increase mob density of all acts with MP active (MP1-10) roughly equivalent to current A3 mob density.
keep mob density the same as it is now on MP0 for under geared players and first time play throughs.
The hangup here can't be the monster density modification, but rather their quality control of it's implementation. A SEA OF MONSTERS, while cool, might startle and confuse newcomers, and might overload/tweak something under the hood.
why not raise mob density with monster power levels. this would help mitigate people abusing an option to get better loot by making it more difficult to kill the monsters
30/01/2013 21:27Posted by BlkflameWolfI'd like to see a density in A1 similar to the caverns of aranae, my favorite event is still the jar of souls. I'd like to see more survival and defends events in the expansion/future patches
There are lots of really interesting ideas posted in this thread so far, although some of them are rather complex and maybe not something that would be very feasible for a patch. One should never say never though, so keep posting your wishes and ideas guys :-)identify all is coming in patch 1.08 :)
That is the plan indeed :-)
Of other things we are hoping to have ready for patch 1.0.8 are:
Improved mob density for Acts 1, 2, and 4 so that you do not always feel like you have to farm Act 3 all the time. Multi crafting to make it easier to craft in bulk, i.e. you will be able to specify how many of any given item or gem you wish to craft. AH tooltip compare that will make it easier to compare items in the AH with items you are wearing.We will of course give you more specific information on what exactly will be in the next patch once we get closer to release :-)
Yep, farming a3 over and over again is beginning to suck :)
Act 1, like fields of misery/highlands are awesome places but just put x2 monsters in it or something, but this is is allmost the case for every level in act 1/2
and fix whimsyshire, just make this way overloaded with enemies :) In dia 2 the cow level was so frkn awesome cuz of the hordes of cows, and they didnt run away either if 1 cow got killed. So plz increase the enemies like x3 there (5 packs are fine imo) and make then angry as .... so they will allways run towards you instead of away from you :)
06/03/2013 10:24Posted by HarrogathThank you for listening, Blizzard!
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