In other words it would be a great fun to use legendaries that are currently considered as crap in inferno because of low ilvl or low dps / stats. It's like whenever they drop on the ground, we're feeling - so unlucky, another Fiery Brimstone. Basically I'm not saying that every legendary item should be awesome, there are items that are specifically designed to serve different purposes, like Cain's set or Goldskin, but how much fun it would be to sunder the ground your enemies walk on with Cataclysm or Chain Lightning enemies when you hit with Odyn Son with ilvl63 roll in Inferno? If I want to specialise in Fire Skills, why I can't equip my character with Magefist with decent stats adjusted to Inferno? Fjord Cutter with chance to be surrounded by a Chilling Aura when attacking, would also be enjoyable as hell!
Let's just sum up what it would do to the game:
- a new variety of possible builds, endless possibilities in combining gear, item hunting alive again,
- no changes to the current gear, noone feels cheated - just adding possibility to drop higher ilvls with better stats to the items that required low level, and lower ilvls with lower stats to high ilvl items,
- massive new usable content, imagine dropping Skorn lvl 25 in Nightmare with lowered stats, and Odyn Son with ilvl63 roll in Inferno,
- new, fresh approach to the item content.
I personally feel that patch 1.0.4 changed the game dramatically in a good way, and I'm thankfull for those changes - we really do love new on hit effects, auras when attacking and feeling of uniqueness in the items. Why not go even further and create even more diversity, so we can have a lot more fun with gear, and not just limited options? Even adding new items and leaving things where they are now would improve the game experience by a mile.
Aranoch's Lost Heritage
Legendary Set Wand
777.4–1302.0 (high possible dmg here because of low avg dmg of orb, and low aps of wand)
Damage Per Second
1.40 Attacks per Second (we need to be sure it won't be used for cm wizz)
+(numbers to tweak) Arcane Damage (so it won't make rares and Echoing Fury obsolete, and won't be used for Archon Build with Triumvirate)
Critical Hits grant 9–10 Arcane Power (Wizard Only)
+1 Random Magic Properties (making socket possible)
Helded once by powerful archmage Viz-Ghul from Aranoch, who protected the city of Lut Gholein.
Alliance of Aranoch
Legendary Set Orb
+(28–110)–(29–370) Damage (lowest avg dmg legendary orb)
+13–15 Maximum Arcane Power (Wizard Only)
Critical Hits grant 5–10 Arcane Power (Wizard Only)
Critical Hit Chance Increased by 9.0–10%
Increases Attack Speed of Secondary Skills by 9-20%
+1 Random Magic Properties
The source of unlimited wisdom and arcane power. Emanates with glowing energy.
2 armor spells can be active at a time
Reduced Arcane Power cost of Secondary Skills by 50%
Numbers can be tweaked but the idea is simple - make secondary skills a valid option and fun to play. Make people want to try this and leave that cm build for a while. Let's have two armor spells active at the time, that will draw people to give it a shot, but because of lowered aps of the wand, no ias on orb and increased speed of secondary skills - freezing isn't the best idea with this, Chantodo's will be still way better for cm folks. Archon build will still be better with Triumvirate and Echoing Fury, or amazing rare 1h. That's how I perceive "game changing legendaries".
Now you could combine this with new Helm of Command, for free casting of secondaries, and the item itself could be a source of diversity and viable alternative to Mempo for all classes:
The Helm of Command - new version can't be crafted
+8% Chance to Block
+40 Physical Resistance
+61-80 Resistance to All Elements
One of 23 Magic Properties (varies):
Reduces cooldown of Call of the Ancients by 10-20 seconds. (Barbarian Only)
Reduces cooldown of Earthquake by 10-20 seconds. (Barbarian Only)
Reduces cooldown of Wrath of the Berserker by 10-20 seconds. (Barbarian Only)
Reduces resource cost of Rage Skills by 25-50 Fury. (Barbarian Only)
+13-15 Maximum Fury (Barbarian Only)
Reduces resource cost of Vault by 2-4 Discipline. (Demon Hunter Only)
Reduces cooldown of Rain of Vengeance by 3-9 seconds. (Demon Hunter Only)
Reduces resource cost of Secondary Skills by 12-20%. (Demon Hunter Only)
+9-10 Maximum Discipline (Demon Hunter Only)
Reduces resource cost of Cyclone Strike by 20 Spirit. (Monk Only)
Increases Mystic Ally Damage by 35-50%. (Monk Only)
Reduces cooldown of Seven-Sided Strike by 3-9 seconds. (Monk Only)
Increases Spirit Regeneration by 1.00-2.33 per Second (Monk Only)
Reduces cooldown of Summon Zombie Dogs by 3-9 seconds. (Witch Doctor Only)
Reduces cooldown of Fetish Army by 10-20 seconds. (Witch Doctor Only)
Reduces cooldown of Big Bad Voodoo by 10-20 seconds. (Witch Doctor Only)
Increases Mana Regeneration by 9-11 per second. (Witch Doctor Only)
Increases Ray of Frost Damage by 7-14% and reduces resource cost by 4-5 AP (Wizard Only)
Increases Arcane Orb Damage by 7-14% and reduces resource cost by 4-5 AP (Wizard Only)
Increases Arcane Torrent Damage by 7-14% and reduces resource cost by 4-5 AP (Wizard Only)
Increases Disintegrate Damage by 7-14% and reduces resource cost by 4-5 AP (Wizard Only)
Reduces cooldown of Archon by 10-20 seconds. (Wizard Only)
+13-15 Maximum Arcane Power (Wizard Only)
+1 Random Magic Properties
That was my 2 cents, keep up good work and keep us excited!
My other topics with ideas and feedback on the game:
Game changing legendaries? Let's go deeper
Fixing BIS Item Rule - Bringing Diversity!
What's your most useless passive and skill? Buff them!
Make higher MP worth farming!
please, add your opinions.