|
|
Patch 1.10 - v.1.10.0.0
Table of Contents Patch Features New Feature: Banner System As is is until now, the banner allocates only a ping on the minimap and has no further ingame uses wasting a lot of its potential. The priest of Ivgorod have blessed the the holy banners of all the noble warriors of Sanctuary with special powers that reflect their carriers prowess and worldly wisdom boosting allies' courage and resilience and bestowing the power of summoning on it. A placed banner now allows a player to portal right onto the banner instead of the corresponding character. This will allow to portal to a location outside of melee combat for example or spawn in a safe zone with its owners heavily immersed in action. This option is available from the start Each character is now able to create 4 different game affecting banners that are being saved with that character and do not transfer to other characters. Those banners will give specific benefits to all allies in an area of 18 yards for the duration of 6 seconds. The first of these banners will be unlocked with paragon level 1, the next at paragon level 25, 50 and 75. The cooldown for these banners will be 120 seconds and can not be reduced by items or skills. The effectiveness of these banners is dependent on the % of acquired achievements. +5% lightning and arcane damage +15% total damage +20% dodge +2.5% life steal +5% fire and holy damage +20% all resistances +600 life per second +10.000 life (heal) +10% cold damage +20% armor -20% Damage to enemies -20% attack speed to enemies -40% movement speed to enemies + 10% poison damage +15% attack speed +50% crowd control reduction +50% resource regeneration Players are able to choose which to unlock. Each player will be able to decorate each of the 4 banners differently for each character. Only one banner can be chosen before entering a game. Changing a banner has the same influence as changing a skill. If the area of effect of two banners overlaps, only the values of the last banner placed will have effect.
Edited by Ferisam#2351 on 31/01/2013 03:41 GMT
|
|
|
General
This is done to create more viable builds with a fun character and and extravagance flair without the most expensive gear in SC and HC. This way we allow players to add one or more fun skills for more enjoyment or for more specialized situations. We don't feel that we are going to offer players more exploits to create overpowered chars (those who desire to do so already are) we rather want to encourage those players who are at the moment sacrificing fun for survivability or effectiveness due to lacking 'high end' gear to be able to play as they wish or have to play solo, because they are not 'well enough' equipped to play with 'luckier' friends. This way we can guarantee them to continue having fun by offering more options and tweaks with lesser gear and adding the feel to their char that has been missing due to the restricted selection. Battle.net
Edited by Ferisam#2351 on 31/01/2013 03:42 GMT
|
|
|
Characters
Classes General Barbarian Active Skills
Edited by Ferisam#2351 on 31/01/2013 13:36 GMT
|
|
|
Demon Hunter
Active Skills Passive Skills
Edited by Ferisam#2351 on 31/01/2013 03:43 GMT
|
|
|
Monk
Active Skills Passive Skills Bug Fixes
Edited by Ferisam#2351 on 31/01/2013 03:43 GMT
|
|
|
Witch Doctor
Active Skills Passive Skills
Edited by Ferisam#2351 on 31/01/2013 13:27 GMT
|
|
|
Wizard
Active Skills and weapon damage increased from 210% to 240%
Edited by Ferisam#2351 on 31/01/2013 03:46 GMT
|
|
|
Wave of Force
Passive Skills Crafting http://eu.battle.net/d3/en/forum/topic/6297783580 Items http://eu.battle.net/d3/en/forum/topic/6525032503#3 Monsters In normal elite packs will have 35% absorb to a single damage type and 20% to two other damage types. In nightmare all normal monsters will have the same absorb as elite in normal, all elites will have 50% absorb to a single damage type and 25% to two other damage types continuing in hell with changed to 75%/50% and in In Inferno to 85%/50% Elite Bosses User Interface Options
Edited by Ferisam#2351 on 05/02/2013 10:41 GMT
|
|
|
FYI - These changes require M$ in dev costs. The product managers will not approve it. These chages will not see the light of day even if they were a boxed expansion worth $30-$40.
Do you have to suggest anything CHEAPER and effective? Activision is poor, and can't afford to fix D3 by spending M$. If you had CHEAPER and more effective suggestions you would be a game designer, and your changes would be *REAL* patch notes, in a game instead of this PI-In-the-sky forum post. Please I beg you, WAKE UP. |
|
|
One with Everything This one is SO stupid man. How could I even do that? Add +295 to fire ress, and 294 to cold and I will have 294? This is stupid solution. I got a better one: Add + 25% of armour into OwE Pacifism: boost your ress(all)for 50%(+ the old effects) And now you will have 2 skills to choose(We will have the same almost the same ress from these two skills but we will have to choose between armour and damage reduction during stun etc).
Edited by BurbonPL#2145 on 31/01/2013 08:24 GMT
|
|
|
@ gnosis: Ah, genius, haven't thought about that, patch 1.01, 1.02, 1.03, 1.04, 1.05, 1.06 and now 1.07 fell from the sky, costing now money and time or any effort at all, how could I not see this. You are so right, I better delete this post and except the awesomeness of a mediocre game.
@ Burbon: Making choices is so, how can I say this ... dough, my bad. It is meant to fix the OP of OwE and it does very nicely, you have to focus on 2 resistances instead of only one, while other classes have to focus on all 6, really a bad nerf and so unfair for the monks. Also considering that single res can roll twice on items, a very silly idea, I am really sorry to have ruined all monks °° The skill changes you describe are so powerful, that they will result in must-have choices and are worse then OwE is at the moment. +% to armor is one of the strongest attributes in the game, because it is so difficult to accumulate for all classes except Barb - and there is a reason why Energy Armors and Warcires +% resist bonus was lowered way below 50%. And you should notice that I haven't touched those, even though I miss them badly In HC and has lowered my survivability so far, that i can't play beyond mp0 at the moment with my chars which dropped from my main chars to 3rd grad fun chars. This is not about my personal taste or favorite class or skill, this is about objective balance and build diversity, stop with your my monk, my build, ruin all ... silly, stupid, selfish and dumb. Look beyond your own desires if you want to argue, otherwise keep away and enjoy the result of other peoples work (or missing work).
Edited by Ferisam#2351 on 31/01/2013 10:34 GMT
|
|
|
Dude, I don't care about other classes. Wizz got his barrier, DH is DH(NOT MELEE FIGHTER like monk), barb got highest armour and medium ress so what is the problem?
|
FYI - These changes require M$ in dev costs. The product managers will not approve it. These chages will not see the light of day even if they were a boxed expansion worth $30-$40. What does Microsoft have to do with diablo 3 dev costs? And how do you spend "Microsoft"? |
|
|
@ Izzo: You're trolling right ? I am sure he meant millions of dollars, not Microsoft. Could you please edit your post, leads away from the thread discussion. ;) Thx.
|
|
|
wow, its nice, some things are good some things arent. but to sum up - its great work. i doubt that theese fixes that youre suggesting will all be aproved, but the devs should consider to "use" some of your ideas in future patches :)
P.S. Nice job, keep it going :) |
|
|
Thx, though I am rather curious about the things you consider not so good, there is always room to improve or others peoples point of view and experience to consider.
Some things were clear way before release, some are months old, others just surfaced recently, a lot are my experiences, most are common discussion issues and many are from the forum and based on ideas and concepts of other involved players. |
|
|
Author, seriously, get a life ^^
|
|
|
One with Everything You seem to have forgotten that Blizzard have said, time and again, that if they touch this passive, they will do it in a way that does not invalidate the monk's gear. This solution would do just that, and would in effect cause 90% of the monk community to rage-quit, independent of any other changes they do. All other classes have skills (passive and active) that raises resistances substantially. WD and Wiz gets a lot from their main stat as well. OwE in its current for is not in any way or form OP as it is now.
Edited by Cartman1337#2853 on 31/01/2013 17:54 GMT
|
|
|
stop doing stupid topics with your dreams. This dont change anything because devs dont change anything.
AMEN! |
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.