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I was wondering if we could drum up some commentary and a push for Blizzard to implement a change for the upcoming patch. If not the upcoming patch, then the near future.
I think it goes without saying that the visual element of the character is important to some people. It's a part of the game.
I'd like to kindly request Blizzard make a change to the game which would allow dying of legendary items. At a minimum, allow items to be dyed invisible.
This will increase character diversity and add a little more fun.
It will also help players who want to use certain legendaries that can look quite hideous with other gear combinations. Vile Ward looks cool on a Barbarian but only with other certain gear combinations. Of course this is my opinion but I believe that many players share my sentiments on this example as well, and would likely have many other scenarios/examples to add.
I would appreciate an official blue response on this. I am not aware of a blue comment on this topic as of yet, and even if there was one, I'd appreciate an updated blue response on this topic.
I'd invite players to post their support below via +1 and/or post some examples (or even pictures) to support. Have some fun with it and please keep it clean.
No! We need DYES, not only invisible ones. But from what i remember "it cannot be done". Invisible dye on a chest piece or pants for example will look really really weird. But for helms it would work i guess.
WE WANT TO DYE OUR LEGENDARIES!!!!!!!!!!!!!!
Totally agree, I made a post about it ealier but only some of the "live in a basement" forum trolls read it and commented.
Also noone uses Low lvl legendaries for more than 30 min when they lvl, only leorics signet. why the hell not make them drop as lvl 60-63 items some of them look pretty cool. The same goes for a lot of the current 60-63 legendaries. Make them usable, please!!!!! how hard is it to do really. Throw away all the worst of the fixed attributtes and give the items a chance to be as awesome as the best gear in the game. Instead of the current game where everyone has andariels visage or a mempo
You could even go as far as to let all the low lvl skins drop as lvl 60-63. Lots of cool design never really seen, also a simple fix. Would make everyone look more unique, at least before you upgrade to all legendary/set.
Edited by Encore#2369 on 13/01/2013 20:25 GMT
+1 to the idea from me.
Another idea Id really like is Legendary Dyes. No, not dyes that work on legendaries, dyes that match legendaries. An Immortal Kings Dye so that I can dye my pants to match my IK armour, a Tal Rasha Dye that will match the purple etc, even a zunni dye with that awful texture/shader if you must (actually its alright in some cases).
What about costume slots? To change the appearance of your gear? And this will come in handy in future PvPs (if there would be any) to hide your gear. Ofcourse people should be able to hide their profiles too.
Oh wait, there won't be a pvp realm...
Though Bottled Smoke suits to Immortal Kings Set it is still a little bit lighter:
Immortal King is overall anthracite, Bottled Smoke goes merely into a light grey, thus not being exactly the same dye.
I made a screenshot for you, with my Barbarian wearing IK with Souvereign Tassests:
cheers, yeah I read about bottled smoke in the run up to release. Doesnt look the same to me, abyssal dye is probably as close as that in the other direction. Id like it dead on colour match, its all in the way it picks up the light etc, what matches in 1 colour of light looks vastly different in another because of how flat and saturated theyve made all the colours (which im not against). Not just for IK either, for all the sets.
you never know, might be easier. All invisible dye is doing is switching off a variable somewhere in the shader that tells it not to draw the model in game. For these rares that we can dye, its only parts of the armour that change colour, I don't know how they are doing it but if I had to guess there might be a blended layer on top of the texture that can be given say a hex colour number and is then cropped by some sort of alpha layer hidden in the texture so it only applies to parts of the skin. If that is the case then all the rare textures will have that layer already in them, where as the legendaries wont, so they would have to go through every texture for every model on every class and gender working out what areas can be dyed then creating new layers in the textures to crop off that section etc, rework all the shaders to take into account the blend function, it could be a big deal, might have to pull a texture artist off the expansion for a week to go through it all.
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