What will this post contain?
Every skill we have, any proposed changes to them, my reasons behind these changes and what I hope would be accomplished by these changes, if anyone has anything they would like to add or if they disagree please reply explaining such and please give me your full reasoning behind it, saying "I don't like that" or "that's stupid" isn't helpful, however explaining your points and even bringing some clear mathematics to the table would be very welcome.
Firstly some people actually use this, that being said it is still quite a weak skill for a number of reasons the main one being it's DoT for 40% of the damage which means it's slower than most primaries.
Not many people can argue with this skill, 3 darts 60% each it's annoying when they miss but 180% damage from a primary is pretty good. No change.
60% slow for 2 seconds, it's only 1 target and it's only 2 seconds, I don't know very many people who have ever tried this rune let alone used it with success. Maybe the slow could be on an AoE and for 3 seconds? Something like 5 yards or 10 yards from the target that's hit to improve it as a useful crowd controlling primary.
Much like Splinters, 29 mana per dart which costs 10 mana it's bad it's quite good for those needing a mana primary.
I always feel this is lacking just a little damage, 180% puts in on par with Splinters which is a level 6 rune, 20%-30% more damage would really help the skill out.
Snake to the Face
Why not change things up? How about you fire 3 darts out (a bit like multi shot or the scoundrals 3 shot arrow) each dart does 60% damage and a chance to stun also?
Other than the pots being hugely annoying this is a decent primary skill, some use it and some really swear by it, let's look at the runes.
4 spiders, they leap up to 25 yards and deal a total of 144% damage max, they are pretty damn cool if I'm honest and I think they are where they need to be except maybe it should be 144% and not "up to".
I understand they designed it round VQ however 15 seconds and 630% in AoE is tiny damage, 42% per second which is way less than any other primary we have, the problem is you can only have 1 at a time. I would propose that they make it a max of 3 meaning 126% damage per second, yes it's less damage than most primary skills but it's AoE.
They do what they say on the tin, 4 mana returned per hit, they are very good at generating mana for the WD and quite a few people rightly use them.
Firstly why 25%? Why not just slows on each hit, also how long is this slow they don't tell you on the skill, I believe it's 2 seconds. Make it 100% chance and the runes sorted.
Again a fire alternative, the problem? Only 12% more damage that leaping spiders and they don't just across the screen to hit their enemies. Up the damage to 180-210%.
Plague of Toads
Oh dear where to start with this one, the toads on their own are so random they are quite annoying, maybe they should have a almost pathing that they use to get to enemies?
169% damage when they explode, if the toads were a little less random this would be one hell of a brutal skill, as it is some getting use to is in order.
Toad of Hugeness
Best gimick ever, no really it was funny when you first got the skill, then you realised it didn't work on anything but whites and it became useless, why does it add a 5 second cooldown when it does 20% damage per second? How about it can eat Elites and we might use it.
Rain of Toads
Our saviour, my oh my is this one good, good damage good proc good range and targeting and on top of all of that is goes over walls. Do not change.
I tried these for a long time, yes they are better than normal toads however 15% is not high enough it needs to be 25-30% maybe then it could be effective.
This was as it is due to the original mana cost being 37, now it's 12 this rune is a joke, how about instead of 3 toads we release 12 toads in a circle from where we are stood which deal 50% of the damage the normal toads deal? Something a bit more creative than no mana cost come on.
I've always liked it as a skill and I don't think that will change, I would like to see some improvements though.
I love the skill, one thing I would ask would be for the 15% to become say 10% to encourage it's use some more.
Roll of Bones
Again very cool skill, the only thing that hinders it is the damage it deals being quite low myabe a little damage buff on the whole skill?
These use to stack which made proc builds awesome, I haven't used them since, if they still stack then a great skill especially when linked with high APS, if it doesn't stack anymore, let it stack up to 5 times.
When I first used this I thought it was a better Spider Queen, upon using it I realised it was just bad, they need to remove the limit or 1 to make it usable or make it hit all enemies and be a max of 3.
Looks cool feels cool and hurts about as much as a really gentle breeze, a bit more damage on the AoE maybe 45% but it needs something a little more for the higher MP WD.
Grasp of the Dead
320% damage with a 60% slow! Sounds awesome until it's for 8 seconds which is only 40% per second and the cooldown is 8 seconds so you can't stack it... Easily double or triple that damage to make it worthwhile, it costs 123 mana it should be way stronger that a primary!
As far as slows go it's very strong, the problem we use to have was that elites and fast affix things tended to almost ignore it and run through it like it wasn't there, I hear that's been changed.
This always seems like an insult, 360% to 416%, really? Like mentioned earlier up the damage a lot.
Death is Life
Not a bad skill, how about a 15% chance though to make it a bit more enticing?
6 second cool down... 25% faster because that's "desperate" I would suggest a 50% on the cool down making it a 4 second cool down rune.
Rain of Corpses
The wording is confusing, it's the normal GotD on the floor but a corpse drops every second onto a random mob and does 80% damage, this could do with being about 200% to be very honest maybe even more as it's only once every 1 second.
Summon Zombie Dogs
Since the change in 1.0.4 the have been much better and I'm happy with them.
If this is to be the damage option or one of them the damage needs to be more than 9% that or make it the proc dogs with really good proc, damage up over 20% or good proc.
For a Sacrifice build you can not go wrong, works very well with out passive GF.
Super rune, I wouldn't change it for anything, well other than more % ;)
I always feel 2% is just way too low, 4.5% maybe?
Ok the dogs hit for hardly any damage as it is and with the 80% reduction in inferno you see hardly any healing from this, either make it 100% OR make it a LoH where you and the dog gain 300+ life per hit.
A skill I've used very little as I hate fear, still a good skill though. I believe most people are quite happy with is, my reasons for not using it are purely that I like mobs being close to me and not scatered.
Like most skills with extended times I feel it should have been doubled up to 8 seconds.
Very cool speed boost, I wouldn't change it.
Face of Death
24 yard range is HUGE, again they got this one right I think.
Again 100% armour for 8 seconds, very good rune.
27 mana per enemy just doesn't seem good enough to me especially when fighting ubers / elites, could do with being 54 mana.
Fantastic skill, almost every WD uses it and rightly so, there are a few "odd" runes but no bad runes.
3 seconds if it were any longer it would be too strong.
Gives a reason to have max mana on items, as 15% of 1200 is quite a bit, when I had mana issues this was a life saver.
310% damage in AoE, the only thing I would say is how about adding our Pick up Radius to the range?
Enemies you pass take 225% damage, that's quite a lot and quite cool.
7% is good 10% would make me really happy ;)