Square emeralds, 27 Star emeralds, 9 flawless, 3 perfect star and 1 radiant star, So I chose that I want to create 1 Radiant star emerald I wait let say 30 seconds and after that instead of having mats I have 1 radiant star emerald in my inventory by just clicking 1 not 364 times.

9. Followers
Scoundrel and Enchantress should be able to equip off-hands, shields (both of them), quivers (scoundrel) and orbs (enchantress).
Edited by Maphr#2126 on 07/12/2012 08:38 GMT
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+1 to ALL
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cool suggestions, especially i like nr 7 :-)
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90 Orc Warrior
11775
Posts: 2
+1
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Community
Posts: 2,796
13/11/2012 11:01Posted by Maphr
Diablo 3 is much better than it was at start but still need some polishing.


We can totally agree that there is room for improvement. The developers are not just kicking back and doing nothing, they are hard at work on new additions and improvements (I am sure we will post more details on these things as we get closer to their release).

Anyways, it's nice reading your thoughts on ways to improve things, so thanks for posting (and please keep posting). :-)
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Diablo 3 is much better than it was at start but still need some polishing.


We can totally agree that there is room for improvement. The developers are not just kicking back and doing nothing, they are hard at work on new additions and improvements (I am sure we will post more details on these things as we get closer to their release).

Anyways, it's nice reading your thoughts on ways to improve things, so thanks for posting (and please keep posting). :-)


any chance of some kind of pvp update, at all plzz, its been far to long with out any updates in regards to a major part of the game.
Edited by dannyboi#2334 on 14/11/2012 15:40 GMT
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14/11/2012 15:36Posted by Vaneras
Diablo 3 is much better than it was at start but still need some polishing.


We can totally agree that there is room for improvement. The developers are not just kicking back and doing nothing, they are hard at work on new additions and improvements (I am sure we will post more details on these things as we get closer to their release).

Anyways, it's nice reading your thoughts on ways to improve things, so thanks for posting (and please keep posting). :-)


We are starving for new infos!
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a list of feedback you forwarded to blizz (I.E. list of suggestions) would be nice... suggestions posted on this forum feel like people are shouting them at a brick wall!!! -_-
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Maphr I salute you, great ideas...legendary dyes! this is of paramount importance! lesst we want to avoid clone wars in PvP....
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Very good suggestions. Thanks for sharing!
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Community
Posts: 2,796
14/11/2012 15:40Posted by dannyboi
any chance of some kind of pvp update, at all plzz, its been far to long with out any updates in regards to a major part of the game.


I know that many of you guys are very eager to get into some PvP action in Diablo III, but there is nothing new I can share with you at this point in time I'm afraid, except that it is still being worked on of course.

It would be my guess that we will post a blog update about PvP in Diablo III when we get closer to release :-)
Edited by Vaneras on 14/11/2012 16:10 GMT
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+1 to all!

Great ideas all around.
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Nice suggestions. +1

Also, it's nice to see a blue in the forums. Although he probably drew the short straw lol.
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Hey Vaneras

I did some research for you guys on the most popular things people want to see in the game and then made their top 10.

http://eu.battle.net/d3/en/forum/topic/5616361857?page=12#228

I'd really appreciate a comment on this. It is a great thread for you to see what people considered missing from the game all in one place, and then a top 10 things that were mentioned as a conclusion. Please read it and feed it back!

You need to scroll up a bit to post 224 sorry , and to get an idea of how the whole thing came about you can read the first post on page 1 :D
Edited by Imperium#2624 on 14/11/2012 16:40 GMT
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Posts: 2,697
1.DYE’S
Your idea about legendary dyes rings true to me. If you buy random legendaries and set items, you end up with an ugly mishmash of colors. Personally i´m wearing Visage of Giyua, which is mostly brown, whereas my chest is Tal Rasha... the colors really don´t mix. :p

2.Stash
I don´t feel like more storage space is needed. If you manage your stash actively, it shouldn´t fill up. If it fills up, it means you´re storing it full of useless items that aren´t selling. Also the sped up identifying process makes it so that you don´t really have to stash your items in the middle of run. I´m not against the idea but personally not fully agreeing with you here.

3.Second weapon
I´m already using a second weapon and it´s really annoying to have to click it from inventory in the heat of battle. Agreed here.

4.Gold pickup range.
Pickup radius is very useful if you build it to 12-20 yards and stack healthglobe heal bonus. It´s not so useless as you´re making it out to be. That said, i would enjoy some spells to scale up with pickup radius. For example AoE spells could grow in radius (ie. 5 pickup radius = +1y radius, 10 pickup = +2y).
It would also be interesting to attach +5 or 6 pickup radius into the more one-dimensional passives, such as Demon hunter´s Brooding or Wizard´s Galvanizing Ward, or Witch Doctor´s Fierce Loyalty.

5.Hellfire ring
I like this idea of combining badly rolled hellfire rings together to create a new one. I think it makes sense and would be a welcome addition.

6.Means of controlling loot
Yeah, please buff some of the useless legendaries. :/

7.Set items bonus
The setbonuses should definitely be better in some cases, agreed on this. Even if they were only visual, such as a glow effect or turning you into something monstrous, it would be a major incentive to collect the full set.
Edited by rullakebab#1276 on 14/11/2012 17:10 GMT
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Rullakebab I'm not saying its useless, I'm just saying that its not must have stat like crit chance or att speed stuff like that (and most of items can roll only 6 stats), but still if you have non of it, it feels like your missing something that's why geting bonus to it from mercenary equipment could make life easier for many players.
And about stuff that is not selling after 1.5 coming live I have 2 alts of items that I did not had yet chance to sell because there is only 10 items limit on AH, (and I'm never giving items second chance to get sold just destroy them).
Edited by Maphr#2126 on 14/11/2012 17:27 GMT
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any chance of some kind of pvp update, at all plzz, its been far to long with out any updates in regards to a major part of the game.


I know that many of you guys are very eager to get into some PvP action in Diablo III, but there is nothing new I can share with you at this point in time I'm afraid, except that it is still being worked on of course.

It would be my guess that we will post a blog update about PvP in Diablo III when we get closer to release :-)


Too bad you guys didnt realize that 95% of the players playing diablo III is due to the pvp which you guys are still "working on it" since SIX !@#$ing months. AS it is now, u are just losing money and players day after day. Nothing to be proud of.

I'm level 100 paragon, I have some sick gear, and guess what? I have NOTHING to do more than facerolling mp 10 ubers bosses, but sure, not everyone can do this, but after doing it 2-3 times at day it gets B O R I N G. I pass more time on auction house than the real game.

I'm also sure you guys are gonna make some kind of PvP gear, which will _totally_ kill your game, as people are trying hard to make this gear (not to mention people spending real money). The game is not going to last longer if you guys don't really understand whats going on.
Edited by Dictator#2652 on 14/11/2012 17:47 GMT
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Set bonus from gathering whole set feel disappointing. And there are no cool stats like getting cool aura after collecting whole set, or change of character look. (Except Manajuma's Ornaments which give cool Poison Cloud, lt would be nice to see in future more of that kind of stats on set items for egzample: shuricen cloud on Dannetta’s Creed, Fire cloud on Chantodo’s )


+1000000000000000000000000000000000

for polish players --> + pierdyliard.
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I've posted it here: http://eu.battle.net/d3/en/forum/topic/5848176597 but there was no response, so I'll try here instead.

Blizzard guys - my 2 cents are solely about legendaries. We all love what you did to them in 1.0.4, but there are still some things that could be adressed. First thing is a diversity problem, meaning - if you want best 2h, in 9 of 10 instances you'll end up with Skorn or - if you're DH - Manticore, best bracers - Lacuni, and so on. How about making all legendaries useful to some point and their ilvl flexible and dependable on such factors as difficulty (for example inferno could give you a chance of dropping a Messerschmidt's Reaver with high ilvl63 roll that could be an alternative to Skorn) or level of character?

In other words it would be a great fun to use legendaries that are currently considered as crap in inferno because of low ilvl or low dps / stats. It's like whenever they drop on the ground, we're feeling - so unlucky, another Fiery Brimstone. Basically I'm not saying that every legendary item should be awesome, there are items that are specifically designed to serve different purposes, like Cain's set or Goldskin, but how much fun it would be to sunder the ground your enemies walk on with Cataclysm or Chain Lightning enemies when you hit with Odyn Son with ilvl63 roll in Inferno? If I want to specialise in Fire Skills, why I can't equip my character with Magefist with decent stats adjusted to Inferno? Fjord Cutter with chance to be surrounded by a Chilling Aura when attacking, would also be enjoyable as hell!

Let's just sum up what it would do to the game:

- a new variety of possible builds, endless possibilities in combining gear, item hunting alive again,
- no changes to the current gear, noone feels cheated - just adding possibility to drop higher ilvls with better stats to the items that required low level, and lower ilvls with lower stats to high ilvl items,
- massive new usable content, imagine dropping Skorn lvl 25 in Nightmare with lowered stats, and Odyn Son with ilvl63 roll in Inferno,
- new, fresh approach to the item content.

I personally feel that patch 1.0.4 changed the game dramatically in a good way, and I'm thankfull for those changes - we really do love new on hit effects, auras when attacking and feeling of uniqueness in the items. Why not go even further and create even more diversity, so we can have a lot more fun with gear, and not just limited options? Even adding new items and leaving things where they are now would improve the game experience by a mile.

For example:

The Widowmaker (new alternative to Manticore)

Legendary 2H Crossbow
721.9–1227.0
Damage Per Second
1.22-1.24 Attacks per Second

One of 2 Magic Properties (varies)

+150-250 Dexterity
+150-250 Vitality

2 Empty Sockets
2.50-2.70% of Damage Dealt Is Converted to Life
Chance to Entangle enemies on hit

Item Level: 63
Unique Equipped

Twilight of the Gods (new legendary mace)

Legendary 1H Mace
721.9–1159.0
1.40 Attacks per Second

+0.21-0.25 Attacks per Second
Adds 5-6% to Lightning Damage
Lightning skills deal 10-15% more damage

One of 4 Magic Properties (varies)

+99-159 Intelligence
+99-159 Dexterity
+99-159 Strength
+99-159 Vitality

+1 Random Magic Properties
Chance to cast Lightning Bolt from the sky when attacking

Item Level: 63
Unique Equipped

That was my 2 cents, keep up good work and keep us excited!
Edited by fhantomPL#1840 on 14/11/2012 22:24 GMT
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