Diablo® III

Regarding PvP - Continued

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Posts: 2,796
The original thread glitched out, so I have created this thread so the discussion can continue here.

Just quoting a couple of the comments I made in the previous thread :-)
I can totally understand how frustrating it must be to find out that the very feature you were anticipating the most has been postponed, and that it might not even be released in the same format as was previewed earlier, but we hope that people understand that we truly want the best for Diablo III... we want to give you guys the best content possible, and the truth is that Team Deathmatch mode in its current form simply didn't deliver the kind of experience that we want it to.

The only way we can make Diablo III a better game is to release new features and content that is as great as possible. If we release content that is mediocre or rushed, then we might make some people happy for a little while, but after a couple of hours they will no longer feel it is fun to do and that will not be good for the game in the long run.

It is important to emphasise that PvP hasn't been scrapped, it is still being worked on.


Set up ptrs keep people's interest and keep them involved, you know more like it used to be. It's all so damned closed nowadays.
Are we to trust these testers?


First of all, you should never expect to see PTRs and other forms of player testing for all new features and announced content, but nobody has said that there will not be PTRs or other forms of public testing for something as massive as PvP content.

It is commonplace for most game developers (including Blizzard) when planning an external player test, to do internal testing first to see if the new content live up to the design goal. If it does not, then the content must be reworked. But as soon as the internal tests shows that things look to be working as they are supposed to, that is when we make the content available for external player testing to see if the content is truly working as intended.

The Team Deathmatch mode did not live up to the design goal during internal tests, and it must therefore be reworked. Does that mean PvP in Diablo III has been scrapped? No, but PvP may need to take a different form than a Team Deathmatch mode, and that was what the PvP blog was about.
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If you buff this and nerf that PvP won't get any better, Diablo3 thrives new content and new systems actually. Glad you're aware of it at least.
Edited by naksiloth#1354 on 28/12/2012 15:23 GMT
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Vaneras, if the dev team feels that Team Deathmatch is a bad choice, why not release it on PTR so the players could submit feedback about what form the new PvP should take?
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28/12/2012 15:16Posted by Vaneras
The [url="http://eu.battle.net/d3/en/forum/topic/6160439019"]original thread[/url] glitched out, so I have created this thread so the discussion can continue here.

Genuinely curious, are we not entitled to a refund at this stage?

Me and my friends solely bought D3 because of the advertised PvP features, as we were looking for a drop-in PvP game we could play together occasionally, after having levelled. First we didn't get it on release, then it got delayed further, and now it's scrapped altogether.

"Multiplayer functionality over Battle.net with support for cooperative and competitive play."

Was a key feature in advertising, along with a multitude of arena footage dating back from BlizzCon 2010. The game was purchased almost entirely on expectations that have consistently fallen short. Me and my friends bought the game with the promise of PvP with statement such as "arenas will be added post-launch."

Are we not eligible to request a refund?
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can we expect something like Alterac Valley in D3?
That was by far my most beloved pvp mode.
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Only one thing I wanted from pvp is dueling, which could be in game since release, but also it will have one big problem and it means games.

-In this system you can invite only your friend, or player which will give you his battletag. There cant be games as: "Duels-join here"
-Next problem is with number of allowed people in game. Im sorry, but more people, more fun. 4 allowed people is a little low.

I think you should remodel system of game creating, because this system doesnt allow anything.

-By this step, you also dont need any special pvp system. You can choose, that you want join pvp game and there will be no reward of XP/loot from monsters or there will be only special monsters (only few) and it can be as any barrier in Duels. Monsters can use any stuns, special spells which dont attack you with primary damage, but they will block your way, for example they will cast fire walls which instant kills you. In these maps same as in pve, can be 30-40 players allowed (as counterstrike) and these people will fight everyone against everyone.
-Games can be 15, 30, 60 minutes long. Reward from game is doubled or fourfold higher than reward for 15 minutes game.

Rewards:
-Every kill of player give you +2 % damage, +0,5 % resistances and psychical reduction in the current game. You can get this reward after picking of corpses. It will make better fun, because everybody will want get bonus, so there will be adrenaline hunting between 3 and more players.
-There will be ladder similar to Counterstrike system and winner will get token, which can be used to craft 1 charms for pve/pvp. Stats of charm will be random crafted and charm can be sellable. So there is no demotivation as in Hellfire Ring.
-Second and third winner in standing can get half of token, which can be used for charm craft too, but you need 2 pieces of it.
-There can be also mode as Casino game. Everybody will put 100 k gold into the game and winner will win everything.

Edited, add: there can be anti-reward, when you are the worst man in standing, you can lose 1 million gold, to motivate players play as good as they can.
Edited by zobudeny#2800 on 29/12/2012 12:34 GMT
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"Multiplayer functionality over Battle.net with support for cooperative and competitive play."


"competitive play"© = spending more money at RMAH

thats the way jay wilson thinks...
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88 Tauren Druid
2985
Posts: 266
you think its reasonable to work on it for the last 7 months, just to scrapp it, thats what idiots do is waste time, talking about it didnt meet blizzards standards, Blizzard lost its standards with it games when cata was released. there is more to this than we are being told, i for 1 am a unhappy customer with your false advertising bull!@#$
Edited by ITank4Beer#2580 on 28/12/2012 15:51 GMT
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Posts: 421
Dont release anything before you have finished and polished the PVP to the bone!.

Whiners in the Diablo community, would most deffenitly go on and whine and whine (In a non constructive way of course. We have seen it before!) so you will not see the ones who actually want to participate in to making a better game.



For me it is not a question of how much time you spend on making it, but the quality it delivers.
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After the last blog update and see what they've done in 7 months. I only see how lazy the've become and it'll continue as long as you gain money for the RMAH. No PvP, no new modes/events/acts or infinite dungeon, just after all this time they have make the decission to add an option that could be added when the game was released.... What a joke...
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28/12/2012 15:26Posted by Skelos
Vaneras, if the dev team feels that Team Deathmatch is a bad choice, why not release it on PTR so the players could submit feedback about what form the new PvP should take?


Coz then they couldent postpon it to the expansion and charge us extra money for it as they want to do since less and less ppl are using the RMAH they need new sources of income, the 10 milion copies sold wasent enough....
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Blizzard dev team when they realize they have to implement PvP into Diablo 3:
http://www.youtube.com/watch?v=m9-kM-guQtk

ok... after a small giggle I'm back. I'd really like to see 2 modes for 4v4 arena map and 1v1 dungeon mode. There could be large valley maps too...

General rules
*90% damage penalty in PvP area
*50% CC duration penalty in PvP area

4v4 arena mode
*arena should unleash a super beast in the arena periodically, to wipe weak players and drop a very large healing globe when slain.

1v1 dungeon mode
*environments should be breakable and they should drop gold. That will risk yourself being heard
*Doors should take many hits to break off and pick the healing globe and gold spawns, and kill weak minions behind them.
*Should have molten triggers, dropping chandeliers and log traps, to stun other player.

Lastly I'll put my shameless plug here:
http://eu.battle.net/d3/en/forum/topic/5946304595?page=1
Edited by naksiloth#1354 on 28/12/2012 16:10 GMT
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90 Orc Warrior
0
Posts: 205
So basically it took you at Blizzard a few good weeks (if not months) of internal testing to realize that introducing a pvp system that offered absolutely NO reward for the time spent was a bad idea.
Look, my 10 year old brother would've come up with this conclusion in a matter of hours, not weeks, you should seriously reconsider hiring some new blood, cause your developers clearly have problems coming up with ideas.

How about you create a matchmaking system like in sc2, call it arena, call it whatever you like I dont care. Expand the item level to take the number of affixes and their weights into account and match make people against each other based on that.
When you defeat someone he has a chance to drop loot, you can add a stacking buff increasng your drop chance based on the amount of kills you score, or win streaks you get, or whatever.

I mean, if I was getting paid for performing a job like yours, I sure would've come up with somerthing better you have in the past months, what you brought to the board and then scrapped is PATHETIC.
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Genuinely curious, are we not entitled to a refund at this stage?

Me and my friends solely bought D3 because of the advertised PvP features, as we were looking for a drop-in PvP game we could play together occasionally, after having levelled. First we didn't get it on release, then it got delayed further, and now it's scrapped altogether.

"Multiplayer functionality over Battle.net with support for cooperative and competitive play."

Was a key feature in advertising, along with a multitude of arena footage dating back from BlizzCon 2010. The game was purchased almost entirely on expectations that have consistently fallen short. Me and my friends bought the game with the promise of PvP with statement such as "arenas will be added post-launch."

Are we not eligible to request a refund?


+1 Same here m8 only reason i bought the game was that i was in my mind promised PvP in the game as it said so on then box and since Blizz said so to the Games press, 7 months later i still cant play PvP but i can ...ehhh...farm me a 6:th HellFire ring, prolly crap like the others i made....sigh...its just so sad, i really liked Diablo once
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ok going to say this again...

put all the stuff the dev team scrapped back into the game (it realy feels like they scrapped 80% of the game not including pvp)

the game as it stand now is bad, unfinished, feels rushed, stripped down to a naked core...
promised content is nowhere to be seen (and not talking about pvp only) where is all the awsome stuff jay wilson was talking about in the vids leading up to release huh?

and to be completely honnest... torchlight 2 did thing i expected to be in diablo 3 (not suprised there but come on!)

- a better executed (to previous) statpoint system... (diablo 3 completely non existing)
- a varied skilltree (unlimited respec in D3 all boil down to 6 skills)
- character diversity (a 2 hander and a dual wield are 2 completely diffrent things... in D3 everything is the frickin same)
- random maps even online (D3's single player you still play the same recycled crap over and over)

these are the biggest things i miss in this game... and lack of makes this game for me the biggest failure i have ever played :( (yes nothing can even come close)
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I'd like to suggest DotA mod for PvP. There are still more playing dota than Diablo and this would be a nice way to combine them.

- characters could be creatures from diablo 3, forest bosses same, Roshan-Diablo etc etc.

- sorry if it;s wrong posted.
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@BERSERKER your a couple of months late :)
Edited by JeIlySickLe#1891 on 28/12/2012 16:49 GMT
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28/12/2012 16:47Posted by JeIlySickLe
@BERSERKER your a couple of months late :)

No, I'm not. I didn't abandon ship because of the countless interviews and PvP content shown, where it should've been out before the end of the year. The director even said that would be a disaster himself. If I would like to abandon because of this disaster, and the official announcement that what was advertised to be in the game isn't, then this couldn't have been done months ago.

There was no announcement on the state of the PvP we already paid for those couple of months ago. Neither was that the point the game would be claimed a disaster by its developer.
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In truth, you guys have in mind to release actual PvP with the expansion to D3, right? The nature of this situation shows that Jay and the respective developers already knew that the PvP patch would be postponed indefinitely, but they decided to wait until after Christmas to avoid "bad press". This low can only mean that there's a great possibility to earn extra cash with "good marketing" and make the trademark of the expansion to this game PvP.
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86 Blood Elf Paladin
0
Posts: 534
The game does not have a real gold sink itemization is null
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